I was wondering, if SOASE had Land Based Combat. Like in Star Wars Empire at War or planterary invasion like Galactic Civilizations you can do that. While fighting the enemy in space, you can pause and focus on the land battle or both .So here is what i think.
Colony ships can be upgraded with assault pods to send troops along with colonists to go to the planet. Your Colony Battleships can send vehicles.
Land Based Abilities and Orbital Bombardment. Each side gets new abilities and one unique abilities. Normal abilities are Invasion and Bombardment
TEC
Tractor Beams: Attach these on Krosov(can only tractor 5 asteroids) and Marza(can tractor 15) and bombard with asteroids causing planet damge
Robotic Soldiers: Send Robotic Soldiers along with Human Soldiers to invade.
Advent
Join the Advent
Infiltratos promising them a better life under our rule, unhappy citizens are likely to join our side. Must have allegiance at 50 percent.
Planet Tremor: By scattering gravity-altering satellites into orbit around inhabited planets, we'll be able to cause earthquakes. May reduce life and irreplaceable planet damage.
Vasari
Gas Warfare; Viral Clouds are release on enemies reducing defensive strength but may cause irreversible organic life damage meaning less population less health and maybe even changing the planet.
Massarce: Kill all populace and send broadcast to enemy. May cause rebellions
What do think, should it be RTS style or Turn based
Nope, no land-based combat. Fortunately, the game is awesome as it is. What's scary is that it's always possible that changes implemented in the Rebellion expansion could muck up the game play. Adding land-based combat would probably muck it up.
I think that "dropping troops" is a good idea, but I don't think there should be a pause to switch to another land-based RTS. There should be an understood ground war, but there is no need to zoom in and see it. Training the troops could add another economic element to the game as well.
Troops should allow for conquering planets with strong culture, and strong culture should aid the resistance.
I also think dropping infiltrators, similar to the maurader's subversion ability, to slow production, steal, or sabotage would be a fun addition to all races.
I rather like the space only focus of Sins. Part of the reason Empire at War was so bad was the developer was too distracted with making essentially several integrated RTS games that they failed to make any one of them good. Hence why I play Sins and not EaW.
We definitely don't want another EaW, the land combat system it has is abysmal, almost an afterthought, the number of units that can be deployed on the ground is so small in comparison to space, definitely not a pretty sight. If it wasn't for mods, EaW would have died a painful death, then there is FoC and the ridiculous Zann Consortium. Don't get me wrong, I like the idea of the Consortium, but they were so poorly implemented as little more than Petroglyph's dream team, we definitely don't want something else like that. Mods are primarily the only reason I still play EaW and FoC at all. Land combat isn't a good idea, maybe the addition of more ways to influence planets themselves, but definitely not land combat as a whole.
Completely OK with new abilities and new ways of affecting planets. Perhaps assault cruiser that does not bombard but shuts down orbiting structures and supply lines and destroys planetary infrastructure improvements reducing the planet back to pre-upgrade states.
Completely AGAINST actual land based RTS combat. Thankfully, the devs have made various statements in the past that this is a space based game, period. End of discussion.
The closest thing to ground combat I would accept would be a ship ability that causes damage over time to a planet's surface. Maybe add a planet upgrade that reduces this damages duration and effect and researches that increase it to a degree. Beyond that, it'd kind of take away from the games space-focus too much.
-Twilight Storm
Anyone remember Ground Control series?
Ground combat like that where there will be "dropships"
Not even a snowball's chance in hell.
I like land-based RTS, but Sins (this game) is not it. A future land-based RTS based on the Sins lore would be cool though.
I'd like to see a land-based game set in the Sins universe. Definitely good to put this into franchise mode of thinking.
However, no land combat right now.
I have always wondered whether anyone realistically would bother fighting a pro-longed war when an orbital bombardment was possible from a massive orbiting fleet.
So many sci-fi settings are based on ground combat when there are ships in orbit.
