This will eventually get stickied somewhere.
So here is where we stand as we near the first anniversary of the release of the first Elemental title (War of Magic)
War of Magic v1.4
Last month we released War of Magic v1.3. We are currently working on v1.4 which we anticipate going into beta this month. v1.4 is scheduled to include AI updates, balance updates, and bug fixes.
Fallen Enchantress
Most of Stardock Entertainment’s resources are currently being put on the second Elemental title (Fallen Enchantress) which is a fairly radical departure from War of Magic (other than art resources). I can’t go into much detail regarding it other than to say it that it is much more similar to a Civilization/Master of Magic style strategy game versus a Galactic Civilizations/HOMM style strategy game (i.e. every tile of terrain matters i.e. building near rivers or forests or hills and that kind of thing will matter and there are things like unrest and tax rates and that kind of thing).
Of course, the decision to make Fallen Enchantress effectively a new game (other than art assets) has meant that its date is being pushed out to being more like a sequel’s release. That said, our plan is for the beta to come out this Fall still. However, bear in mind, that other than both existing in the Elemental universe, the gameplay of the two are very different.
Staffing
For those of you who follow/are interested in this sort of thing, the staffing on Fallen Enchantress is similar to War of Magic.
In addition, several new artists/developers have been hired over the past year with the result being that the FE team is larger than the WOM team was.
Who gets what
Everyone who bought War of Magic in 2010 gets Fallen Enchantress for free. The betas will one day simply “show up” in your Impulse account. You don’t have to do anything to get access to it. People who bought War of Magic in 2011 up to its release will be able to get Fallen Enchantress for a discounted price. The full price for Fallen Enchantress is likely going to be $39.95 and it’s a stand alone game (and in fact, we may sunset War of Magic entirely – i.e. no longer sell it new after FE is released – however we may continue to release updates to WOM after FE comes out regardless to satisfy ourselves and our fans who like its game mechanics).
Objectives
As some of you know, my “day job” is CEO of Stardock overall of which Stardock Entertainment is one business unit of with the Elemental franchise being one game series of. To make a long story short, I’ve given Derek cart blanche to do what is necessary to make sure Fallen Enchantress awesome – even if it means spending more money or taking more time. As a result, while I am fairly certain the betas of it will come out this Fall, I can’t promise when the final version will come out.
Multiplayer
Since I don’t want that dangling out there, multiplayer matters to me personally but we know the hard statistics on the % of people who play turn-based strategy games MP (and I mean industry wide). The word tiny comes to mind. That said, Elemental will be receiving multiplayer love anyway.
Lastly
Yes, we do read the forums religiously. But we don’t typically respond.
What would be the problem with an additional DD service? You'd still have your option to continue using Impulse. And next April you can add the game to steam, or any other DD service that Stardock signs with. I don't see how a Stardock store would inconvenience you. Am I missing something? And what happens if a new DD service should hit the market? Should they be denied the opportunity to sell E:FE?
And what about Stardocks enterprise software? Seems to me that Stardock should sell that through their own store, instead of through a 3rd party gaming service. And if so, then they might as well sell their other software as well. They'd pay no commission fees, and users can get their games and updates directly through the developer. Or they can stick with Impulse, Or add the game to their preferred DD service.
As to updates, I'd think it'd be more practical and efficient for developers to release updates directly, versus having to submit them to a third party. And from the user side, I think it would be simpler and more reliable to have an in game updater that points directly to the developer. - Users have a "Check for Updates" option in the main menu. Users can also opt-in to "automatically check for updates". With options to "install now, install later, or auto-install". It's more user friendly to give the player the choice to update or not. I think it would be really cool to give players a choice to revert to an older update. That would be a bonus! Whatever the case, I prefer that updates are accessed in game, and come directly from the developer versus a third party client.
FE will be available, at the very least, via Impulse.
If Stardock makes its own direct system, it'll be something more like Get.Live.com where it's just a quickie manager.
