So, I'm in the middle of a game on TOA that has been one of the most interesting I've had in some time, especially in the way my allies and enemies have been repeatedly shaken up, unlike a normal game where diplomatic relations are frequently static overall. It's not over yet, but it will be soon, so this is technically not an After Action Report.
There isn't really going to be any story here, as that tends to make writing these things take much longer and would probably get it abandoned like my other AARs have more or less been.
Settings
This game was actually the one I described in this post - the idea was to have twelve "major" races by creating minor race versions of the Thalan and Yor - which I deemed the civilizations that would make the most sense to have under the restrictions of being a minor race - and playing with the other major races. Six non-colonizing minors rounded it out.
This was begun before I did any real tech tree modding, though things worked out surprisingly even anyway.
Other settings included
Immense galaxy
Tight clusters for stars (combined with a range penalty mod, this resulted in a longer game then normal)
Common everything for planet/star settings
Mega events on
Tech trading, but no tech brokering
Super Abilities off (I was a bit tired of Super Diplomat making for easy alliance wins)
All victory conditions enabled
Part 1: The early expansion
I found my Terrans starting near the left-most corner of the galaxy. Earth was a relatively mundane planet, but did possess a 300% manufacturing bonus tile, which proved a mixed blessing - while it enabled me to turn out colony ships quickly, it also took a hefty toll on my economy. Not helping matters was the loss of my survey ship - imaginatively named the TAS Enterprise - to a wormhole that sent it halfway across the galaxy.
The economic woes caused me to expand relatively slowly. During this time, I encountered the Iconians, to my left in the very corner, and the Korx to the right, as well as the Scottlingas and Carinoids. The Enterprise also encountered the Drengin on its way back to known space.
I set up trade routes to the Korx and the minors, which, combined with the construction of an economic capital on Earth, helped me solve the economic issues. In early 2228, my region of space looked something like this:
Expansion continued for some time after this - I discovered an economic resource in the void "north" of Earth that further helped solve the economic crisis, and expanded into the Carinoids' home cluster (located to the south on the minimap), though all the remaining non-extreme planets in this cluster were claimed by the Iconians.
Overall, the colony rush wasn't a huge success for the Terrans, though my planets certainly represented a triumph of quality over quantity - Quatrale I (located near the center of the screenshot above) had two 300% research tiles and became my technological capital, while the unclaimed second world in the Carinoids' home system was a PQ 20 wonderworld.
An early random event. The Scottlingas had this happen to them several times, which would have an important effect later on.
By the beginning of 2229, the galaxy had begun arming for war. It didn't take long for the Drengin to get up to their usual tricks, with one of the most astonishing demands for tribute I have ever seen:
Needless to say, I denied their request...
But it was a problem I would have to deal with. Also hostile were the Iconians, thanks to some overlapping borders they weren't happy about. Only the Korx (with almost no military) were friendly.
I started building fighters myself, but also tried an unorthodox strategy to deal with the Drengin: I exchanged research treaties with them. The AI (almost) never attacks its treaty partners for fear of the diplomatic hit that comes with it, and since the Drengin research was surprisingly good, I figured this would be the simplest way to fend them off. It did prevent a war, but the diplomatic penalty worked both ways - which would later return to haunt me.
My stats in mid-2229.
All other events, however, were abruptly halted by the Great Spy Infestation of June 2229.
I immediately removed all my foreign agents and used them to nullify some of the spies, but it would take a long time to finally rid myself of them. In the meantime, with my economy badly hit (again), I slowed down both expansion and shipbuilding, devoting much of my income to getting more spies.
Part 2 coming soon.
It's not so much that I'm doing badly; it's that the Altarians are a monster. They're currently largely a sleeping giant, but they have a lot of planets under their control. Several other AIs are pretty huge as well.
Update will come soon.
For the record, barring some kind of catastrophic real-world disaster, I will finish this game, so I can say that even if I do decide to abandon the detailed AAR (not that I'm planning to), I should be able to make a summary post about how things turned out.
Im loving this QR,its well written and i love your detail..whats your end game plan? conquest alliance acesion etc.?keep up the good work.
Im loving this QR..well wirtten and good detail..whats your end game plan? Conquest,acension etc? keep up the good work.
sorry for double post..didnt know if my post went through or not.
Very enjoyable! Is it easier to write and maintain momentum for writing this AAR since it is more straightforward? I've got several 1/2 or 3/4 AARs that I'll never finish and I wonder if it would be easier to start out with a less complex method.
