Stardock Entertainment and Ironclad Games are pleased to announce the release of Sins of a Solar Empire: Trinity/Diplomacy v1.32. The update is now available for all registered customers via the Impulse client (http://www.impulsedriven.com). Special thanks to all the gamers who provided feedback for this patch!
NOTE: THIS UPDATE WILL BREAK OLD SAVE GAMES AND REPLAYS.
[ Gameplay ]
TEC:
Advent:
Vasari:
General:
[ Sound ]
[ Modding ]
[ Misc. ]
Awesome!
I REALLY NEED A COMPUTER!!!
MOAR MONEY!
Great !
Nice update.
Can yall add one more thing for me please.
I want to trade worlds... Or make my enemies surrender worlds or something like that. Because at a certain point in the game I get too powerful. Or I have alot of worlds.
Same goes for ships. Somthing like this.
TEC: Can trade their siege and resource technology
Advent: Trade their Culture spreading and Mass Technology.
Vasari: Their phase travel technology, and their regeneration (the skirmishers have that ability) technology.
This can already be done easily by abandoning your world (or having the other player abandon his world).
An enemy intentionally abandoning a world to you (or the other way around) is very rarely a good idea, anyway.
Advent: Trade their Culture spreading and Mass Technology.Vasari: Their phase travel technology, and their regeneration (the skirmishers have that ability) technology.
That's what Pacts are for. And I think we already have enough Pacts.
I cant update for some reason
I can't find the update on Impulse yet.
I have updated without a problem approximately one hour ago...
I can't update either.
What version do you have ? Trinity or separate diplomacy expansion ?
I have Trinity, live in Europe and update went fine. Maybe it's not available everywhere yet. Or maybe there's a problem...
Trinity and I live in Canada.
Wow I live in NA and I can't even find the update
Nvm, finally found it
Lol. I'm sure they're aware by now that there's a problem, let's just give them some time to fix it, guys.
I can't either but -Ue_Carbon can. And we are both in NA and have it by packs.
Sure
Sorry gang, hit F5 and try again now.
Did you forget to feed some hamsters?
Good to know the SouthEast Region has a hidden stash of food!
Is there more to this other then increase in pirate supply to 10,000?
Changes to the pirates. Was wondering if there was more then what I was seeing in the gameplay.constants file.
Devs, could you please check this thread about culture (especially the post by master1a) ? I'm quite sure now there's a long standing little issue about that (at least a UI issue, but maybe more).
https://forums.sinsofasolarempire.com/411209
From the release notes:
Updated the Phase Jump Pact so that two Vasari players can now share one another’s phase node networks
So can a Vasari have a phase pact with a non-Vasari and the non-Vasari be able to use the Vasari player's phase network?
If so, is the AI smart enough to realize this?
Yes
While they probably won't base their tactics on it, the AI gives a move order from planet A to planet B and a phase gate route provides the shortest path, they should automatically use it.
Anyone notice how the text for the reject mission button is misaligned? Bugs me a lot.
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