I have seen this discussed here a few times, and purchased it recently. I think some others might as well. If there is enough interest, I could start a PBEM game on llamaserver. Info on llamaserver can be found here.
Newbie--5 or fewer MP games. Can be adjusted if needed if there is not enough interest.
Early Age
Vanilla, no mods.
Diplomacy-keep your word, but everyone starts off at war.
Game name: Elementalists
Map Hieronica. Download map here.
Players.
wonderloss - Pangea
ElanaAhova - Yomi
LordXia - Tien Chien
louist - Arcoscephale
EmersonPF - Abyssia
Kamamura_CZ - Hinnom
Thranite - Agartha
igorCRO - Marverni
ReuelKB - Lanka
ghostwes - Ermor
Yes, come see the bonfire! Lilith's tiny band, boxed in by impassable mountains to the south and southwest, and just about everywhere else, by hinnom, are having one last BBQ before they are killed by hinnom. You are all welcome to come. Plenty of roast dog gathered from a nearby province. The long gray beards on them made great candle wicks. The lucky thief is nearby, and just waiting the right time to come and take his ill-gotten 'new' castle.
I think he is referring to a different bonfire. At least I hope so, because, if not, he is in the NW as well. It's a little crowded up here with Hinnom taking all the real estate...
Yes by all means come then, let's wast our strength with war while big nations grow even bigger, but then why would I expect intelligent thought from the likes of you, at least i will get to throw your fiery arse back into the pit you crawled out for before this is done.
Hey igorCRO. Does your avatar have anything to do with the fact that you are playing Marverni?
Just wanna barge in and say that I really enjoy reading these PBEM games. I used to follow some Age of Wonders games on Heavengames and it was fun to follow. But there I knew how the maps looked.
Can any of you post a map and with the capitals? Edit things out if necessary.
I've only played the demo of Dominions II for 1min or so. Was in the menus a long time listening to that wonderful music.
Then setting up a game just checking the options took a long time. Remember something about +3 or -3 to luck and it looked important in that I thought it covered a great deal of things. Everything from spells being successfully cast to random luck.
Anyway, when I started it I was so completely and utterly LOST that I just looked at the screen...I remember (perhaps) rightclicking on a province and there being 2 or 3 soldiers....couldn't find out how to move them....didn't know what the HELL to do....so I went to their webpage and found a guide for playing the game....it was in 30 steps....
I just stared and wondered WTF the idiots that made the game were thinking...Making a game SO unaccessible that you not only are LOST when you start your first game but they KNEW about it and had therefore made that hugeass GUIDE to guide you through how to play the goddamn game....I just uninstalled and never looked back....I did read a little about Dominions III but when people said it had the same interface and still no tutorial, no tactical combat and indie graphics I just shook my head and moved on.
About the only thing that could be fairly shown with the map is the picture of that map without any province IDs, or marked capitals, or anything.
Go here and find Random map: Hieronica, and you will see it.
Capitals are randomly placed, and the only way to find them is through exploration. At this point, I do not think anyone knows where all the caps are, and I doubt they would share that sort of info if they did.
Wonderloss speaks the truth. Intelligence info is a valuable commodity, and each of us have only vague idea about each other players' positions. I would even guess that given the number of turns, nobody knows the exact position of every other player. It would be convenient if spectators could watch it as a football match, but then the info would leak inevitably, so it's best this way.
I was thinking about what makes this game so immersing and special, and I think the fact that you cannot control the battles micro-style, only send orders and then you wait for the messenger to arrive with the news... good or bad. I always eagerly look at the numbers first, and then I frantically think - omg, dead commander, which one was it... The tension is really great.
Last time I watched the battle of my commander Henan'el against some ichtyllids - basically amphibious, armored reptilians with spears and shields - and they threw a net on him at one point, immobilizing him, and because he has no armor and relies on defense, he started to receive huge amount of hits immediately. Despite being a giant, he had only a few hit points left before my chariots arrived and scattered the reptilians, saving his life. So with a bit of luck, the monkey king would have to pay his bounty to some stinking lizards, lol! The anxiety was really strong - OMG, is he ok?, does he have afflictions, missing limbs, chest wound? Especially when you have a few elite troops, you become really attached to them.