Anyway, keep it up as the New Year approaches!
Chancellor Maximus: End-game plan is tech or alliance win. Influence wins are impossible on an Immense galaxy, and either an ascension or conquest victory would inevitable bring me into conflict with the Torians - something I want badly to avoid.
Darkxarth: I can certainly write an AAR faster when not worrying about maintaining a real "story", if that's what you mean.
Short post today.
Part 9: The "second golden age"
Normally in my GalCiv 2 games, the end of my first war marks a period of renewed expansion for my civilization. Having eliminated my closest immediate threat, I'm able to focus my research on more peaceful technologies and use my fleet for exploration instead of keeping it poised on the border. Although the Altarians and Korx had taken most of the obvious extreme planets I would have colonized, this was otherwise pretty much the case here.
However, a number of problems were lurking under the surface. The Torians continued their ascension towards becoming the most formidable race in the galaxy, to say nothing of the literal ascension victory they were pursuing. The Korx, increasingly aggressive, were becoming more and more obviously untrustworthy. The Altarians were a sleeping giant, and the Drath were starting to wake up now that I made contact with them. And the Drengin, once one of the game's leading powers, had gone into terminal decline, making things increasingly chaotic in the galaxy's "eastern" half. Even the Iconians weren't out for the count yet.
My initial Quaterly Reports served as a good way of assessing where everyone stood in the galaxy at this point, though the Altarians and Drath deserved more credit then they deserved.
My first goal was to try and get back into the extreme colonization game before it was too late. I wanted bases up in Torian territory, and while they had naturally cornered the market on aquatic worlds, other possibilities existed - though they came at a pretty heavy price.
On June 8th, only a few weeks after I had met them, the minor-Yor finally succumbed to the Torian onslaught.
I wasn't exactly surprised - if anything, it was an opportunity. Buying the Yor homeworld while it was still lightly populated by the Torians was a possibility, and it would achieve my goal of getting a planet - a high-PQ one at that - in Torian space. Unfortunately, no matter what I offered, the Torians wouldn't go for it.
I had more luck with the Altarians, however, convincing them to sell a new colony, albeit for a fairly stiff price.
Though near the old Yor world and its high influence, Gabe V was close enough to the Torian border that keeping up my influence wouldn't be a major issue. The real problem was the fact that it would take a long time to develop.
Meanwhile, back in local space, the Iconian colony of Scottlingas IV had finally erupted into open revolt.
I didn't anticipate the local Iconians would complete their defection anytime soon, though, as they continued to research influence technologies in an effort to fight my spreading influence. I had already decided that, if at all possible, I would attempt to defeat the Iconians through influence-bombing rather then fight another war. They were down, but I had underestimated them one too many times in the war to count them completely out. And from a story perspective, there were quite a few Iconians in the Alliance already (thanks to my extensive use of Information Warfare) who would rather see their brethren join me peacefully.
On the subject of moral issues and roleplaying, another ethical event popped up this month. I was secure enough in my Good alignment that I could make the pragmatic decision here.
The Korx continued their attacks on the feeble Carinoids. I didn't want the Carinoids to die if I could help it - they were trade partners - but there wasn't a lot to be done, since the only way to get the Korx to make peace involved offering over 3000 bcs, and I wasn't prepared to go that far.
Over the next few months, things remained pretty quiet. A number of wonders were built.
I'm really not quite sure why it's New Kryseth. Presumably I customized them at some point.
The minor-Thalan made their presence known, with a boast that probably wasn't as impressive as they had hoped for. I still had no idea where they were, and there had been no actual first contact.
My primary diplomatic goal during this time remained finding ways to counter-act the growth of Torian power. As can be seen in the screenshots, their military was overwhelmingly the largest known, and they were now less then three years away from ascension victory. I sought to stiffen the Drengin against them, and traded techs to the Drath (located on their border) in an effort to create a buffer state between them and my friend the Krynn.
Around the beginning of September, two events happened that affected my plans to some degree:
A galactic recession began, and the Krynn went to "close".
The former was obviously bad news, but my economy, while not the size of some of the game's giants, could easily absorb it.
It took a few weeks before the Krynn were willing to meet, but when they did, signing an alliance proved easy.
The galactic map at this time. My Terrans remained a relatively small power.
Diplomatic relations. Things obviously haven't changed much. There are still no AI-AI alliances.
