Here's a good article that goes into some detail on the Gamestop / Impulse / Stardock team up.
http://www.joystiq.com/2011/03/31/stardocks-brad-wardell-talks-about-selling-impulse-to-gamestop/
Ha ha...selling impulse to gamestop...oh the wit...a real knee-slapper, I'll say...
On a more serious note, I am far more concerned about game development than distribution...
How much of a pain DRM and ESDs can be is irrelevant if there aren't good games to buy in the first place...I'd rather hassle with limited downloads and sketchy service than not see good future gaming titles in the PC market...
We can all speculate on how good or bad impulse will be after this new deal in May...but is anyone worried about the quality of Stardock's next release title? I'm not...let's all be thankful that at least Stardock will still be in the business of making good games...we could be facing a situation where Stardock flips like Firaxis did with Civ 5 and goes the mega-money, DLC, rush the release route...but we're not, we still got Stardock quality games and game support...
Knowing that things could be worse may not make you feel any better...you're either going to be worried about having your impulse account under the thumbs of Gamestop, or you're not...but I just hope we all still appreciate what hasn't been screwed up...
Because of this deal, Stardock will now be in a better position to make greater games...if I have to choose between a sketchy ESD through Gamestop or a crappy GalCiv III release, you can bet I'll go for the sketchy ESD before compromising the quality of a game I'm anticipating...in fact, if I had to choose between a good GalCiv III or an excellent GalCiv III but with sketchy ESD, I'd still go for the poor ESD if it meant I'd get a better game...
I know I have severely simplified the situation, but honestly we don't know what happened behind those closed doors and therefore don't have enough information to fairly judge Brad's decision...for all we know, Chuck Norris threatened Brad with a roundhouse kick lest he give Impulse over to the devil...this move may result in a poorer ESD...but it almost certainly will help Stardock develop greater products and retain its core company values...
Stardock is a rarity, a jewel in game development, and if we honestly expect it to continue its existence as the highest echelon of gaming we must be willing to accept sacrifices (like, I don't know, Stardock selling its retail arm that only distracts it from gaming)...Gamestop may not have been the best choice but who's to judge? I doubt anyone here other than Stardock employees know with certainty why SD choose Gamestop (and they may not have had much of a choice)...
There was a time when other companies like Firaxis or Bioware held themselves to the same standards as Stardock, a time when games held excellent quality on release date and were not simply remakes of their predecessors...slowly over time those great assets of gaming have lost their way...I'm worried about the next Total War game, the next CoD game, hell I'm even worried about Mass Effect 3...and I've given up all hope of seeing an Alpha Centauri 2 or KOTOR III...
But there's not a doubt in my mind that GalCiv III will be great...that is the power of Stardock...SD still has its mojo, and this deal ain't gonna take that away...
I keep checking this Thread looking for the "April Fool's" post from Brad. The more time that passes the sadder i get.
Scritty, I don't think dissent is being squashed. Consolidated into one thread, but not squashed.
I do think Gamestop has good intitial intentions, as they need something to move into the next gen, since the used console game business is going to go belly-up pretty soon, the next-gen consoles should make sure of that. My worry is that they won't be able to resist doing something stupid in the name of short-term profits. I also see a possibility that Impulse will get rejected due to its new corporate overlords just on Gamestop's bad reputation- this could fail in spite of them not doing anything wrong. That said, Impulse probably couldn't grow with a company of Stardock's current size- they didn't have the moneyhats needed to gain market share versus Steam.
I won't blame Stardock if this fails. That said, my purchase of Stardock products will be dependent on Stardock having a DD platform I can support. If Impulse doesn't change negatively, that won't be an issue. I just don't have 100% faith in this like I did before this announcement.
My other concern with this change: before this, Stardock could patch the game whenever they wanted, any time of day. Now patches will be slower because it will have to be cleared with Gamestop. If this is wrong, I'd appreciate it if Brad can reassure me on this.
If Gamestop was smart, their involvement in Impulse would be limited to moneyhatting anticipated PC titles to get them Impulse-exclusive, to force Steam users into using Impulse. Keep their name off of it entirely. That will take a lot more corporate discipline to do then what Gamestop traditionally shows.
And yeah, Rightstuf is a great company to order anime from, one of my friends who is a commercial artist loves them, and he's really cranky.
