If Frogboy decides to release a 1.4 update of Elemental I would like him to consider a focusing this update on a revamped hero system that would would raise the importance of heroes and quests in the game.
01. Quest flag for Hero Only Tactical Battles
As listed in my other post, allow for quests that only hero units can complete.
02. Army Commanders - The hero selected to lead an army would impart upon an army benefits.
--- Heros may have different effects on morale. A warrior might give your units a 8% x level morale bonus, while a farmer or merchanct might give your units a 2% x level morale bonus and an adventuerer gives your army a 5% x level morale bonus
Example:
--- Some Heros may excel in different tactics, and impart those skills unpon those they command. Whom you choose to lead your army affects which bonus your units receive.
Warrior A is skilled at fighting Spiders and those under his command gain +4 dodge vs Spider AttacksWarrior B knows the weaknesses of Demons and those under his command gain a +2 Attack vs DemonsFarmer C knows how to fight wolves and bears. An army under his command gains a +4 attack bonus vs wolves & bears.Warrior D is skilled at defensive fighting and an army under his command gains a +2 defense bonus.Sage E is knows the weaknesses of elementals. An army fighting under his command gains a +4 dodge bonus vs elemental attacks.
So the choice is whom do you want to lead your army? Warrior A, Warrior B, Farmer C, Warrior D or Sage E. You choice could affect the outcome of the battle.
03. Heros with Feelings - Your treatment of a hero may cause them to leave your side.
--- Choose a lower level hero to lead an army and the higher level army may decide to leave your service as they are insulted by being commanded by a lower level hero.
--- Some heros of the Kingdoms are adverse to the razing of Kingdom cities
--- Some heros will only serve those of their fraction.
---- Some heros can only be recruited by a the sovereign
---- Some heros may leave your service if your declare ware on their native fraction/tribe.
04. Not all Heros are wimps
Some heroes you encounter in that appear to be week are strong and experienced. Approach them at your peril.
05. Quests that attract new units to your army
Edwin - you're an idea machine!
I'm starting to like your style Edwin99
1.Good idea would be very cool. Would be a great reward for a tough champion.
2. Kinda pointless and complicated. Combat isn't important enough to justify this.
3. To much work for very little gain and we don't even have trog heroes.
4. A champion duel would indeed make a great event.
5. The new wolf quest/event falls into this category, but ya I would love to see more.
Yea ... during the start of a battle, it'd be nice to "Challenge a Champion to a duel" that is on the opponent's army.
The AI can also challenge your champions to a duel right at the start of a battle.
a champion can only challenge once per battle, and a champion can only be challenged once per battle.
Turning down a duel would cause a loss of prestige. (or gold ... perhaps the person turning down the duel can decide whether they want to pay off the challenger or just take the hit in prestige)
The loser of a duel will be captured, and the winning team can decide to either execute the Champion, try to Bribe the Champion to join their cause, or release the CHampion for prestige points.
If a team has a Champion challenged for a duel ... they can substitute a different champion to fight for that Champion if both are on the same battlefield. (perhaps at a smaller gold or prestige cost than turning down the duel, if any cost at all)
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