I was wondering, if SOASE had Land Based Combat. Like in Star Wars Empire at War or planterary invasion like Galactic Civilizations you can do that. While fighting the enemy in space, you can pause and focus on the land battle or both .So here is what i think.
Colony ships can be upgraded with assault pods to send troops along with colonists to go to the planet. Your Colony Battleships can send vehicles.
Land Based Abilities and Orbital Bombardment. Each side gets new abilities and one unique abilities. Normal abilities are Invasion and Bombardment
TEC
Tractor Beams: Attach these on Krosov(can only tractor 5 asteroids) and Marza(can tractor 15) and bombard with asteroids causing planet damge
Robotic Soldiers: Send Robotic Soldiers along with Human Soldiers to invade.
Advent
Join the Advent
Infiltratos promising them a better life under our rule, unhappy citizens are likely to join our side. Must have allegiance at 50 percent.
Planet Tremor: By scattering gravity-altering satellites into orbit around inhabited planets, we'll be able to cause earthquakes. May reduce life and irreplaceable planet damage.
Vasari
Gas Warfare; Viral Clouds are release on enemies reducing defensive strength but may cause irreversible organic life damage meaning less population less health and maybe even changing the planet.
Massarce: Kill all populace and send broadcast to enemy. May cause rebellions
What do think, should it be RTS style or Turn based
Whts needed is a new clas planet-star combination which is only favorable in such dire causality when an end game scenario triggers terra forming abjunct diplomatic proceedure...
Am I on the right page?
The new star-planet system could be made weak in its induction. (Vulnerable unless placed correctly in the game) And then with further diplomacy-given the ability to extrude unwanted worlds to nuetrality rendering them more quickly salvagable in late phases of a game. Of course they would be subject to destruction if they were found. Possibly overruled by consensus if opposing factions agreed to continue fighting until the bitter end. They won't be ifallible protocol for a game-ender.
F'r instance, 1 othese planet-star combos could send a neutron singularity to destroy an unwanted world-only at the possible risk of the singularity being upturned in mid phase by some change in struc (i.e. deletion of phase lane) and coming back to swipe half of the sender's structures located in a nearby gravity well.;
A binobomb(binarynano) could be sent into space towards an unsuspecting planet that needs terraforming into an overgrown ice-haven for kingdom plantae. Only, it might make the planet that produces it an ice haven.
Or a planet-star combo could produce a quantum driven robot task force to an offending planet's populace that would subdue it over time; only to be captured possibly by said planet's corvette force and retasked to invade said maker's psi integrat alignment.
New planet-star systems could be totally reconvertable to suit any empire capable of taking it over without bombing,no?
Furthur connotations could be derived from phasing capabilities of said system that would increase the speed of phase transport in case the thing got so ridiculously expensive that it took nearly all of freindly support tobuild and upgrade as to make it such a risk to utilize, but important in finding each one of an enemy' hideouts more quickly.
Ugh... Why?! Why?!? Why must quintuple posts exist? Why?
But in a lot of a ways I think you have absolutely no idea what the heck you're talking about. You're using words often of the quality that even I (which am often far too formal on forums) use seldom and a maximum of one word per post (I'm assuming henceforth that you intend all of your statements to be taken together in one post). Above all else, please please use spellcheck...
But let me try to erhemm.. paraphrase what you did up there...
A new star-planet system is used which can be colonized/built (you were never clear on that) so I'm assuming you mean dyson sphere or just a giant planet sized space station? Don't know yet. You never explained. Or perhaps you are suggesting terraforming a star. I really have no idea.
When you first colonize/build/capture this planet-star thing, it is weak as it first enters your empire. And I suppose you mean sacrificing worlds for salvage? You don't have to uncolonize them to do that. Just sell a few useless tactical structures on backwater planets. If you start selling trade ports, you're just an idiot. Now it seems that you are suggesting that this is a neutral planet agreed upon by all parties and even if you're the one that colonizes/builds/captures it, the joint agreement of the other races can take it away from you automatically. Let's see here... I have an M-16. You and another guy don't. I win. Yes, you outnumber me in sheer will, but I outgun you so I don't give a care about what you want.
Neutron stars =! singularity. That doesn't make any sense. Now, if you fired some neutronium from said neutron star, you'd still cause all sorts of problems for the target, but neutronium isn't stable for one thing unless under immense pressure such as, you guessed it, the insane gravity near a neutron star. Beyond that, neutrons themselves are not stable. They have a half-life of 12 minutes. So, in short, firing a bunch of neutronium means that the target will get showered in protons, electrons (resulting in hydrogen), and lots of antineutrinos which just like their matter counterparts almost never interact.