40k
Mechwarrior
starship troopers
I would think that realistically unless a city was deep underground that their would be no point sending troops down to waste the next millenia trying to take the place.
Of course I am probably wrong. Probably their is no point destroying everything and then spending the next 10 millenia rebuilding.
If its an alien planet however....... why would they care? Nuke it and move to the next one. All they are after is winning the war and protecting their own planets.
This makes a bit of sense when you're trying to retake a planet.
Maybe to take over the planet without damaging the resources just reducing the population
bombing = infrastructure destroyed. bombing vs invasion is dependent on what you want it for. if its a big fiancial or production center that you want intact, or want the people as new "workers" bombing is not a good option. if your want to build your own thing entirely or just want the planet for strip mining, bomb the crap out of it
Ive given the idea of land combat some thought and I couldnt at any point figure out why it would be needed. In the sins universe, rather than send down armies to invade the planet fleets simpley bombard it from orbit and irradicate the inhabitants ready for me to take over. Besides I play sins for the awesome space combat, I have empire at war for the other stuff.
I don't mind land based stuff but I wouldn't like it in Sins.
I couldn't see land based combat, however i could see the ability to maybe (seamlessly) zoom into a planet and maybe install some planetary features to maybe allow more control over the planetary infrastructure, maybe have some slots to control resource output, economic growth things like that ... I fear even that would destroy the awesome pacing of the space combat unless it was EXTREMELY stream-lined.
Some company is working on a game in which you can seemlessly fly a ship from interplanetary space to the surface of a planet. Guess what? Landing takes a couple minutes (unless you want to burn up in reentry).
I would love to see a troop transport ship or the like that would be able to capture structures or planets by the deployment of troops. Invasion is costly to do, but also lets you keep the infrastructure already on the planet for instance.
As for another game set in the Sins universe that takes place on land? Would be awesome, but I don't know who would develop it... There's a big difference in RTS games versus FPS games... I guess you could have a land-based RTS, but still... Regardless, I get the vague urge to use microphasing to phase enemy tanks out and let gravity make them fall towards the center of the planet where they un-phase and blow up because of the pauli exclusion principle
Where have I seen that before, oh that is right, CCP is doing that with EVE Online and Dust 541.
That isn't a bad idea, I hope that is the land-based RTS Ironclad is working on.
It sounds like a good idea, but one thought I have to put forward is this; how would you track ground assults? I mean, maybe if Sins had a campain they could have specialised missions on key planets, but during a multiplayer it would be difficult to mangae a ground assult and a fleet
Well, I think a ground assault would just be distinguished as a DoT or something to that affect.
That's something else.. If invasions and the like were implemented, how much you have to rebuild infrastructure should be based on what percentage of the damage done is by bombing and what is by invasion. That would make more sense to me...
Well you can always mod it so the when the ships shoot the planet instead of showing missiles the ships can shoot crates which you can pretend that they are sending troops down to the planet
True, but that doesn't make as much sense as a DoT.
Though if a ship had abilities to deploy troops, it should probably be able to do so with the option to go with "Extermination" or "Invasion." Extermination let's say wipes out population and infrstructure. Invasion takes longer, deals some damage to infrastructure (especially the emergency facilities category), but once completed also gives you control of the planet.
Actually, a better system, if gound warfare was to be considered, would be something like Star Wars: Rebellion.
You have troops which you load on your capital ships, troop transports, and planets (in Sins, it might make sense to put them on siege frigates). Then, instead of bombing the planet, you try to invade it. If your army is better than the opponents (with some random numbers thrown in), you take over the planet. However, you could install shield generators so that they could not invade, first you have to bomb enough to take out the shield. I would say that planetary defense upgrades should grant a few troops free, but you can always purchase troops and garrison them on the planet.
Simple mechanic. great strategic oppertunities. Makes the siege frigates useful.
Yeah... And then the "emergency structure" upgrade could be turned into an actual tree which would make way more sense anyways...
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