The future of digital distribution on games belongs to Steam and Gamestop as far as we're concerned.
This assumes a static population. Elemental WOM even at its worst had rabid fanboys who said it was the best game ever, probably because to them it was. They were also a large percentage of the game playing population at that point.
But a truly fun game attracts more players, where as a game which isn't fun scares them away.
Fun is extremely subjective. It can't be used as a release decider. They have internal lists of features. Once those feature are implemented and balanced, the game will be released. I am such an avid fanboy that I still play WoM1.3. Its mostly a practice game to test my new tile models, but I do have fun.
Why don't we reconvene on beta processes once we have the beta?
eye vill bee deer zen.
harpo
Having your own service to push is very different from using third party ones. When you have your own, it's in your interest to do what Valve, Stardock (previously), and now EA are doing: not put the game anywhere else to draw users to the DD service. That was the entire point of Sins/Demigod/WoM being Impulse exclusives. Or the shady thing CDPR did with The Witcher 2 and make their version the only DRM-free one at release (ie: saddling everybody else with SecuROM for no reason except to diminish the value of the game outside of their own service).
There's a huge difference between "get it wherever you like" and "install our client to get it from us only".
They'd instead be paying to develop and operate a download service... again. I've already done this TWICE with them, and I'm not coming along a third time. If they make anything exclusive to yet another program I have to install... I won't. I'll just buy a different game.
If that was actually true, why doesn't every developer have their own download service? Because it's not. There's a huge amount of effeciency gained by not constantly re-inventing the wheel and using already existing and familiar tools in an environment users already have. Developers should focus on building games, not infrastructure.
Brad - Glad to hear it.
People will not play a multiplayer game that takes 50 hours to play. Especially considering there is only 24 hours in a day. So if you can manage to create a game mode where a game last between 2-3 hours, people will play.
It worked well with Civilisation revolution because a game last in average 5 hours in single player. There was even lightning mode that made the game progress faster.
That's funny, Civ 4 had a thriving MP community for years after release and it's games take quite a long time. If you're playing with friends it's pretty easy to simply save and pick the game back up later.
WoM already has a faster version of MP as compared to the SP game. People don't play it. The arena link at the top of the page used to have stats showing that, but it seems to be a dead link now.
I'm hoping we see something closer to the SP game for MP in FE, because then it'll inherit all the improvements being made to that mode instead of needing special attention.
My preferences in this regard are as long as I don't need a 3rd-party client to play the game in singleplayer, I'm fine with it. Stardock really shaped my expectations on this.
If you go the Steam route, I hope you design the game so that it can be played without the Steamworks client running if people so choose, and you allow transferrable CD-keys.
That said, a Stardock store makes sense, even if it wouldn't for other developers, due to the non-game products Stardock has. I'm sure not having Impulse to download updates has been an inconvenience for some uses of the software development side.
I happened to stumble on to this update after a few months of not looking at the site. Here are my thoughts:
Like many people, I was extremely excited when Elementals was first announced and, like many people, I was completely aghast at the final product. I had basically given up on Stardock as a company after that disaster, but this post gives me a lot of hope. I'm looking forward to seeing how FE turns out.
Also, I'm *very* happy to hear that multiplayer will be in. I don't know about % of gamers, but multiplayer is the most important thing for me (yes, even in a game that takes a long time to finish). I don't really play single player games, so thank you for the inclusion.
I would like to play multiplayer, but it is low priority for me. I think its more fun to save a starting position with a mod combo and give that to a friend to play. Then we can talk about how epic it was in a few months when we both finish. The different decisions we make will twist the game in different directions, while allowing us to discuss strategy for the really tough binds.
Sounds sort of like a round robin play thru done with dwarf fortress. (ie Boatmurdered- a recommended read for the humor if nothing else) It could have some interesting potential when you look thru the history to see the different ruling styles and how they impact the civilization.
Impulse isn't taken very seriously by our friends overseas. And who can blame them when there is so little for them to buy. Gamestop hasn't yet done any better with that than Stardock did
Yesterdays newsletter was a joke. None of the games were aviable for me.
