NOTE: For access to the most up-to-date version of SoGE for Rebellion, please follow these instructions.
Sins of a Galactic Empire (SoGE) 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82+A Star Wars total conversion mod for Sins of a Solar Empire08-09-2015For a full change log see: http://www.moddb.com/mods/sins-of-a-galactic-empire/news/soge-4100-release-notesINSTALLATION=============================================The whole mod is around 2.2 GB in size, when extractedExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.XExample for Vista/Win 7/Win 8 C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.XNext, before installing the mod proper, one must enable the Large Address Flag on Sins' exe. This is is required for SoGE to work, or else it will not function correctly. This will not interfere with your ability play with other people (i.e. a person without an LAA exe can play with someone who has an LAA exe), nor does it break any rules set out by Stardock or Steam.Step by step instructions:1) Open "Large Address Aware.exe".2) Select "Sins of a Solar Empire Rebellion.exe" to modify (click on the "..." button to browse). It can be found in the following folder:...\Steam\steamapps\common\Sins of a Solar Empire Rebellion3) Check the box specifying that you want to make the game large address aware.4) Click on save to save the changes.Full credit for this program goes to FordGT90Concept of http://www.techpowerup.com/forums/threads/large-address-aware.112556/(See here for a more detailed walkthrough: https://www.youtube.com/watch?v=0hquH8iZXik or: https://forums.sinsofasolarempire.com/381382/page/1/ )To activate the mod, open the EnabledMods.txt file present in the previously mentioned folder and edit the file like so (this can be copy-pasted in):TXTVersion 0enabledModNameCount 1enabledModName "SoGE 4.10.0"The blank line must be present in order for the game to read the EnabledMods.txt file correctly.An editted version of EnabledMods.txt has been provided with the mod; these instructions are here in the event that the provided file is lost.The mod should be working fine if the only races you can select are Star Wars races. If this is not the case you have not properly installed the mod in your mods folder.DO NOT ATTEMPT TO USE THE INGAME MODS OPTION PAGE TO ENABLE THE MOD, THIS OFTEN RESULTS IN A CRASH AND IS KNOWN TO CAUSE INSTABILITY.ADDON INSTALLATION=============================================SoGE also has several addons available for it, which introduce various changes to the mod. Included in the main download is the "Squad Size Reduction" addon, which condenses all fighter squadrons into having a single super fighter and edits anti-fighter abilities to reflect that change. This addon was created primarily to reduce lag, for both singleplayer and multiplayer matches. To install an addon, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:TXTVersion 0enabledModNameCount 2enabledModName "SoGE Addon - Squad Size Reduction"enabledModName "SoGE 4.10.0"TEAM=============================================Lavo (Ship stats, abilities, tech tree work, rigging, interface icons)Warb_Null (Models, textures)Maxloef (Models, textures, particles, sounds, skyboxes)starkiller623 (Maps)Service_Disconnect (Interface icons)Wawac (Interface icons)mmeier1986 (Error/bug fixing)Chimaera (Ship stats)Many many beta testers, many who didn't do a thing, thanks to those that give us valuable feedback!INACTIVE STAFF=============================================Evillejedi (Models, textures, ship stats)NovaCameron (Planets; models, textures, and stats)Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])Ludo Kreesh (SW Music, UI, interface icons)Zoommooz (Tech tree additions/editting)Evaders (Swrebellion.com Web support and general debugging)sloosecannon (Coding, general debugging)Ozwolf (Interface icons)Pedro (SW Music)CREDITS=============================================GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)Burntstrobe (All planet textures in the mod, save for the Acid, Rusty, and Gas Giant planets)myfist0 (Modeling and texture assistance and other insight)RC-1290 'Dreadnaught' (Shield impact shader, bloom/star shaders)Snowba11 (Most of the premade maps)Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)Arvis Taljik (Praetor, Malevolence, and other, textures)NomeMD (Sentinel model and icons)Republic at War team (Rusty planet's original texture)ERock72 (Providence hanger shield particle)Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD)the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE)KrdaxDrkrun (A number of particles in this mod originate from his mod TotalEffects)axeldude (Planet.fx)Egosoft (Skybox textures)Cole_Protocol (Assault Frigate Mk.II's cloaking particle)ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)Valpheus (Experimental Exhaust Colour Mod; removing team colors from exhaust)MrPhildevil (Interface icons)husker98 (A few maps built off of Snowba11's large galaxy map)Drone04 (Mon Calamari Heavy Carrier, Rejuvinator's original concept art)AdamKop (Rothana Battleship's original render)Valpheus (Vasari Deep Voice mod)dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)Probably some other people we are missing, thanks.CONTACT=============================================Forum http://www.moddb.com/mods/sins-of-a-galactic-empire/forumModdb page http://www.moddb.com/mods/sins-of-a-galactic-empireNexusMods page http://www.nexusmods.com/sinsofasolarempire/mods/5/Steam community page http://steamcommunity.com/groups/soageSins forum https://forums.sinsofasolarempire.com/411648Wiki http://sins-of-a-galactic-empire.wikia.comIRC #SoGE @ irc.coldfront.netCOMPATIBILITY=============================================Sins of a Solar Empire: Rebellion 1.82+
Download Links=============================================
NexusMods
Your help is appreciated, much thanks!
