After several people have asked me about using Particle Forge, I gave both of them an enormous annotated version of the wiki page for it.
I have decided to create a central thread for questions people might have and for this enormous post.
PARTICLE FORGE ANNOTATED GUIDE:
I shall start from the beginning, in the off chance that you are doing it wrong.
1, download particle forge from the downloads section on the Sins site. (If you fail this, I will shoot myself)
2, unzip it on to your desktop. DO NOT PUT IT INTO YOUR SINS DIRECTORY!
3, copy the following from your Sins directory into the Particle Forge 3 folder: Particle, textures, textureanimations, pipeline effects, and mesh.
4, go into the Entrenchment folder and copy and merge the contents of the appropriate(above) Entrenchment folders.
5, repeat with Diplomacy.
6, copy the 3d3fx.dll or something like that, (I am doing this from memory, so don't sue me) from the main sins directory into the PF 3 folder.
7, start particle forge.
I have copied the contents of the sins wiki in order to better remember the things contained therein. I shall annotate these things for better understandings.
You should see a black screen in the middle with two axes, green and red. Green is y, and red is x.
Drag the window to the right until you see the control window.
Zoom out a little with the scroll wheel(There is no other way to zoom in/out) and rotate the screen with the right mouse button. You should see the blue, red, and green axes. Green = y, red = x, and blue = z. Z aligns itself with the way the particle effect is facing, e.g., a muzzle will face along the Z axis.
Right click the thing that says emitter and add a new point-type emitter.
You should see this in the pane: (my notes will look like this in parenthesis)
It's a good idea to know what you want to make beforehand, and practice definitely makes perfect, so good luck.
And that is emitters. Once you have emitters, you can assign things to them called affectors. Affectors will apply forces or fade particles. You must attach an emitter to an affector in order for it to effect it. Right click on the affectors to attach emitters.
I shall explain.
The properties below are present in all affector types.
These are unique to each type of affector.
As a special note, the key f5 will make your life easy. f5 restarts the particle effect.
This video will detail installation and usage of Particle Forge:
http://www.youtube.com/watch?v=MxWqJwyZuY4
This video is of my thought processes and explanations while I make an effect that looks like something Bailknight would make:
http://www.youtube.com/watch?v=GIU6j2W3oBk
I don't ever stream, but when I do, I do Particle Forge:
http://www.twitch.tv/xrekkegtavun
Post below with questions, and I will make an effort to update this post with clarifications and answer them.
Happy Forging.
Question: is there a way to ensure particles are oriented perpendicular to the mesh surface when they strike?
For example, having sparks fly outwards, always away from the ship hull when struck by a projectile.
If so, which axis counts as the one perpendicular to the surface of the mesh?
Sorry--but I just noticed--best quote ever by KrdaxDrkrun...
"I shall start from the beginning, in the off chance that you are doing it wrong."
I laughed...I cried.
It's an original quote...
You may quote me whenever.
Z, or the blue axis, is going to be facing away from the striking point of the mesh, unfortunately, when a weapon hits a mesh, the hit effect's Z axis is aligned to point perpendicular from where it hits, leading it to look funny when it hits the opposite side of an antenna or some other anomaly. Otherwise, it works great.
While this might not be directly related to the particle forge... does anyone know if its possible to get a beam to fire from a super weapon and impact a different planet?
Yes
Try a weapon travel effect that targets planets, no range, just like clairvoyance.
Attach a beam.
Try it out.
He lives. Have you done that before?
nooooo
Gameinfo isn't my thing unless it has to do with effects...
And even then, it still isn't his thing.
Okay, so if I want to make a particle bigger and last longer, what values would I need to change? Seems to be multiple areas that you explain in your guide might do that...
Also is there a way to center your camera on the particle?
agreed
Bigger?
Texture size increase.
Last longer?
Emitter lifetime increase and/or emit count increase and texture lifetime increase and possibly global lifetime increase.
all of them.
It's hard to give specifics when you are rather vague like this. Good luck!
Center camera? That's a part of the game engine, but it will always center the camera around the center point
if your particle is not aligned there, change its positioning.
Basically I resized the Vasari planet bombardment beams and now the on impact affect is far too small. Now to see if I can find that texture...
Texture size will be what you are looking for, and probably the inflate rate of the linear inflate affector(s).
I keep getting an error that says "Entrenchment has detected files from previous beta versions,uninstall both Sins and Entrenchment via Impulse and reinstall both" and then it closes,help?i have latest updates and i installed Trinity using a disc,help me pleeeeeeassssse,i need particle forge to work
Edit: I couldnt find 3d3fx.dll so i copied the closest thing to it d3dx9.dll,there are two of them,d3dx9_36.dll and d3dx9_41.dll,i copied everything correctly,i didnt paste over newer files just incase that was the problem,still got the error,i have no such thing as 3d3fx.dll,just the ones mentioned,help me please
There's a link on the previous page for PF 1.1...
Download that...
and then follow the directions above...
IT WORKS!!! Thanks man,your awsome
No probs
I am the particle forge specialist, and I SURE hope that I don't become obsolete with the release of Rebellion
:'(
Don't forget the Yggdrasil home world Krdax...they'll give you cookies.
You should fix that to d3dx9_36.dll
Accidental double post
It works with any version of the d3dfx.dll
My time is continuously getting vacuumed up whenever I think that I have some...
I'll work harder to get it to work for ya.
I just realized I haven't already linked this so it's now been added to the Modder's Get An Answer page.
Hypothetically it doesn't matter. I got this thread stickied.
I love you all
with brotherly affection
You're welcome.
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