I've found an effective way to get back into the colonization game is to buy AI's small and tiny warships and scout ships and upgrade them to colony ships, using a purchased planet in their space. They value these ships little, and I often spend a turn or two researching minor military (usually defensive against enemy weapons) techs just to trade for ships.
Does that show the Terrans in an alliance with the Iconians? A fine way to prevent war while whittling away with influence.
My allies are the Krynn, the Korx, and the Altarians. I've tried the "ally then assimilate" trick before, but not on anyone I've fought a war with. So no alliance with the Iconians.
I approve this AAR.
I'm cheering for the other guys! Humans are filth
Note to readers: I have been busy lately (as far as GalCiv 2 goes) with a series of test games. However, I should have a post up by the end of the week.
Part 10: The Decline and Fall of the Drengin Empire
The game resumed with simultaneous outbreaks of xenophilia...
...and disease.
Once again, the neutral option proved most reasonable, though overall I was still leaning Good. The outbreak of xenophilia, meanwhile, meant that I had to slightly slow down my efforts to culturally conquer the Iconians, as all races received an influence boost.
As October 2232 began, I assessed the various threats that I was facing. The Torians continued to surpass everyone else at just about everything, and as this screenshot suggests (in the upper corner), they had just claimed another ascension crystal, leaving them with less then three years until ascension victory.
The Korx, despite the blatant lies of this news report, continued an increase in aggression. They were still my ally, and I had no fear of them breaking that alliance, but their threatening of other friendly powers was something that I couldn't tolerate - unfortunately, there was very little to do about it.
And both these problems were combined in the extreme hostility between both powers - it was quite possible that I would soon be faced with a choice between either fighting the most powerful civilization in the galaxy, or breaking my alliance with the Korx. Neither was an attractive option - unlike the Altarians, who I was able to quickly re-ally with after having to sever my alliance earlier, the Korx alliance could not be easily reformed, thanks to their evil alignment and the number of extreme planets they had colonized in my space that were now threatening to defect.
And on top of all that, with some assistance from the other good races, the Iconians had resurged again and were gunning for the Carinoids. I had little hope of saving them, and the best realistic outcome would be that the Korx conquer them instead.
For the first time, the Iconians were sporting shields - though useless against the mass drivers that were most races' weapons of choice, they were a counter against my beam weapons. Clearly, they still saw me as their primary threat.
There was one bit of good news, though - the recession was over.
I set two primary goals at this time for the Terrans. First, I would attempt to colonize as many available planets in the vicinity of Torian space as possible. In addition to simply continuing my expansion, should a conflict actually break out, they would serve as a base in the event of any conflict. To this end, I traded with the Altarians for the techs needed to fully use my new planets.
Secondly, I would expand my military as much as possible. One-on-one, my ships were the equal or better of those of any major race (although, amusingly, not of the Scottlingas:)
However, both the Torians and the Korx could simply field a lot more ships then I could. I would never be able to match their production rates, so I made my primary focus logistics. The first step was to research Interstellar War Colleges, which would give me the one point needed to use fleets of two medium and two small ships, as well as providing a bonus to soldiering. I also tried trading around for more military techs, though this was generally unsuccessful.
This was a trade I was very dubious about, but I wanted their shield technology, and they wouldn't take anything else for it except for weapons.
As 2232 drew to its close, several events dominated the news of the galaxy. My expansion continued, with various ethical events popping up on the new colonies...
...as well as at home.
I continued to go good when it didn't hurt me, and neutral when the benefit was useful enough.
My exploration frigates used the new colonies as bases to begin a full-scale exploration of Torian space. The objective: find their ascension starbases, in case it became necessary to take them out. Thus far, they'd had no luck at it, though they did find various objects of interest.
The Scottlingas-Iconian war continued in local space, with the Iconians getting the worse of it repeatedly.
This wasn't solely through incompetence on their part - I've observed in test games that the AI is often unwilling to send most of its ships against a relatively minor threat, and while the Scottlingas had made themselves a nuisance, they posed no existential threat to the Iconians.
The Iconians suffered another setback when their remaining colony in the Scottlingas home system finally defected to me.
I faced influence problems of my own at the former Altarian colony on Gabe V, deep in Torian space.
Relations with the Torians finally slid to "cool".
A few capitals were built.
Yes, the Iconians had apparently gone all this time with no economic capital. No wonder they were struggling to recover from the war.