So the absence of micro, IMO is s good thing for this game. PBEM would not be possible otherwise.
Well don't keep the rest of us in suspense!
I was both fortunate and unfortunate in my starting position. I am at the bottom of that huge lake you see in the top middle of the map. For a seafaring nation this would be ideal. Unfortunately, not only am I *not* a seafaring nation, in fact none of my troops know how to swim. Well, except for my amphibious C'Tis lizard-slaves. I have ordered them to commence swimming lessons but they seem to be slow in performing this task. I'm not sure why -- I've always treated them well in the past...
You did not know? I thought your omnipresent assassins reported to you.
Hey campaigner, I'm happy you have enjoyed the show. Very soon the cast will be changing, but I am sure they will entertain you. BTW, I understand your feelings about the complexity. There is an incredible amount of luck in this game as well. This is my first game of Dom# and I was savoring trying to develop a plan, and have fun going back and forth with the others players. However, I have discovered that Dom3 has way too much luck for my taste. I enjoy the variety, and the numerous possibilities - but the strategies, and possibilities require one to have a reasonable size, a mininum amount of resources with which to attempt to implement anything cool.
Starting with one province, in a packed MP game map just lends itself to lucky players gaining, way to easily, such large advantages that the game is over before it really starts. I started with impassable mountains to my south and west - someone else's castle two provinces to my north, and someone else's two provinces to my east. Boxed in from the start. I am sure the overall map and game is fascinating.
If you are really interested, I have saved my moves, and when this event is over, I will be happy to share them. Perhaps someone may put them all together and do an AAR, or whatever.
So, kamma..., your story about the troll was fascinating. Did the graphics actually show a net? Any other really cool events like to net to share? How many Dom games have you played?
I have played 2 MP games before this one, one as Ulm, and one as Atlantis, and I lost in both of them rather quickly. As Atlantis, I run out of the water with my supercombatant pretender and won a few battles, but overextended and had him killed at enemy castle, and did not recover after that. As Ulm, I lost against early Wyrm pretender rush as I had no way to stop him, and he locked me in my castle.
Ad net - yes, the gfx actually showed a net across over my commander, and he had status "Paralysed", I believe.
Ad Dom3 - luck is of course great part of the game, as is the case of all games that depend on dice - and Dom3 uses open-ended dice throws, so once in a while, the impossible happens. I understand the game turned sour after this session - and I am in no small part the cause of it. But I would encourage you to give the game a few more tries - it's really worth it. Please also consider the fact that as different the nations in the game are, their advantages come into play in different stages of the game. Some are physically weak at first, but quickly research powerful spells that will make the earth tremble - and those should turtle behind a strong PD in the beginning. Some are immense giants that excel in physical combat, but have really a lot of trouble figuring out how to read a book - and those have to put their strong units into action fast, while their advantage lasts. Most often, your strategy is laid out by the geography, and your and your advesaries' strengths and weaknesses, not by personal feeling of sympathy or otherwise.
Kind words kama... but not even getting the chance to actually try anything means to me the luck element is way to powerful. If a player can be reduced to, and boxed in a castle and a junk province so easily, and be wounded so deeply that recovery is nigh impossible, all within the first few moves, via one strike of bad luck, then there is too much luck. I am not stupid, neither am I totally hopeless. I won the national king-maker contest at Origins in 1976... and I am not, now senile. All games have luck, except perhaps a pure move game like Diplomacy.
I will go back to Sword of the Stars, and Distant Worlds - yes, they have luck. But starting positions also have enough 'mass' or material, or resources, such that one 'hit' of bad luck doesn't cripple the position beyond reasonable recovery. Dom3, has luck intervene in such a manner that 'one' strike of bad luck, very early in the game, cripples the position beyond reasonable hope of recovery, -don't even think about ever becoming competitive again. And that makes it a poorly designed game to me. All players should have a reasonable expectation that they will have opportunity to get established. Dom3, MP does not consistently offer that opportunity - so the design is defective. Just my opinion... but an opinion based on experience. When the game is over, i will send you my turn files.. and you decide for yourself if my experience clearly indicates that luck is too powerful a force in Dom3, or not. I suspect you will laugh, but also agree that it has nothing to do with 'personal feeling of sympathy..."
