NOTE: For access to the most up-to-date version of SoGE for Rebellion, please follow these instructions.
Sins of a Galactic Empire (SoGE) 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82+A Star Wars total conversion mod for Sins of a Solar Empire08-09-2015For a full change log see: http://www.moddb.com/mods/sins-of-a-galactic-empire/news/soge-4100-release-notesINSTALLATION=============================================The whole mod is around 2.2 GB in size, when extractedExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.XExample for Vista/Win 7/Win 8 C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.XNext, before installing the mod proper, one must enable the Large Address Flag on Sins' exe. This is is required for SoGE to work, or else it will not function correctly. This will not interfere with your ability play with other people (i.e. a person without an LAA exe can play with someone who has an LAA exe), nor does it break any rules set out by Stardock or Steam.Step by step instructions:1) Open "Large Address Aware.exe".2) Select "Sins of a Solar Empire Rebellion.exe" to modify (click on the "..." button to browse). It can be found in the following folder:...\Steam\steamapps\common\Sins of a Solar Empire Rebellion3) Check the box specifying that you want to make the game large address aware.4) Click on save to save the changes.Full credit for this program goes to FordGT90Concept of http://www.techpowerup.com/forums/threads/large-address-aware.112556/(See here for a more detailed walkthrough: https://www.youtube.com/watch?v=0hquH8iZXik or: https://forums.sinsofasolarempire.com/381382/page/1/ )To activate the mod, open the EnabledMods.txt file present in the previously mentioned folder and edit the file like so (this can be copy-pasted in):TXTVersion 0enabledModNameCount 1enabledModName "SoGE 4.10.0"The blank line must be present in order for the game to read the EnabledMods.txt file correctly.An editted version of EnabledMods.txt has been provided with the mod; these instructions are here in the event that the provided file is lost.The mod should be working fine if the only races you can select are Star Wars races. If this is not the case you have not properly installed the mod in your mods folder.DO NOT ATTEMPT TO USE THE INGAME MODS OPTION PAGE TO ENABLE THE MOD, THIS OFTEN RESULTS IN A CRASH AND IS KNOWN TO CAUSE INSTABILITY.ADDON INSTALLATION=============================================SoGE also has several addons available for it, which introduce various changes to the mod. Included in the main download is the "Squad Size Reduction" addon, which condenses all fighter squadrons into having a single super fighter and edits anti-fighter abilities to reflect that change. This addon was created primarily to reduce lag, for both singleplayer and multiplayer matches. To install an addon, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:TXTVersion 0enabledModNameCount 2enabledModName "SoGE Addon - Squad Size Reduction"enabledModName "SoGE 4.10.0"TEAM=============================================Lavo (Ship stats, abilities, tech tree work, rigging, interface icons)Warb_Null (Models, textures)Maxloef (Models, textures, particles, sounds, skyboxes)starkiller623 (Maps)Service_Disconnect (Interface icons)Wawac (Interface icons)mmeier1986 (Error/bug fixing)Chimaera (Ship stats)Many many beta testers, many who didn't do a thing, thanks to those that give us valuable feedback!INACTIVE STAFF=============================================Evillejedi (Models, textures, ship stats)NovaCameron (Planets; models, textures, and stats)Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])Ludo Kreesh (SW Music, UI, interface icons)Zoommooz (Tech tree additions/editting)Evaders (Swrebellion.com Web support and general debugging)sloosecannon (Coding, general debugging)Ozwolf (Interface icons)Pedro (SW Music)CREDITS=============================================GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)Burntstrobe (All planet textures in the mod, save for the Acid, Rusty, and Gas Giant planets)myfist0 (Modeling and texture assistance and other insight)RC-1290 'Dreadnaught' (Shield impact shader, bloom/star shaders)Snowba11 (Most of the premade maps)Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)Arvis Taljik (Praetor, Malevolence, and other, textures)NomeMD (Sentinel model and icons)Republic at War team (Rusty planet's original texture)ERock72 (Providence hanger shield particle)Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD)the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE)KrdaxDrkrun (A number of particles in this mod originate from his mod TotalEffects)axeldude (Planet.fx)Egosoft (Skybox textures)Cole_Protocol (Assault Frigate Mk.II's cloaking particle)ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)Valpheus (Experimental Exhaust Colour Mod; removing team colors from exhaust)MrPhildevil (Interface icons)husker98 (A few maps built off of Snowba11's large galaxy map)Drone04 (Mon Calamari Heavy Carrier, Rejuvinator's original concept art)AdamKop (Rothana Battleship's original render)Valpheus (Vasari Deep Voice mod)dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)Probably some other people we are missing, thanks.CONTACT=============================================Forum http://www.moddb.com/mods/sins-of-a-galactic-empire/forumModdb page http://www.moddb.com/mods/sins-of-a-galactic-empireNexusMods page http://www.nexusmods.com/sinsofasolarempire/mods/5/Steam community page http://steamcommunity.com/groups/soageSins forum https://forums.sinsofasolarempire.com/411648Wiki http://sins-of-a-galactic-empire.wikia.comIRC #SoGE @ irc.coldfront.netCOMPATIBILITY=============================================Sins of a Solar Empire: Rebellion 1.82+
Download Links=============================================
NexusMods
HEY that http://www.swrebellion.com/ site sends registration verification passwords in plain text in emails, not cool! ...thats bug report 1
Um. how does that have anything to do with the mod? Let alone it belonging here.