Then you suggest that it be able to send a binobomb (what the heck is that anyways) to turn a world that needs terraforming (desert?) to turn it into a frozen wasteland that will be loved by plants? Since when do planets love ice? As for making it possible to accidentally turn yourself into those things, that's a bad idea for an infrequent event in an RTS. Damage roles are fine by me. But what if you had a roll for a superweapon's use or the BRB on the Argonev? What if they failed due to these roles? The result would be game-changing. Chance on big events in a strategy game is a bad idea.
The quantum-driven part is a bunch of crap, but I would like to point out that that is the ONLY part of your quintuple post that is ACTUALLY ON TOPIC! And what the heck is psintegrate alignment? Psidar? Is that what you're referring to? Or are you saying that only the advent can colonize/build/capture a planet-star?
Why would speeding up phase lanes allow for it to overcome the economic hurdles of colonizing/building/capturing a planet-star?
I have not seen a post I was so disgusted by in a very long time. That's an accomplishment... Or perhaps you simply have no idea what you're talking about. You made quintuple post first off. That annoyed me. Next, you had spelling errors on a common basis yet you used words that even I don't use regularly because it makes you sound pretentious. On top of that, you misused some of them. Oh, and one of my favorite parts: "an overgrown ice-haven for kingdom plantae." Plants don't do well with ice. They don't.
At first, I had pity on you. I saw that you had no karma, so I figured, maybe the quintuple post was because he's new. Then I saw the overuse of high-level words and thought you pretentious, then I saw the misuse of those words and the spelling errors and typos (the most glaring of which is "F'r") and thought you simply had no idea what you're talking about. You could be foreign at which point the typo problem is resolved, but then you wouldn't know things like extrude, adjunct, and probably not connotations. In short, you have no idea what you're talking about and thus neither will anyone reading it. Think before spamming with useless nonsensical comments. I know you probably have this "awesome" idea hidden somewhere up in your skull, otherwise you wouldn't have taken five freaking posts to do it... Oh, and almost the whole thing was off-topic. So, to answer your question at the beginning:
"Am I on the right page?"
My answer is an unequivocal, absolute, unbending, categorical NO. Paqmal, please get your posts together. Make them make sense. Pay attention to the actual topic at hand. Use spellcheck. And if you think me a jerk now, I've actually rewritten parts of this post to make it more... how shall I say... gentle. You remain the only person I have ever seen that I have contemplated using the following against: http://able2know.org/topic/125664-1. I'm neither that mean nor are you that bad, but the thought did cross my mind.
Speeding up the phase lanes would help overcome the possibility of finding and diplomatically banning the thing...
Sticking to the subject. this is just a bit of an alternative to land based combat. One of the major hurdles would be to overcome bugs in the trees regarding usage of magnetized containers and phase disruption and psi powers, so I see some of your contention. However, I would buy an expansion that utilized high powered, and risky weapons capable of crippling planets in an attempt to speed up the end of a battle which may or may not have smurfs, technojunkies, and just lucky people entered in the contest. I don't even know if my connection bandwidth of 1MgByte per second is fast enough to make multiplayer games feasable to me. I'll do some research before entering into a multiplayer game myself though. Call me newly initiated.
If the US would have been a rogue state in WWII after we built the nuke (and actually had enough uranium and plutonium to make more), we could have easily held the world hostage. If you hold the most powerful weapon, who cares if it makes the other nations/races unhappy? You can just wipe them out of existence for their insubordination against you, the new ruler of the planet/galaxy.
I guess you could make things jumping towards it slow down like jump degredation, but that's about it... Speeding things up will make it easier for enemies to find it.
Maybe cloaked phase lanes. . .
What I would really like to see is a new type of developable star (over much time and effort) which does not contain any access and is made of stuff that is camoflaged by a magellanic cloud that would not be upgadable until late stages of game that would include cloakable phase lanes (only detectable by empires with a technology of ten) and capable of anniallating or overturning worlds at the very late stages of a seriously hammered conflict.
Doesn't the empire lore have this sort of legend advertized?