Well, but you are judging arguably a very complex and deep game by a single session.
Take poker, for example. It's a luck dependent game for sure, because cards are drawn at random. No poker player can guarantee he will be able to win a particular round - or even a game. But in the long term, the tournaments are won by the same people, because even if luck plays its role, the good players know how much they can bet on their card, and have better calculation, intuition and psychology. So even in luck based game, skill wins in the end (it does not apply to all games, though, some are really totally luck based). Same goes for backgammon - the good players know when to double the odds, and even if they don't win more often, they win more points. In the long run, the lucky streaks cancel themselves out.
On the other hand, take chess (I am a passionate and long-time chess player). Chess is completely deterministic and open game - no hidden cards, no luck. Despite that, you can lose a game in as few as ten moves, just look at some famous miniatures. It's very rare on the master level, of course, but it happens regularly even to some club old-timers - and for reasons not always obvious to them. Sometimes you put a piece on a wrong square, sometimes you take a really poisoned pawn, sometimes you create a weak square that paralyses your whole position.
Deep games have often layered levels of skill, and if you go deeper and deeper (and it always takes time and many losses), you discover important nuances about things you took for granted. That's what makes them beautiful and rewarding. And though I am no Dominions expert (because the core of the game is supposed to be magic, and it did not even enter the play yet), I feel that there is much depth to be found here.
That is not to say I was not lucky in this game (and it's not in any means over yet), but luck had arguable had its say in real life historical battles too - that's just the way warfare goes.
Concerning our game - yes, you were very unlucky, but you also took risks. You knew where I was, you saw my troops in battle so you could estimate that it would be difficult to beat them head on. I don't know what moves you took, but if you rushed to take Wynna sooner, and fortified it with reasonable PD, I would be probably hesitant to enter it, and we would have to come out to some kind of agreement. But you bet everything on one card and sent both your prophet and pretender - thats equivalent to All-in in poker. Yes, the battle was crucial, and you were unlucky to fight the independents first, but I still think I could kill both them and you afterwards anyway (with more losses).
But even after that happened you were unreasonable with your demands - I was really ready to let you live as a sort of vassal state, taking Wynna and Mark and letting you to expand southward. Of course I would never really let you grow enough to endanger me, but such is the nature of this game. There can be only one victor in the end, so everyone is bound to become your enemy sooner or later. Many real-life nations had to make such decisions - to bow down after lost battle and accept servitude to survive. Many of them survived and lived to the day their overlords fell to a more powerful enemy - and sometimes they even got to stab him in the back. Some chose to stand and fight to the end, and were utterly destroyed.
There are of course balanced maps which guarantee a minimum number of open provinces around capitals, and others which have predefined starting locations. It sounds to me that you've just had some rare extremely poor luck. I'd also suggest giving it another try, perhaps on a more balanced map.
Okay, but if I am the first one to die on that map, we will start over again.
I was wondering about that: was it luck of the draw which player attacked the province first, then? Or is it based on who submits their turn first?
Someone earlier in the thread mentioned there is a severe penalty for going last in the round and I don't know what they meant by that... I assumed this was one such penalty, and if it's not, then what is it?
First into a province is supposed to be random. Despite that, from what I have read, Abysia always goes first.
There is no in game penalty for being last. However, if you do not get your turn in before the game hosts (stale turn), that does create a severe penalty. You miss a turn of recruiting, moving armies, etc.
Abysia, first in the alphabet, first in our hearts.
I'm sorry you aren't enjoying the experience enough to repeat it, Elana, I think it would've been fun to see you around again from time to time in Dom3.
Angelina Jolie continues to spread her fame across the land, albeit more slowly than some other factions.