its relevent because thats where you sign up to play the mod/beta.
But that has absolutely nothing to do with the mod itself... If you want to complain about the forums, do bug one of the forum admins; SWR is a site with multiple SW mods and communities, and isn't just SoGE and Warlords. I also personally have nothing to do with the maintenance of the forums.
Preview images of the NR fleet; currently in the beta; the Prowler-class Reconnaissance Vessel and the Nebula-class Star Destroyer.
Ah, a Nebula-class Star Destroyer, she's beautiful.
Indeed she is. All of the NR cruisers that have models, and their skinned capitals, are absolutely stunning. Fittingly, the Nebula-class is also one of the NR's capitals; through the heavily modified Rejuvenator-class.
Its a shame there is not info on the Rejuvenator-class, but a nice addition none the less.
Agreed on the lack of info. Though, seeing how useful the vessel is, plus it's unique modification, I'd like to think we are honoring the Rejuvenator-class as it deserves.
Any idea on when I can build Y-wings that aren't masquerading as B-wings?
None. Getting a Y-Wing model that isn't ripped out of EaW is surprisingly difficult... I do have EJ's Y-Wing straight from HW2's Warlords, but getting it to function in Sins will take some work.
awesome, didn't realize there was a more current thread on this mod.
Yeah, we made a new one so we'd have better control over the OP and whatnot.
I love this mod, I've been following it since I first got Sins, and I'd love to contribute, but I lack the time and skill. My big question right now is, any idea when we can expect some stations?
Next public release; they are in the beta already. If you want to contribute; simply sign up for the beta and every once in a blue moon comment on how you're finding the mod (criticisms, things that need work, stuff that's done right, etc). Feedback is always greatly appreciated and valued.
Just a quick question. I am trying to access the beta (latest version) for this mod and need a bit of clarification.
I have:
Signed up for an account at SWR
I wrote a post in the Testing, SOGE 1.0e and higher
I signed up for a mantis account.
Now do I just wait, and someone activates for me, or should this open another link for me automatically?
Also I noticed a previous post about updating an SVN repository. What is this about, and does this have anything to do with the beta?
Cheers
Ah, thanks for the reply. In SOGE I have general, testing, features and gampley (4). So it seems I need to wait for someone to activate it for me. Not that I'm impatient (alright, I am lol) but what is the usually time/ how often is the site monitored for this access?
Yeah, between General and Testing you would have Beta Testing...you'll have to speak to the mod team for real info.
Once you do you would click beta testing...welcome beta testers.... and follow....instructions.
Play Requiem in the meantime.
http://sins.imperial.cc/home.cgi?id=sins
or
http://www.moddb.com/mods/sins-of-new-eden
both fun.
I just cntrl alt deleted out of a requiem game to check the boards, so yes they are fun!!
Thanks again.
Not that long, you should have access by sometime tomorrow. The thread with the install information can be found here. Once you get access to the Beta Testers forum you'll be able to see that thread. SVN is the software/way we distribute the beta, it works quite well due to how easy it is to distribute updates.
Much appreciated
Got my access. Now, are there any specific star wars maps which use all of the new planet types? I had a search and could not find any that are up to date for the latest (649) beta.
You could always do a Random map; those have all the planets, the ones you'd see are randomly chosen of course. The SW Galaxy map(s) also fit what you are looking for.
I found the galaxy lite maps that comes with the beta and am playing with it now. However, the lite version only has three starting player, so I must assume that there is a full version of this (what you are referring to no doubt). On the SWR site I have found two sets of map, one which has mutiple sizes sw1, sw2, sw3, sw4, however this is not really compatible due to its planet types coming from other mods. The second set star wars galaxy max link is not working.
Edit: It is now. Snowba11 just updated.
The support I have got so far has been excellent. Thankyou
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