I have completely stopped doing business with Gamestop because of how opposed I am to their business practices and the way they treat not only their customers, but their employees, as I have many friends that used to work for them.
This really makes me sad, because I don't want to ever support Gamestop, but I want to support Brad.
I seem to recall Brad saying (or people saying that Brad said) that even if stardock went under we would still be able to download games we'd paid for.
I'm guessing that no longer applies?
It probably still does, I think every digital download store has a provision to this effect, so GameSpot would be stupid to get rid of it. And for Stardock games even if GameSpot/Impulse somehow went bankrupt I'm sure they would find someway for us to get them.
Well I am, but that's because the last release didn't go very well. Fallen Enchantress is an important release for Stardock's reputation as a game developer.
I'll also be worried if the next game (whatever it is) offers MP support, because they have something less then a solid track record there.
(snip)
So now for many gamers it comes down to the "lesser of two evils" between Steam and Gamestop. Yea there are other smaller players like GG but these are the big boys. At least it will come down to this for me. Certainly I will keep an eye on Impulse and will still use it for Stardock games if I have to but I'm about to welcome my Steam overlords despite a promise to myself in the past to never use Steam. But without a good alternative (less evil) I guess I'll go with the majority on this one.
Alright, I'll bite... Saying that "Steam is hated by PC gamers" is an outrageous exaggeration. Steam is actually really popular with PC gamers, aside from forums like this which for obvious reasons attract people that don't like Steam. In the wider world of PC gaming, people like Steam.
I have been looking up what other Indie Developers with games on Impulse think of the purchase. I will just put links here as I get to them (there are about 778,000 hits on Google to go through). Links sent via PM from companies you know about would be appreciated.
http://www.soldak.com/forums/showthread.php?t=3634
http://forums.blind-mind.com/index.php?topic=3235.0
Edit:
It seems the news has not really spread out of this forum and news sites yet.
I guess there isn't a service now that I can really invest my full confidence into. It used to be Impulse, but that's halved now, given my lack of experience with Gamestop and the anxiety that follows that uncertainty. GOG would have been my fallback, if it's Greek bank wasn't so artsy-fartsy with purchases coming from SE Asia.
As for the "Steam is loved/hated by more PC gamers" ish, I wouldn't be too quick about concluding the idea. My entire neighborhood here uses Steam because they aren't given much choice when it comes to buying their favored genuine software. Games they want either come as Steam-only or they're only available from Steam. You should, instead, say, "In the wider world of PC gaming, people use Steam."
I use Steam. I have tons of games on Steam. I don't necessarily have to like it. I imagine in the near future fate's going to have at my so-far-in-good-standing account by some floozy Valve would come up with out of thin air. I log on everyday half-expecting that I'd see a dialog exclaiming that my account's been frozen for God-knows-what.
As Rock, Paper and Shotgun comments said, "What a shame."
Go to any PC-centric forums and you will realize it's VERY hard to find a positive feedback on this merger, for many good reasons.
If you look at sales data you will find the existence of localized buying patterns for all types of goods and services. People in New York City have a different buying pattern than the people in Oklahoma City. If Oklahoma shop keepers base their stock on NYC buying patterns; it stands to reason that people in Oklahoma will not have access to some of the merchandise they seek. So put this in perspective of an international, publicly traded, fortune 500 corporation. Gamestop stocks their shelves based on conglomerate data. They look at total sales across the entire breadth of their international base. The local shop on the other hand, buys based on local buying patterns.
Theres more can be said of all this; but jumping ahead to the logical conclusion of a national economy dominated by publicly traded mega-chain stores.... quality and selection drops in favor of products that yield the greatest profit margin, opportunities for locally owned businesses diminish, the budgets for local civil services grow increasingly inadequate to service the people with emergency services, the rate of innovation drops as the number of small businesses decrease, and much more. We are already seeing this. There is a real world, quantifiable human suffering which results. Yet mega-chaining is on the rise. We are doing ourselves harm here. It's not their fault its ours. The power is ours the consumer. As is the responsibility for the social ills that result. If people were better aware of the consequences of their consumption, I think they'd make better use of the enormous power found in their own meager billfolds.
