When recruited heroes are indeed different from each other. But they all can get the same weapons, they all can be imbued with magic... after a while they are all the same. My suggestion is to limit heroes in what they can do.
That is a big mistake in a gameplay which in fact repeatedly has been described as one that tries to "do too much".
Heroes IMO should be specialized in the kind of weapon/armor they can carry. Maybe some of them are unable to use swords, but get a bonus when using a hammer and not all of them should have a magic predisposition (some of them cannot be imbued). Also I have suggested that not all cities should be able to produce all kinds of weapons so that giving the right equipment to the right champion would become a quest in itself accomplished by traveling to the right city.
As things are now everything can be done everywhere and that means that all games end up being and looking the same!
Also I have never understood why heroes are not created randomly by the game, since this game is incredibly beautiful in what it can do with units portraits and there are literally infinite possibilities in terms of look and clothes. Who cares if some of them end up being useless! Make me go "WOW look at that one!" when a new hero appears from the fog of war!
Seems pretty basic doesn't it? Random hero generation would have been a big hit in EWOM.
Wow, that's a really good point. Without restrictions and unique characteristics they lose any trace of being special.
Why are stats not enough to sway heroes in different directions? They also get really unique traits and can specialize in a magic school. Some will likely come with special abilities and race abilities. Your Kingdom or Empire will also be able to get nation wide penalties and bonuses.
(Edit: I was thinking this was for FE)
Stats dont make a difference becazue gear is vastly more important. Unlike most games where you fear the person holding the sword, in this game, you fear the sword and armor, and the person it's on doesn't really matter. one of many major flaws in this game.
so i guess you guys dont mod the leveling system to scale with armies. my knights rely on high strength to kill their enemies. my mages get alot more inteligence too.
Here it is :
Do your mages have a different equipment than your knights ?
(moved under seanw's posting)
I made a pretty detailed post about differentiation here:
https://forums.elementalgame.com/416767
I tried something a bit similar a few days ago https://forums.elementalgame.com/416251 got zero responses.
The "path of the ...." mechanism could be used as a shortcut to differentiating heroes. Limit each hero to two or at most 3, including the one he starts with.
Then maybe also add another path or two, like maybe "path of the archer/ranger". He could have bows, and maybe some mobility and/or food gathering.
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