This is the place to ask and recieve specific modding (mod making) questions and answers. If you have a mod making question, post it here.
If your question involves long snippets of entity files and the like, please don't paste the entire file contents here but put them at the incredibly easy to use http://pastebin.com and then provide the link to your paste in your question posted here.
Please do limit "just comments" here to brief posts please. If you don't know the answer or can't point to help--don't post. Please note that a random, uninformed guess isn't an actual answer.
You can refer people to another source--IF it actually helps answer their question. This could be in the form of links, outside sites, specific modding-useful programs, direction towards another post or poster, etc., etc.
Remember--specific questions, specific answers. Only respond to the ones you can help solve. Also, feel free to amplify, clarify, suggest alternatives to or correct answers seen here if such actions are merited and help provide a real solution. No flaming, insults or put downs here in the answers or other posts please.
Thanks in advance for your help and cooperation. The reason for the rigid rules here is those this thread becomes a usable resource in the future to new people looking for answers.
NOTE: If an answer resolves your issue, please share it here. These answers will help others coming along later too. Karma is a great way to respond to people providing help without clogging the thread or bombing their forum mailbox here. Thanks!
OTHER SINS HELPFUL MODDING LINKS*
*Links are updated when requested.
The Soase Idiot's Guide
Confused? No idea where to even start?
Determined to work at it?
This is the place!
Sins Modding Wiki
ZombieRus's Eclipse Wizardry
Tutorials
MyFist0's full modding site.
Emphasis on modeling and
texturing.
REBELLION MODDING TOPICS
Rebellion Modding Q & A
Mesh Editing
Changing Diplomacy Files to Rebellion
IT REALLY HURTS MY BRAIN--HOW TO START
An Idiot's Guide To Getting Started
MyFist0's Modding Megasite!
MOD DOWNLOADS
ZombieRus5's Mod Yard
Directory of Planet Mods
STEAM
STEAM Sins Forums
DEVELOPERS
Sins Developer Journals Forum 2007 to Present
REFERENCE FILES
Research Modifier List
MyFist0's Exported Models & Files
Modifier List
Harpo's Converted Sins Reference Files 2011
THIRD PARTY TOOLS
3dS Texturing Toool & Tips
Ship Fleet Calculator
SoaSE Eclipse Plugin Project
Mesh Resizing Tool--courtesy of the Reqiuem team.
Harpo's Sins Utility Package -- Dropbox
The Sins Optimization Project (TSOP)
Artificial Unintelligence (Mod and AI info)
Sins Data Converter by BCXtreme
EXPLANATIONS & DISCUSSIONS
Rebellion Updates by Blair Frazier
How to Add a Fourth Race
User-updatable Ship Reference Chart
Sins Modding Dictionary
Adding phase Effects to other weapon types
Culture, Explanation/Discussion
Weapons, Explanation/Discusion
Shield Mitigation & Armor, Explanation/Discussion-1
Shield Mitigation & Armor, Explanation/Discussion -2
Graphic Chart of Sin's Counters
Annotated Guide to the Developer.exe
In-Game Map Creator
Weapons Banks & DPS
Combat Mechanics
Rebellion Shield Mitigation & Focus Fire testing
PARTICLE FORGE
Particle Forge Help Thread
GALAXY FORGE
Adding Artifacts
Working Template Examples
SemazRalan's Template Guide
Pirates Base Start Template
SOUND RESOURCES
[SFX] Black Sun SFX/Music Resource for Modders
MODELING & TEXTURING--SOFTIMAGE XSI, 3DS MAX
XSI Texturing, Tutorial
3dS Model Exporter
3DS Max Rigging, Texturing & Exporting, Guide
Modding/Modelling/Texturing/Converting, Tutorials
WIKI'S
Sins of a Solar Empire Official Wiki
Maybe some sort of engineering. Smart cars, planes with autopilot etc. Of course you'll need even more path to actually know how to make those things.
Rewards Update!
I had mentioned at the start when creating this thread that I wanted to offer rewards as I was able--starting with karma for good answers--and that later I hoped to be able to offer something more tangible (no, I am not giving money!).
I have had a Makerbot sitting in my house for three months as I worked up the nerve to assemble it--hoping I wouldn't destroy it and consequently send several hundred dollars into the rubbish bin. As it turns out, I went to strike a deal at the local electronics repair store to see if he might assist me for payment. turns out his son is building one in college this fall and he had planned to get one. So three electronics technicians spent a sleepless night over the weekend assembling the beast. They will finish it this coming weekend--all for no charge. You just can't do better than that.
So, my first home project as I learn to use the thing is going to be trying to 3D print some Sins models. I have the vanilla version only and obviously won't be selling them, etc. but I am going to gift a few to "heroes" on this thread. If you have your own models in a mod and want me to give a try printing them I'd be willing to give it a shot. I need the practice.