I'm Very interested in supporting my local economies. When I spend money at local or regional chain stores, that money finds its way to more people. When I spend money at publicly traded mega-chains, much of my money leaves my locale and finds its way into a few hands that are already quite well to do. I look around my communities and see economies in need of stimulation. Every dollar which I can spend locally makes a difference. That dollar gets to stick around for a time at least. Circulating around until eventually it heads offshore or lands in Manhattans financial district were it doesn't any of us any good and may even do us harm. But while it circulates locally, it generates tax revenue to pay for local civil services, it funds local business expansions, it supports athletic clubs and other positive activities for our youth, it help puts my neighbors kids through college, and on and on. My dollar gets better SHPD mileage (Souls Helped Per Dollar) locally than it does nationally.
So we got Gamestop; an international, publicly traded company in our communities. As Gamestop expands into a region, it pushes out locally owned competition. Gamestop is in position to sell product cheaper than mom and pop shops can. Consumers blissfully save a dollar and help Gamestop finance an expansion into somebody elses neighborhood. Rinse and repeat, Gamestop spreads across the nation and beyond our shores. One reason some people have a problem with this, is that it stifles competition, decreases innovation, limits opportunity and more. Brad Wardell speaks of this in relation to steams dominance over PC gamings ESD market. He preaches of the importance of providing competition to steam. He tells us how important Impulse is towards reversing the decline of PC gaming. How it is good for the gamers and indie developers etc etc. I agree. But then he goes and sells Impulse to Gamestop!?!
Gamestop is the brick and mortar cousin to steam. WTF!??!. It's funny that people thought this a joke. It was so out of character to Brads preaching that some of us could only relate to the news as being a prank. But the joke was on us for buying into to what Brad was selling. If Brads intent was true, then his conviction was weak. The selling of Impulse to gamestop in order to compete with steam: is equipping one demon to battle another.
I've been amateurishly working on an idea to present to Stardock which I thought might be a way for Impulse to compete with steam; while at the same time providing an opportunity for mom and pop shops to compete with Gamestop, Walmart and the like. Kill two beasts with one stone as it were. Now I am very concerned that Gamestop is going to use this to strengthen their position over competition.
The idea simply being that brick and mortar shops consign with Impulse in order to download software which is then burned to a physical media to be sold to the customer. Customer gets a hard copy of the game, as well as access to Impulse::Reactor, and maintains the ability to install via download at a future date. The mom and pop shop has a massive inventory for which to service their customers. The hold that Gamestop has over the brick and mortar shops is shattered. Opportunity abounds. Indie developers and amateur game makers have access to a world market which is not just limited to where Gamestop drops a shop. All sorts of wacky and brilliant games hit the market that would not otherwise. The manufacturers of physical media won't be impacted as severely as they otherwise will be as we transition to an ESD marketplace. The ESD transition occurs more rapidly as those gamers who distrust not having physical media as backup, can now participate in the ESD marketplace with nothing to lose. Opportunities arise for the leasing and manufacturing of the burning equipment. IT people are employed in local shops to service the network of terminals which customers use to browse the Impulse catalog. Game shops with individual personality pop up all over the place. Gone is the red and white cookie cutter decor of gamestop. Some shopkeeps host LAN parties and develop communal activities. Have you ever played DnD or Magic the Gathering in a local shop? I have. It was great fun.
If Gamestop should use Impulse to sell hard copies of downloaded games exclusive to their own stores, mom and pop shops stand no chance. Stardock has helped in their demise. My worst fear is that gamestop partners with steam. gamestop becomes steams physical storefront. steam handles the digital. gamestop the physical. All your base are belong to us/
Another indy developer, cliffski (Gratituous Space Battles/democracy series) - he's not thrilled with the news, but doesn't think it will be that bad. He was one of the first guys to support Impulse.
I don't think anyone is thrilled with the news, I just don't think Gamestop will deliberately sabotage the service, and I think Gamestop will know they're going to have to compete hard to stay viable. I can see a scenario where this works out well. If something does happen, Stardock has proven they can handle DD by themselves, so I think there's little (but not no) reason to worry.
BTW I expect this to have little effect on FE, outside of maybe a slightly slower beta process.
Wow. I've been traveling so I just saw this news and read through the thread. Frankly, I'm stunned. I have a lot of games on Impulse, and have made it almost my exclusive platform for digital distribution purchases. That decision was largely because of my trust in Stardock as a company. However, I don't trust GameStop at all, and I'm a little worried about what this will mean for my digital games library a couple years down the line.