And the Krynn and Torians continued their campaign against the Drengin, as observed by my bases and scout ships.
To all appearances at this time, it looked like the Drengin had had it. Their military was hopelessly inferior to the coalition forces, and my spies had now seen evidence that their planets had begun to fall. But the green guys could not be counted out just yet:
This was an infuriating turn of events. Once again, to honor my alliance would mean severing my treaty with the Drengin and taking a massive hit to my diplomatic standing. I was forced to desert the Altarians. What really made this irritating, though, was that the Drengin had been "close" for some time - if I had simply allied with them, I wouldn't have had to get involved one way or another.
I went ahead and called them off, though I didn't sign an alliance - they simply were too weak to make it worthwhile.
The year concluded with a few events. I built a Political Capital on one of my planets with many Korx worlds nearby, in hopes of persuading them to defect.
First contact was finally made with the elusive Arceans when one of their constructors entered the Carinoids Cluster, just in time to participate in the UP meeting.
The Arceans seemed a solid civilization, though I found their treaty with the Iconians cause for concern.
The Arcean frigate was considerably more advanced then what they usually use.
My overall position at this time, just before first contact with the Arceans. Although I remained dwarfed by the Torians and Altarians, my overall position had improved slightly.
(part 2 coming soon)
Shame on me for not following this. Lovely so far. I'll keep looking in for updates!
After I get v2.1 out I'm going to give modding a rest and actually play a new game. I think I'll follow this format with just the facts and some minor roleplaying perspective.
Still enjoying this and looking forward to the next installment.
For the record, I haven't abandoned this AAR - I'm just a bit busy in real life right now.
Part 10: The Decline and Fall of the Drengin Empire (continued)
The opening news report as 2233 began was more then a little alarming:
The Torians continued their march towards galactic dominance over the crumbling remains of the Drengin Empire, with my spies reporting that the Krynn-Torian coalition had actually mounted a ground invasion of Drengi, though it was unsuccessful. Meanwhile, I was still a mid-ranked power, and my only hope of defeating the Torians in a conflict was by pursuing a strategy of quality over quantity. Unfortunately, the curse of Twilight's "tech inflation" was slowing down my efforts to build up my military.
I continued to try and shore up the Drengin for as long as possible, giving them techs and a few of my ships, including the top-of-the-line cruiser TAS Avenger. I wasn't going to ally with them, though, as there was too high a risk of more races "dog-piling" onto them.
The Arceans were also providing heavy support to the Drengin, and I made friendly overtures to them, trading for some of their more significant techs. Enhanced Miniaturization was particularly crucial, but Fertility Acceleration would also play an important role in getting the new colonies in the "north" up and running.
Closer to home, the Carinoids were on the verge of succumbing to the Korx onslaught. I offered them everything I could in exchange for their weapons modules, and they finally agreed. The shields would also be useful in case something happened with the Korx, who, while still allied, were growing increasingly resentful of my influence (and I didn't like them much either).
The Korx and I could at least agree on helping the Drengin stay alive, and they too were donating ships. But it wasn't proving enough - only two weeks into the new year, Kona was overwhelmed by Krynn invaders (and amusingly defected to the Altarians the next turn).
A few other memorable events occurred this month: the Drath made their first entry in the field of capital ships...
This pathetic vessel was among the least advanced medium ships in the galaxy and didn't worry me much.
Another ethical event occurred - I went neutral once more. Since I still intended to go good for the diplomatic benefits, I made Xeno Ethics my next priority.
...and the Scottlingas-Iconian war finally concluded with a negotiated peace (no screenshot for this one).
February saw more setbacks on the Torian front. The Hyperion Logistics System further increased their numerical edge over me.
Not long after, they came to me with a demand for a hefty sum of tribute.
I told them where they could stick it, and relations further soured.
Meanwhile, the Drengin's status as a bulwark was looking increasingly thin. Drengi was invaded again and overwhelmed. And then came the final nail in their coffin: the Arceans stabbed them in the back.
While all this was going on, my flagship, the TAS Enterprise, continued to explore the unknown regions of space in the galactic "northeast". After several months of travel, it reached the Drath-Krynn border. I sent it into allied Krynn space for an upgrade to the first of my new Enterprise-class armed explorers, the first ships I had designed with the new Arcean miniaturization technology. While there, it witnessed an alarming development - the buildup of Drath military forces on the border.