I don't recall, but I'm afraid that this isn't the right spot for it such a suggestion (and please try to combine all your thoughts into one post. There is an edit button ). The suggestion you're making is to be able to build a star for military purposes. While I'm certainly not against the idea. In fact, when I worked on a mod previously which gave each race a titan ship, the Advent's Judgement ship was a supercarrier with a star built into the side of the thing, and yes, the star fired plasma. Building a star would be fine by me, though I wouldn't really cloak the phase lanes. The radiation they put out kinda means that everybody and their brother will know you just made a star.
True however in a game mod where the type star could be changed by encoding it as a say.. starbase then renaming it to a say.. military strategic point with cloaked phase lanes and interchangeability upgrades. It might be a viable alternative to troop carriers...just...a little harder to put into the game. But easily logistical with a galaxy forge that had say...star building capabilities.
It would be nice to have transport ships in a fleet that can invade a planet and take it intact if you have enought ground troops invading. It would be a nice change from totaly destroying the planets infrastructure sometimes.
I like the idea of a ground-based invasion. As mentioned in the parent post, just use the elements from Gal Civs 2. However, I would like to see it seamlessly integrated; don't make a "pause-and-execute" kind of deal. You would have to manage the invasion just as you would a space battle. You would command your ships in space to execute orbital bombardments while at the same time, managing the space battle itself. It's novel.
What I would really like to see, although it is certainly outside the scope of Sins, is a Sins-style game with the first-person command element like in Pacific Storm. You can command everything just like any normal RTS game, however, you can also take control of any fighter or bomber at will and participate in the dogfights and bombing/torpedo runs. I think that this would also be cool for a game like Sins; take control of your own frigate and duke it out with the others once you've set up your attack pattern...
You're saying adding an RPG to Sins.
What KerrdogJ just mentioned reminded me of Battlestations: Pacific. Which is without doubt a really cool game. Though in Sins you often have to pay attention to so many planets at once, that managing an invasion of a single planet might cause you to lose overview, perhaps resulting in you being backstabbed by another empire. In a situation like that, it is quite likely that either the invasion goes wrong because you don't have a lot of time to manage it while you are diverging part of your fleet to your planet that is being attacked, or you would be taking serious losses on the planet that is being attacked by the backstabbing empire, because you don't want your invasion to fail.
Shortly: I think being able to invade planets in a way where you actually have to micromanage (or at least actively manage) your troops would not work well in Sins.
I do think having a specialized troop carrier ship with an ability to automatically assault hostile planets would be seriously awesome (or maybe even use the new capital ship for the same purpose). It could be made so that you would see the ship releasing a huge amount of 'mini dropships' (these would be as small as fighters, but preferably even smaller) upon the planet. There they would crumble the remaining populace and after quite a few waves of dropships you would have colonized the planet, the remainder of the forces that came from your dropship staying on the planet as part of the populace.
To be even more specific: Each wave of dropships would stand for a set amount of planet populace. The amount of populace send down by your dropships would max out at the max populace the invaded planet can durrently support (so this would depend mainly on the current number of infrastructure upgrades present on the planet).
To clarify: A volcanic planet with 80 max populace would cause you to be able to send a wave of max 80 populace in dropships at once, resulting in the planet having 160 populace in total, 80 green belonging to you and 80 red belonging to the enemy. Of course, each wave of dropships would contain probably about 5 to 10 populace only, so if you really want to quickly overtake the planet, you would need a real lot of troop carriers / specialized capital ships (or maybe research a tech in the tech tree that enables you to have stronger invasion forces or grants your carrier ships the ability to send down more dropships at once, you get the idea. Of course, there would also be a researchable tech that would make the populace on your planets more resistant against an enemy invasion force).
Par example: a planet being invaded by your empire would show the populace send down by you in green, and the populace that belongs to the invaded empire in red. The resulting fighting on the planet would not be manageable by you. The fighting goes as follows: Your invading empire's populace would per second kill a set number of the opposing empire's populace on the planet. The enemy populace would, at the same time, kill a lower amount of your populace (lower because your empire prepared for this invasion, and the invaded planet would most likely be in chaos when your forces descent down upon it). To make the whole invasion more appealing to the eye, the planet would show tiny explosions in the area where the troops were send down.
In the end (assuming the invasion was succesfull) you would have a new planet containing the infrastructure and fortification upgrades that belonged to the previous owner. Your troops that survived the invasion will be part of the new populace on the planet.
So, that was a long quite a long post. I do hope you guys take the time to read it and comment on it. I like to know what you guys think about this idea!