The Makerbot isn't a commercial level manufacturing printer--its a "first draft" sort of device and so it has some limitations. Extreme angles and micro detail may be tough for it. That said, it still can make some pretty decent things (check the site). Thanks to ZombieRus for the 3DS models of Sins Trinity which is what I'll be converting.
Ishkatumek's SFX link added to OP links.
Yeah, my dad's an engineer. I've known that I've never wanted to do that simply due to the sheer amount of math involved.
That's really kind of awesome lol.
How many people have Sins keychains? Maybe Even a flash"cozy" that fits over the end of a standard flash thumb drive.
I'll see what I can come up with.
I also have an idea for an iPad add-on but it isn't Sins related specifically.
Even a plain-old Sins figurine would be awesome. How big can makerbot print?
I have a problem. The GalaxyScenarioDef file get the "Missing TextFile Archive" eror for my mod, when trying to add in the Planet Items for my race. Do you know how I could stop the minidumping?
upload it to pastebin and tell us what you added or want to add so we dont have to check the whole file.
Chances are you are missspellin or missin an entity reference or count is off.
Also version and expansion and where you got the org file from
info info info
Within a 4"x4" base and 6" height.
Sounds good, Vasari are little bastards anyway
I posted my script on Pastebin. The whole GalaxyScenarioDef file is on there.
Link: http://pastebin.com/n18jqK1f
lol, took me all of 2 seconds to see that error.
You cannot just add stuff to the bottom of the file. You need to find the section for the planet items and add your stuff there and change the count. Add your player to where the other players are and change the count.
I did that, and still got a minidump.
Okay, a few issues.
First, your planet item type count is off. You have the count set at 108 even though you only have 102.
Second issue is you have a gap following that section which according to the sins engine means the file is done meaning everything after it is not loaded which is why you're crashing.
Third issue is that you have your player count set at 4, yet you have 5 entries.
Fourth issue is that you have the number of valid theme groups set at 5, but only have 4 entries.
Fifth issue is at the end of your file you're repeating the planet item type section with a second whole count and another player type count section... These entries must be moved to their proper sections in the GSD.
Holy crap. Even experienced modders test way before making that many changes to a file.
I seen the bottom of the file and assumed that was the only error. Silly me.
Or we count on using the Dev.exe to show us what line caused the problem.
...
Though that requires you know how the files works, which this guy obviously didn't have a clue to what he was doing. But that's okay, that's what this forum is here for.
Every one of these is also caught by my Eclipse plugin
You would need one hell of a Dev exe to show everything in that file
Yup. That is a m0dders dream what you made there
I was going to mention that. I haven't had the opportunity to look at the most recent update, but I downloaded it shortly after you made it available.
But in this case, I used Beyond Compare 3 to compare it to the original and for text files it's far faster on the loading then eclipse. I mean, it took me longer to write this post then it did to load up the program, set which files to compare, and find all of those issues.
I use Eclipse for compares as well. No shame in using a tool for file comparisons. Though I disagree with the concept of the time to load eclipse and run the tool. It took all of 30 seconds to do...
Edit- Removed those due to not having full Reference files such as English.str...
Description Resource Path Location Typecheck structure definition. found unexpected keyword: planetItemTypeCount: 18 GalaxyScenarioDef.galaxyScenarioDef /Test/GameInfo line 1585 Entity Problemcheck structure definition. found unexpected keyword: planetItemTypeCount: 18 GalaxyScenarioDef.galaxyScenarioDef /Test/GameInfo line 1585 Entity Problemexpected 108 occurences, only found 102: planetItemTypeCount 108 GalaxyScenarioDef.galaxyScenarioDef /Test/GameInfo line 308 Entity Problemexpected 108 occurences, unexpected value found: playerTypeCount 4 GalaxyScenarioDef.galaxyScenarioDef /Test/GameInfo line 615 Entity Problemexpected 5 occurences, only found 4: validThemeGroups 5 GalaxyScenarioDef.galaxyScenarioDef /Test/GameInfo line 1247 Entity Problemexpected 5 occurences, unexpected value found: autoAddPlayers 2 GalaxyScenarioDef.galaxyScenarioDef /Test/GameInfo line 1252 Entity Problemexpected only 4 occurences: playerType GalaxyScenarioDef.galaxyScenarioDef /Test/GameInfo line 628 Entity Problemexpected only 4 occurences: playerTypeCount 4 GalaxyScenarioDef.galaxyScenarioDef /Test/GameInfo line 615 Entity Problem
Yes, I didn't know what I was doing.
Or for giggles... The tool is really meant to be used while your coding. Not as an after the fact recourse though it does help some in that regard especially for mods with large amounts of missing string entries.
back when I modded, I would start over when I got that many errors, lol. Eventually I discovered one little thing can bring up so many errors... you're attention to detail will quickly improve, lol.
Where can i download the Eclipse plugin? According to what you say it is, I can use it to figure out my problems by myself if I have anymore, which means I won't have to go to this thread again.
[Mod Utility] Entity Editor and Validation Tool (10/6/2011) by ZombiesRus
you will be back
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