This was worrying in more then one way. The Drath had recently built the first battleships in the galaxy - although primitively armed and armored, they were still a major step up for their military.
More alarming still, they'd recently established the first AI-AI alliance of the game - with the still-hostile Iconians.
Luckily, it looked like the formation of an "axis of good" with the Torians was still out of the question - the Drath mistrusted them as much as any of us. And with Super Abilities off, the odds were low that they'd manipulate people against the Krynn. And their relations were allegedly friendly. But all the same, it was still yet another issue to keep an eye on.
Other events during this time:
Ethical issues continued to occur, and I was still forced to go neutral.
Fed up, I met the Altarians' outrageous price to shave nine weeks off my current colonization tech and moved on to Xeno Ethics.
A report arrived that Vegans had moved into this corner of the galaxy. They weren't anywhere in known space, but I resolved to keep an eye out for them - not that Vegans are ever much of a concern.
This period ended with several positive breakthroughs for the Terran Alliance. Work was completed on the Eyes of the Universe I'd been building for a while, offering a massive sensor advantage.
The annual report for April 2233 indicated I'd was doing quite well in technology and military, despite it all.
Note that the Drengin have completely vanished from the "most powerful civs" list. They were still hanging on, but only just.
And I was finally about to finish research on Xeno Ethics - the irritating storm of ethical events was near its end.
But little did I know that, as the saying goes, all hell was about to break loose on the unsuspecting Terrans and their allies...
Aaarghh -- another cliffhanger!
Waiting with bated breath.
Very fun read, can't wait to see how it continues... Damn cliffhanger
Part 11 - The Great Galactic War
The first few news items as the week of April 8, 2233 began were mundane ones - a few alien accomplishments were built...
Neither was much to worry about.
...and I finally made my decision on Xeno Ethics.
Then came the report: the Drath had declared war - against, of all people, the Korx.
I was more then a little baffled by their decision - militarily, the Drath had improved (in large part thanks to me) since first contact, but they were still vastly inferior to the Korx. They had recently allied with the Iconians, but the AI doesn't take alliances into account when gauging military strength, so why they had done it was a mystery. There was no mystery about what I planned to do in response, though - together with the Krynn, the Korx and I could easily outmatch the Drath, and as for the Iconians, I'd beaten them before - while I would have preferred to conquer them culturally, I knew I'd have to eliminate them somehow and this would work well enough.
But there was one small problem: it wasn't the Drath who had initiated hostilities.
Apparently, in the few turns following my last visit to the diplomacy screen, the Altarians had joined the Drath-Iconian alliance. And when they became the latest victim of Korx aggression, the Drath had acted to defend them. The result: our two rival alliance systems collided, and I was plunged into war with fully one-third of the major races, including one of my long-time friends and allies (even if it had been broken off at the moment).
Worse yet, when I looked at the diplomacy screen to figure out just how this mess had started, I was enraged to learn that the Arceans had become "close" just that very turn - if this mess had broken out just one week later, I would have had a third ally for the war.
I wasted no time in signing an alliance with them now - they could at least help me if things got worse.
But the galaxy was still in chaos.
Diplomacy
The galactic map, as far as it was known
Overall statistics
The War Begins
The Iconians immediately came swarming over my border, and the Drath did likewise with the Krynn. But my biggest concern was the Altarians. As the above sceenshot shows, their economic/manufacturing base was enormously superior to mine, and while their military was virtually nonexistant, they did have the technologies. In other words, I found myself "awakening the sleeping giant" - ironically the reverse of many wars AIs have launched against me.
If I was to concentrate on the Altarians, though, I first had to rid myself of their allies, and this became the basis for my initial war plans. The Drath were weak enough that I expected they would probably sue for terms as soon as the eight weeks before they would talk with me ended, so my priority was the Iconians. I would seek to knock them out as quickly as possible while the Korx and my outer fleets held the line against the Altarians.
My first move was to immediately devote fully half of my production capabilities to military purposes - I needed to build up fast if I was going to fight all three members of the "axis of good" at once. My second was to open communications with my allies, getting as many useful techs as I could while simultaneously getting them to end their other wars - I needed them focused on the main conflict.
The Krynn's price was hefty, but I needed all the soldiering techs I could for my blitzkrieg against the Iconians.
The Korx weren't offering a lot either, but at least I had managed to save the Carinoids after all - assuming the Iconians could be dealt with, that is.