Not necessarily; at least, not in the manner that most RPGs are designed, and not necessarily to Sins. The charm of Pacific Storm was that you had full RTS play that was innovative and engaging, but, if you tired of RTS, you could take control of any fighter or bomber you desired, that was present on the field of battle, and fly it in the dogfights and bombing runs yourself. You could also take command of machine gun installations on land and ship and manually shoot down enemy planes. All of this was seamlessly integrated into the game; it was quite amazing! What I am merely stating is that I would like to see a game like Sins include that style of gameplay. Wouldn't it be cool to do all the usual RTS gameplay, and then, in the middle of a battle, commandeer one of your own frigates and fight just for fun?
Intensive, ground-based invasions are a bit out of the scope for Sins I think the easiest way to include them would be in the manner I described in my ealier post.
I did say "like". Basically, you're saying we should add something where you can control a fleet and give it your fleet orders, and then be able to control one ship like we were its captian. I like the idea, mainly cause I like blowing stuff up to be personal. I think that would be fun.
Hmm, interesting topic.
One of the many aspects of land-based invasion has abundant complications, though. I briefly touched up on them here:
https://forums.sinsofasolarempire.com/412592/page/1/#3008473
However what is evident is that should the mechanisms for Sins doctrines change, it is very possible for successful planetary invasions. The question to me is, how is this going to be profitable and not more destructive than nuclear holocaust? It's sort of the same dilemma of WW1 tactics, only in the Sins universe, all the factions are stuck in their doctrine of ship-to-ship combat. Diverting manpower and raw material away from that renders them very vulnerable to the opposing factions.
Another factor would be the sheer magnitude of conventional invasion, and the destruction that such a doctrine brings. On the scale that would eventually follow, it could either end up with nuclear hell raining down, or meet on the same destructive capacity with non-nuclear means. Conquering an entire planet can be compared to where Earth and human history is today, the divide being the very borders and alliances we see in our history. Such a task has taken us tens of thousands of years, whereas in Sins they have a much faster albeit far more sinister and evil method. Yet one of the many "sins" a solar empire has to burden itself with.
Um, just how have we been conquering planets thus far? The Krosov launches nuclear rockets with advanced fallout technology. The Vasari use a giant vortex, in addition to killer laser beams, to ravage planets, while the Advent use concussion-like missiles to annihilate populaces. Somehow, I can't imagine an actual invasion as causing more damage than what we are already doing; that being the utter elimination of a colony.
From my understanding of the lore it would be interesting from a siege perspective if Advent capitals sieged with allegiance, Vasari capitals sieged against population (slavery) and TEC capitals sieged against planet health (BAU for TEC).
TEC would have the harder time sieging due to planet upgrades but then again they have the Novalith and Marza to simplify the job.
Vasari would earn a small income boost for enslaving populations as well as having the Egg's resource drain.
Advent would have an easy time sieging low allegiance border worlds but would have a harder time in the heart of another's empire without an upgraded Revelation to directly attack planet health and population or frigate support.
Frigates would all siege through normal bombardment but with less population loss.
Just my musings. I don't have any expectations this can happen and unfortunately I can't mod it because the only way to lose a planet through sieging is with planet health. Allegiance can passively work but only with culture bombardment which is really slow (i.e. no buffs that can reduce allegiance overtime).
Ithink thatby"Land-Based-Combat", thecreator of this postmeant a realisticwayto take over planets andcapture their defense structures + rescources without havingto bother repopulating andupgrading and buying more structures.
I...ontheother hand, took this to mean that "Troop Carriers" would be needed to perform such demanding tasks. Carriers that are probably going to be stationed inside of Titans and usable at the whim ofanystarlord capable of having one at the ready alongside of his armada who can then just go and romp over his agressor's planet system for some time before he can be countered by starbases and the like, which would probably take too long to kill the Titan and then be at risk from any starbase ships themselves.
So, I thought I'd add my two cents and throw in an idea for a plantary defense system that could either send long range weapons to the Titan owner's planets; or, on the off chance, be capable of setting up a defense-type field of some kind if it had been built inside of a certain planet group which had theunfortunate peculiarity of being on the recieving end of the Titan's attack. If the Titan were elsewhere-well-so be it. Itsa slow ship and can only take one planet at a time.
I just think this would be more along the lines of true gaming for a real time strategy game.
It is seriously hard for you to write like a normal human being, isn't it?
I am not going to comment on what you stated here, as I gave up trying to understand your idea after the first paragraph of your reply...
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