What are you complaining about??
I didn't even get the newsletter
When and if this is available, how will we be notified? Like some others have mentioned, I don't get to spend much time in the forums, and that's the only place we seem to find info - and at that, it's scattered. I've been trying to get some info on this in regards to ObjectDesktop, and I've gotten some info from wincustomize, some from Stardock's main forums and now the nuts and bolts stuff here (also, a direct email to support was very helpful.) I've been holding off on renewing my OD subscription until there is some way that I don't have to update through manual links, and I don't want to miss an official announcement that there's a new update service.
So very much this. Non-Stardock games I have through Impulse, I've played as much as I'm probably going to, so I only care about SD ones - and since A.) I can't deal GS's shenanigans in their TOS and B.) I really like Steam, I'd love to just get those games over there.
If you're not eligible to buy anything in the newsletter and they should KNOW that from your account info, then sending you the newsletter is at best a waste of your time and at worst an insult.
It drives me up the wall when this happens, particularly MMO companies who say "hey do X in game at this time and you can win something!" and you have to read through the email and then 4 pages of legalese to find out that Canadians aren't eligible... though they're perfectly happy to take my money.
Stop being Canadian.
The amount of money I've been willing to spend in Impulse and have been unable to due to the misfortune of having been born in Australia is obscene. It's literally around 10 times what I've currently spent on Steam, where I don't buy a game unless I'm happy for it to be deleted when Valve decide they don't like me any more.
Same here, a whole bunch of EA games I bought the last 6 months, none I could get on impulse (US only). But, not that I really care now that SD don't own it anymore.
(i.e. every tile of terrain matters i.e. building near rivers or forests or hills and that kind of thing will matter and there are things like unrest and tax rates and that kind of thing).
Thanks. This is the kind of feature that will make Master of Magic Modding possible.
Of course, the decision to make Fallen Enchantress effectively a new game (other than art assets) has meant that its date is being pushed out to being more like a sequel’s release.
Take all the time you need if you can afford it. There is no need to hurry.
and you have to read through the email and then 4 pages of legalese to find out that Canadians aren't eligible
It's even worst in Quebec, many times when there are sweepstakes they say "Everywhere in canada, except Quebec" because they have a different set of laws regarding lottery and it would be too complicated to hire a second layer who knows Quebec laws. ( For those who does not know, a lawyer generally know only the law system of 1 country, and sometimes a specific field of laws because it's simply too complex).
Well, that answers some lingering questions I've had about War of Magic's future and its relation to Fallen Enchantress. It seems more and more that WOM was just a "dry run" for the real game.
Although before the release, it would have been intended to be a real game. That old chestnut about trying to create an engine and a game at the same time with technology you're not really familiar with.
Best regards,Steven.
Frogboy and Derek it is very important that MP have the excate say gameplay as SP. Also the game should not have to change that much simply when picking the opponets at the begining of the game you have to choice of AI or Human (For Each opponet similar to the way CIV does it) Plus choose his dificulty level and also allow the use of player creatred custom Soverigns and races. (You can always put in an option to ban custom races and Soverigns in MP so people can choose this if they wish.
Also Tactical combat should be the same for MP as it is for SP. You can always but in options to Dumb it down to make it faster for those who do no like TC. Also you can have auto resolve (a feature I never will use but some do)
A general rule of thumb that you could go by when you create the TC is, If you ever thing 'What can spped this battle up in MP' you put that only as an option because I know that many of us will not like it if you put the idea as non-option feature.
Oh and PLEASE make Navel combat enjoyable and have a variaty of units and/or allow us to customize as we can with the ground units. Have water creatues, underwater cities etc. Also the ability to create water races would be cool as well.
And please allow multi-level maps similar to AOW:SM except allow a lot more. Also the ability to set up rules for the maps such as a Firemap does fire each turn unless you have fire protection, Water does water damage (drowning) each turn unless you have swim etc.
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