Ironclad Games and Stardock Entertainment are pleased to present the change log for Sins of a Solar Empire: Trinity/Diplomacy version 1.3! This is a major gameplay update for Sins that practically rewrites much of the original design and balance for the game.
NOTE: THIS UPDATE WILL BREAK SAVE GAMES AND REPLAYS
[ Gameplay ]
[ Graphics ]
[ Interface ]
[ AI ]
Yes, all four players will then be able to use both Vasari players' phase gates.
I just finished a 3 player (1 of each race, 2 AIs, I was Advent) game that was interesting. My opponents had a better start then I, and quickly had me on the ropes. Then I got some missions from green as red attacked me. I unintentionally completed the mission by killing off reds' ships. I was able to repel the assault (it was pretty pathetic, actually, but my scouts showed a red vs green battle elsewhere).
A little while later, almost the same thing occurs, but with the other players: green attacks me, red sends me a mission, i repel the invasion, gain a better standing with red. Now, these 2 assaults were on opposite ends of my empire and it took quite a haul to get from the one planet to the other. I've been trapped in this situation in the previous versions where the AI just pinballs my fleet the whole game between the 2 ends of my tiny empire, completely stalling any expansion I might hope to have. This time, because each time I was attacked and not the attacker, and I recieved and completed missions.... both enemies started to like me... Not a huge, hey-let's-be-friends like, but enough that they stopped attacking me to focus on fighting each other (which they really hated by now).
This meant that green, who was by far the dominant player, left a mostly undefended world right next to me. This world also had a fairly straight shot at his homeworld. His fleet was on the other side of the solar system in a viscious battle vs. red. I had shored up my defenses and had all the tools I needed should there be a counterattack, so I attacked. It was a pretty rough battle, as green eventually came back to defend his planet, but his capitals had significant damage and were taken out fairly quickly. Red saw an oppertunity and tried to attack me on the other end of the empire during his break vs green, but my SB repeled him long enough. Green's homeworld was completely undefended, and so i took that out, but could not take the world as culture prevented it. Green had apparently won the red vs green battles and then withdrew to fight me, so red was busy trying to take back those worlds. By now, I had a huge momentum, and a vast fleet. I took one more green world (and this one was a real battle: SB, ships, missle batteries, hangars and all but I battleballed through it all) and he was defeated. Red was desperately trying to get worlds(green had taken out everything but his homeworld) and so had taken a couple worlds and not built defenses. This allowed me, now finished with green, to pin down his fleet, defeat it, and win the match.
This was alot of fun, because I saw that they hated each other more than me and was able to use that to my advantage. I had alot of lucky breaks, but most of it came down to timing. Obviously, if i had waited to attack green, red would have been defeated and i would have faced green with a solar system of resources. As it stood, red and I both took resources away from green, crippling his economy at the exact moment he needed to replenish his forces. If I had attacked earlier, green and red's fleets would have been stronger. Green might have chased me off his planet or maybe not, but clearly red would have been in a much stronger late game position. Also, if I had not seen that green and red were in a battle at that moment, I would not have known it was safe to attack.
Why do I have a feeling that is going to become OP real fast...
It really shouldn't work like that. The Vas players only gave the pact to one other player, not all three.
Superweapons????????????????????!!!!!!!!!!!!!!!!!!!!!!!!!
OMGOMGOMG
THIS WILL BE FUN!!!
In this case each Vasari player is giving the pact to only one person (all 4 players are getting phase pact but not from the same player) the question mostly has 3 parts
1. If you have phase pact can you use any allies phase network?
2. Can you jump out from one players phase gate into another players phase gate? (what if its not a locked team game and those players are fighting one another?)
3. If 1 is yes do all players whose gates you use need to have phase pact with someone?
Tested.
1. No.
2. No.
I just want to state that overall, I'm very satisfied with how this patch improved the Diplomacy expansion. Until now, I never offered missions to AI's and sent Envoy's only to keep some of them off my back while i attacked other empires. But this patch makes a real game of Diplomacy. Thanks for the continued support.
I'm a bit confused what this change directly means:
Armament Pact: Requires relationship of 19.0. Now grants +1 targets per bank for all capital ships and starbases.
Can someone explain it what it really does?
For the record I unterstand it so, if a capitel ship attacks with a beam, it can attack now with the same beam a second enemy?
Lets say a capital ship is fighting an enemy directly ahead using a weapon with 10 DPS. With that pact, if there was a second enemy directly ahead, the capitalship would attack both targets dealing the full 10 DPS to both of them. Thus it effectively doubles total capitalship DPS provided it can fire on the maximum number of targets, though as its spread out across multiple targets its no where near as powerful as a 100% damage increase.
While I haven't tested all the ships, with a ship like the Radiance, which fires two beams forward, graphically it will now just fire 1 beam at each target. Only the Marauder has a weapon that fires a single beam, though it seems with this upgrade it now will automatically cause it to fire a second beam at the additional target.
Going backwards - just to make sure I understand this - all banks by default on capital ships can only target 1 enemy unit at a time? And the banks are divided up into front, rear, left, and right banks?
Yes capitals have one bank per side that can target only one target in range/field and the Vasari final pact gives them a second bank hence the ability to attack two targets per side in range/field.
Yes, no capitalship by default can fire on more than one target from the same bank. This pact makes this possible for the first time without mods.
Starbases, on the other hand, can fire on at least 4 different targets on all direction, so its not as big of a relative boost to them, though it shouldn't be underestimated. With this pact and all research each starbase can fire on a max of 6 targets per bank, and as a large fleet can easily be in the sights of two banks, it is quite possible for your starbase's guns to be firing on 12 different targets.
This pact basically doubles the overall DPS of your caps. Given it can now fire at 2 targets from the same side. Like the Akkan goes broadside it now will shoot 2 targets for the full damage of that bank.
and SB's have 3 different types of weapons each can hit 12 given what Goafan example. So in theory, your hitting 36 different targets...b/c if you watch a SB not all the weapons focus fire.
hey, I have Trinity v1.21 and I let slide the 1.3 version, now I can only install 1.32. How do I install this one?
Uhhh, why would you want to do that? 1.32 includes everything that came before it including the updates made here. So update to 1.32.
´Cause I´m basically a Console gamer and a complete n00b about patches. And SoaSE is one of my only games for PC, considering that I bought this fucking powerful one one month ago.
Then enjoy the full power of 1.32 on your monster rig!
You can check for updates to this patch through Impulse. It will let you download it to your system and automatically install it for you. If you have any questions let us know, we'll get you setup with 1.32.
Link to the 1.32 Patch Thread:
https://forums.sinsofasolarempire.com/411251
thanks
This person is a spammer copying old posts from other threads and then adding an advertisement link to the end. Reported.
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