As week one of the war ended, things got a lot worse:
The Torians had declared war on the Krynn. At this point, I could realistically fight them or the axis of good - not both. There was no choice. I had to leave the Krynn to fend for themselves, at least for the moment.
Meanwhile, the shooting had started in earnest.
The Enterprise, still in Krynn space, had luckily completed her upgrades the turn war broke out - just in time to face the wrath of the oncoming Drath squadrons. Their first fleet, a trio of pitifully-armed heavy fighters, was cut to pieces with little difficulty.
Meanwhile, on the Iconian front, several lightly-escorted transport fleets had immediately launched for Mars, left defenseless by mistake following the last upgrade of my defenders. This was one error that wouldn't cost me much, though - the Iconian invasion fleets were destroyed before even reaching my borders.
Up on the Drath front, the Krynn had also quickly destroyed the invading Drath forces, and counterattacked across the border. The Enterprise joined them, wiping out the enemy mines at Satori.
The Krynn, though victorious in their first clash, took heavy damage and were forced to retreat, leaving it up to the Enterprise to engage the newly-built Altarian defender at Satori I. This would be my first real encounter with the Altarian military, and it proved instructive.
The Altarians had matched me shot for shot, losing only because their ship was smaller. It wasn't just their use of beam weapons - something I wasn't prepared for - but their miniaturization technology, which had let them stick a half-dozen lasers on a single Small hull.
More positively, the Iconians already appeared to be in a state of collapse. The TAS Challenger and her task force crossed into their space and began laying waste to their trade routes, without any sign of military opposition.
And on a more peaceable note, my colony in the middle of Torian space, Gabe V, completed work on the Re-Education Center. It was still surrounded by more-or-less hostile space - indeed, one of the defending frigates had already launched to engage an approaching Drath battleship - but at least there would be no more threat from Torian influence.
And to throw one more wrench into the situation, on May 15th, the Drengin, still hard-pressed by the Torians and Arceans, finally succumbed.
Despite their improved outlook towards me and our research treaty, they'd been a thorn in my side for so long that normally I wouldn't have been very upset by this. But their surrender to the Iconians was a major annoyance. And in a more immediate danger, several of the ships I and the Korx had given to them (including the state-of-the-art TAS Avenger) were still within our space, and had now become pirates - one more danger to face.
The outlook was not good.
A look at just what the Altarians were capable of at this point. As can be seen, their population is nearly four times that of the Terran Alliance. The selected planet, DalNalten III, was so high-PQ that I had made it my first target despite its barren status.
Way to set the galaxy ablaze, qrtxian! What a twist of events, with the Drengin folding to the Iconians. How much was left of the their empire when they surrendered? Their worlds can't really threaten you, but it looks like the Iconians got a second chance at life.
What a great AAR!
Part 12 - The War Continues
On the turn immediately after the demise of the Drengin, the Krynn (rather ungratefully) demanded tribute of me.
I went ahead and paid up - it seemed likely that this would make them "Close" again, and I've certainly done worse for alliances. Sure enough, it did, and I was able to reestablish my alliance with the Krynn that same week.
I followed this success up with other moves on the diplomatic front. First, I negotiated a treaty to end the Torian-Krynn war that had been going on for several weeks now.
As had been the case at the start of the war, I wanted to make sure that my allies were focused on our shared enemy and not some side conflict. Plus, while I didn't want to see the Torians get any bigger to begin with, I definitely did not want them to grow from attacking my ally. The Krynn had the upper hand at the moment, but that was unlikely to last.
This did, of course, carry the risk of dragging me in if the Torians tried to resume the war. But I figured the risk was worth it in this case. Plus, while it made the price more hefty, I needed the Ultra Life Support I got as part of the deal.
I also traded with the Korx for another extreme colonization tech, and replaced the research treaty I had lost when the Drengin went down with one from the Scottlingas - it wouldn't help that much, but with few options I had little else to go with. And as minors went, they weren't badly off.
The war proper that turn had seen no action, but it had not been entirely peaceful: two of my new Enterprise-Class ships took on a former Korx fighter in my first pirate skirmish.
The pirates were easily disposed of.
The Iconian Campaign
Despite the surrender of the Drengin, my primary objective remained unchanged: knock out the Iconians. Their new Drengin planets were few in number, and the alien nature of Iconian technology meant that the planets' structures would need to be completely rebuilt. So if I was able to wipe out their original worlds, it was likely the ex-Drengin planets would simply surrender.