It's ironic, really. I came to Stardock because of their game development, and I get that Brad's passions are in that area, but Elemental has made me at least somewhat skeptical about their capacity in that area. I've stuck around, however, mainly because I like Impulse so much, and because a company capable of such good work in the distribution and retail end, would be able to bring the money and the high-level management lessons over to the development side of the organization as the company continued to grow. Now, I'm not so sure.
I get that no business really cares what we lowly customers think about these things, especially when there's dough to be made. I also get why this is a good move for Stardock (or at least why Brad thinks it is) and certainly a good move for GameStop. But man, that doesn't mean I'm not surprised and saddened by this news. Needless to say, I won't be purchasing anything else on Impulse. Oh well, back to GoG, GamersGate, and direct purchases from developers (when possible) for me.
To be fair, everyone should be stunned... did anyone even remotely see this coming?
There had actually been some hints from Frogboy for a little while that something really big was going to happen that would add a lot of additional competition to the digital download market. I didn't quite take that to mean that they were selling Impulse though.
There were, but not nearly enough to help reduce the shock...
How, exactly, are the hardcore anti-steam/pro-impulse crowd taking it? I've always been as skeptical of Impulse as I am of any digital service (that is to say, only very mildly), but some people on these forums have a fanatical drive to support Impulse and demonize the competition. I'd think they might be more shell-shocked than the rest of us. The faith they had in Brad's ethics no longer plays a roll, as Brad's ethics no longer play a roll in Impulse...
Eh.
Well... those of us that don't favor impulse or steam are pretty much unmoved... at least I am. My take is just looking on the positive. SD just got themselves more than a wee bit of money that they can either use to buy Brad a few jets or reinvest in games.
I've never really understood the hardcore steam is evil crowd. They are entitled to either opinion, but I'm guessing those folks might feel a little betrayed for supporting impulse only to see it sold off.
I think that may be the core crux of the issue right there...if I bought a product or chose a service entirely on the basis of principle, I guess I'd be kind of ticked right now too...
In the grand scheme of things though steam is not the evil it's made out to be...bitching about steam being evil and a violation of gamer rights and blah blah blah is like living in the middle of Alaska because you think property tax is a moral atrocity...maybe on some higher plane of moral thinking you're right, but really? Get over it...
In my own little world Elemental does not exist, retail wasn't a big part of SD to begin with, and their next release title is going to be great no matter what...if you want to be the jerk that bursts my bubble of ignorant bliss well I suppose I can't stop you...but honestly, we can't do anything about this trade and most of the dissent here is based on high-minded philosophy and anecdotal evidence...I'm more worried about Hillary Clinton vs. Sarah Palin when the world ends in 2012 than the Evil Gamestop spewing forth from the depths of hell with the sole mission of destroying the PC market...
I really have no opinion of Gamestop (I use both steam and impulse btw), but yet this move saddens me, if only because the money I spend in impulse no longer directly benefits Stardock.
I have to ask, instead of selling, instead of concerned about manpower, why not employ people to better handle the demands of impulse?
I am not a business expert...but, I'm going to make a jump here and assume that impulse was starting to negatively effective the developing side...without fundamentally changing the company, SD simply couldn't do both at the same time and do them well...SD choose to sell instead of to change...
Well - to your first point, any SD game you purchase will still benefit SD directly, of course... they just won't get a profit on future games (unless they worked some angle so that they get X percent as part of the agreement... I doubt that). Anyway, I feel the same way. I enjoyed spending my money in the impulse store to support SD.
To your 2nd point, it might be a bit hard to argue that they haven't done EXACTLY that. Its somewhat reasonable to assume that gamestop (eg the company that spent more than a few dollars to buy impulse) will likely invest in additional staff, etc, to handle the increased scope that impulse will likely have. Anyway, even on that thought - I get your point. I don't really fault SD for the decision. I just hope that Gamestop takes care of the folks transitioning to their team in the long term.
Edit - and on the most practical of terms - this deal is not yet complete and won't happen until May. Its quite possible this won't even happen... odds are it will, but in the business world, agreements to buy are certainly not the same thing as the deal being done.
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