That's already in the symbols list. Look harder.
I cannot find it.
if you mean the one under the CIS symbol (in the second row of RaceLogosSOGE.tga), that's not the same. the Symbol of Darth Revan's empire is different. the one in the file is more curved and it lacks the exterior circle
oh, and props for the TOR symbol of the Galactic Republic
Huh, seems you're right. I could've sworn it was in already; likely was in the older, smaller, version. If we ever get around to adding two more icons it will be in.
thanks matey I love Revan (not as much as Darth Vader, but still a lot) so I noticed its absence immediately
Why can't I get this mod to work... am I missing something?
I enable it in-game, but nothing changes
You're enabling it ingame, that's the problem. Read the ReadMe please.
That being said, I've been planning a new full release for the past 2 weeks or so, it's been delayed due to a combination of midterms and work on a new capital ship/supercap experience system; no longer will an Executor be worth the same XP as an Allegiance, nor will a Bulwark be worth the same XP as an ISD-II. This full version will now gain an additional delay as I will be making sure it is 1.8 compliant.
I'm glad to hear that SoaGE lives on. Thanks for the update, Lavo_2.
No, I copied the Enabled Mods text file from the .rar and copied it to the mod folder. Still doesn't enable it in game
I can get other mods to work (I have everything disabled currently) but SoaGE still won't enable
A new 1.80 compliant version is now avaliable through moddb!
The SoGE Addons Pack has been updated for Sins 1.80 and is now avaliable on Moddb.
Vote for us in MOTY 2013 on our Moddb page!
SoGE has made it into the top 100 for Moddb's MOTY. Thank you to all who've voted for us!
Gonna ask "the dumb question" again, because I am apparently a horrible, stupid person.
I have read the "How to build Supercaps.txt" thing, the SOGE wiki, the ModDB page, this thread... everything I can scour from Google about it. I just simply can NOT find any ability on my capital ship factory on my homeworld. Is there supposed to be another structure called Supercap something? I don't see it on the planet itself, or the frigate factories, nowhere. What am I missing?
There's a structure called a Supercap Factory, which is what has the ability. When you set up a game, go to the Game Options and make sure that Supercaps are Enabled.
Resolved; SOGE has supercaps disabled from game options by default. Had to start a new game to find the problem.
That actually is a "feature" with the base game, not SoGE. That said, glad you have things working now.
SoGE is now avaliable on Nexus Mods.
Yes! Thank you. Awesome mod, keep up the great work!
I've been having mini-dumps every game. It's not always at the same time (like 15 minutes in every time), it seems pretty random. Is this because I have all the races enabled? Or do I need the DLC for Rebellion?
I've disabled the Vong, mostly because I'm not a fan of them. But I'm hoping that'll fix my problems. I would appreciate any other suggestions about what I can do to reduce the issues.
I've got the latest updates to rebellion (sans DLC) and the latest version of SoGE and I installed it exactly the way it says in the readme.
I love this Mod
Nothing quite like seeing a parade of star destroyers laying waste to system after system.
It's likely the game hitting the 2 GB RAM limit. I suggest running Large Address Aware on the Sins exe; this should fix the issue.
That appears to absolutely have fixed the issue
Thank you.
Hello,
Thanx for your great mod, could you make patch ( add-on ) to restore planet icon and galaxy planet size as vanilla.
With big galaxy map, this is not easy to see something on galaxy.
Or just say us, how i can do that myself , sorry i'm not good on moding sins.
For all capitale ship, Is it possible to remove up skill management point they don't use, and make skill that we have not unlock are not able to be managed.
Possible rebelion dlc support ?
An other thing ( bug );
CIS race, combat ship : munificient-class S-FRG have no starfighter squadron . (like they wrote in description ship)
No, sorry.
For capitals ships that do not have abilities that can level, this is intentional and will not be changed. For these ships, they will eventually get filler abilities (if possible) that you can sink points into, to make the points go away.
Already in.
That's not a bug, but the string need fixing, thank you for bringing this up!
ok,
You don't want to make add-on, no problem, could you explain me how i can do that myself and put me in good direction for change file or if you have a good tuto for moding planet i can't find anything about moding planet anywhere.
these big planet are ugly and distorts the games i want to remove that, explain me please.
You say the DLC ( the first DLC ) are supported but ( string no found in develop planet icon ) and not be able to change in game the ability Social or industrial on planet.
CIS have no more ship carrier class just capitale ship ?
And other bug, string no found on supercaps name in the list of the fleep supply icon, and the supercaps build start automatically when we had reache the supply recource even if we don't whant to build it.
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