I did not mention it in the original post, but if you are going to be unable to finish a turn in time, please let me know and I can postpone hosting. Also, as the game goes on, if you start feeling too much of a time crunch due to the administrative details of your growing empires, let me know and I can change the hosting interval.
If you feel that you will be unable to continue playing due to time constraints, please give me the opportunity to try to find a sub.
Yomi sees the big Hinnom army camped nearby, Damn guards, Arrite swords men, and several illegitimate sons of Koabel (what other kind is there?)./ And Malthus, radiating power... my, my, all this for one little 'ragged band" of leaderless demons? Hinnom must be green with envy.... but hinnom will get nothing from the dead hands of Yomi. Come, Hinnom long beards, and visit the yomi Hall.... see our new candle wicks, made with long beard dog hair! We await you.
out of char. Hi thranite... thanks for the nudge... i think dom3 would be fun - even when losing - if i were established enough to actually put up a real fight.... I love games (win or lose) where I can 'grow' a position... make some beautiful things, etc., In FfH2, helping elves to grow a pretty, ancient forest... or in Alpha Centauri, growing the red spores, with my Gaia-towns snuggled in... I looked forward to Dom3 as a game where there would be at least 10 -12 turns before any serous armed conflict... enough time to actually create something to have fun with. Having 80% of my position destroyed on turn 3, and then facing PD that is stronger than my entire position, well boxes me in. Kinda boring. And my options for waging a defensive war? Virtually nil -no real choices from which to choose: no "interesting' choices" as I have mentioned in many other posts at SD. Yomi in a box is boring. And having fun making real choices about how to defend against hinnom - well there are no 'interesting choices - all that awaits Yomi is a massive slaughter ... very boring. All I can hope to do is inflict maxim causalities on the attacking hinnom. And I will. And I hope the Yomi box upon which Hinnom will casually snack becomes as deadly as those 'special' burgers that "Jack in the Box" served a number of years ago. back in char> Choke on Yomi hinnom dogs!
This is what happened to me in my first MP game, and that was well over a year ago (this is MP game 2). As you've noticed, the learning curve is pretty brutal, and there's not a lot to learn when you're getting crushed. I do think that not only your starting location, but the nation you play makes a big difference. It took me getting crushed in MP and a number of half-hearted single-player forays to discover that Abysia is a nation I like. I initially gravitated towards Early Arcoscephale, Late Man, and even played around with the Zombie Apocalypse Ermor, but none of them really has the same combination of good role-play plus good fit for my approach as Abysia.
Thing is, I'm sure there are others that would work for me - I've never even begun to play with any of the half-animal factions or the giant factions, and I've never really played long enough to get past the first four levels of any of the research trees. So I'm kind of hoping that, once this Elementalist game is over, we'll do another one. I think I'm not alone in saying I have a lot more to learn about Dominions, and a lot more fun to have.
In the meantime, I believe that Marverni and I are about to go to war. May the fieriest nation win.
Army movement happens in the same phase, and who arrives first is determined randomly - it's in the game manual (together with a list of all phases, like when globals are cast, and when mercs are hired, etc).
Edit - I stand corrected! I have just found this on the Dom3Wiki manual errata: If forces from different nations attack the same province on the same turn the order that the battles resolve in is deterministic based on nation number. It is not random as described in the rulebook.
I would say there is a penalty for arriving first, because you have to fight the independents and then you remaining forces have to fight the other invader. But it really depends - there is a round limit for battles after which attacker auto-routs, so there is a slight advantage to being a defender.
Kama .. on advantage of attacking first. I don't think there is always a "slight' advantage to the defender in the last battle in such a province. It depends upon how much damage the first attacker gets from fighting the PD/indys, versus, the likely balance of forces in the second attack (where the defender is attacked by fresh, undamaged forces). If the first attacker suffers little or no damage, then becoming the 'defender' does give some 'slight advantage.' But if the first attacker takes more than superficial damage, then the advantage of being the defender against the second attack is irrelevant... they won't last long enough to force an auto 'leave the battle field.' So there is no slight advantage, rather a trade off. Just wish the manual was a little more transparent about these things.
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