As Task Force 42 headed down the main trade route, continuing to obliterate freighters, Task Force 22 headed for the northern colony of Algenib IV. Along the way, they ran into yet another feebly defended transport and destroyed it and its escort.
Meanwhile, the pirates were starting to prove themselves a nuisance. A fighter went after one of my space miners as it headed through the area, forcing me to dispatch ships to intercept.
Two more headed for the Frigg system, in dispute between the Korx and Altarians, resulting in an unusual three-way battle. The fighters first wiped out the decrepit Altarian defender at Frigg III, then turned their attention to the fleets of Korx and Terran ships that had been heading after that same defender - one was destroyed by Task Force 33, while the other was blown away by the Korx, who proceeded to complete the 'three-way' part (hope that didn't come out wrong) by intercepting a fleeing Altarian constructor.
Note that the Korx are still using beams.
As that situation cleared up, Task Force 22 hit Algenib. The defending Iconians once again proved more formidable then I had expected, and the Battle of Algenib IV was a rather Pyrrhic victory.
It was becoming increasingly apparent that the lack of Iconian mobile resistance was because they'd sunk most of their efforts into building defenders. In the long run, this guaranteed their demise, but it was going to make finishing them off a rather bloody affair.
Meanwhile, the Korx obliterated Altarian defenders at Sidal II, another one of my leading targets.
But this victory was followed by alarming news.
I was growing increasingly uneasy with being allied to these guys.
The Drath front was a far more positive affair. Following an exchange of technologies, the Krynn swept into the Satori System, destroying all enemy forces that got in their way.
The losses were negligible for the Altarians, but it was a serious setback for the Drath. So serious, in fact, that it apparently led to the fall of their government:
This was extremely good news. My biggest fear throughout this conflict was that the Torians would join the axis of good, meaning that, if they didn't enter the war then and there, the next one (since I had no expectation of destroying the Altarians and Drath this go-round) could be extremely difficult. And now the new, evil Drath regime had next to no chance of allying with them. Finally, a random event had worked in my favor.
The Siege of DalNalten III
This period concluded with my attack on DalNalten III, the Altarian PQ 23 monster of a planet located just outside my borders. I had been targeting it for a while, and now was ready to begin.
First, the TAS Discovery and Columbia swept away the feeble Altarian orbital defense.
Then came the ground invasion. Unfortunately, it would be a tougher nut to crack then I expected: nearly eleven billion Altarians stood ready to defend the planet, and they were better soldiers then my troops were. This meant that the most logical solution was to bombard the place with mass drivers to soften things up, but with no other transports in immediate range, I would have to keep the planet under siege - and worse, the Korx might sweep in to take it for themselves.
In the end, I decided to go ahead and launch the invasion. The Korx soldiering was so poor they would have struggled to conquer one of those planets of Stone-Age lifeforms that keep popping up, let alone the elite Altarians. And I might get lucky and actually take the place, though that would hurt its PQ.
Check out the Slave Pits all over the place. I always had my doubts about the Altarians' much-touted moral high ground.
As it happened, the invasion was a failure, but over three-quarters of the defenders were wiped out. I now had to get another transport there as soon as possible.
With June 2233 almost over, and the war nearing three months' age, I assessed the situation. On the Iconian front, Task Force 42 was bearing down on New Iconia, with a fleet of transports following at a safe distance. A strike on the Iconians' homeworld could cripple them - but in the way stood not just a fleet, but a big one, complete with the first Iconian capital ships I'd ever seen.
On the Drath front, victory seemed at hand. The feeble Drath fleet was crushed or fleeing, and their new alignment had cut off their best chance for help. But the Torians had still given them one big piece of support - battleships.
Compared to the Drath's own battleship, the Torian design was superior, though not too much so.
As for the Altarians, most powerful member of the axis of good, they were still gearing up. Luckily, whatever their other failings as an ally, the Korx were at least proving helpful in keeping them at bay.
They, too, now had battleships - the best I'd seen, in fact, despite the feeble weaponry. The Korx were now giving mass drivers another shot, apparently.
And as far as the rest of the galaxy went, the Torians themselves were still a menace, and the pirates were still a nuisance.
Current standings:
Overall
Still meh, but production was getting up there.
Local...
Korx colonists still infested much of my space, but given my enormously superior influence, this was likely to help in the long run.
...and galactic maps.
Wowza, intense!
There are many great features available to you once you register, including:
Sign in or Create Account