Is this true? http://techcrunch.com/2011/03/31/gamestop-acquires-game-streaming-startup-spawn-labs-and-distribution-platform-impulse/
What's the date tomorrow?
Apparently this "tech crunch" site is not very reliable. Or at least, not on one day out of the year.
http://forums.impulsedriven.com/407118
http://forums.impulsedriven.com/407119
Depends where you live.
Back in my day, Aprils Fools was done in April.
It's true... and note: that's from gamestop's corp website on March 31st. Tis real.
http://phx.corporate-ir.net/phoenix.zhtml?c=130125&p=irol-newsArticle&ID=1544860&highlight=
GRAPEVINE, Texas, Mar 31, 2011 (BUSINESS WIRE) --
GameStop Corp. (NYSE: GME), the world's largest multichannel video game retailer, today announced the acquisition of Spawn Labs, a streaming technology company. In addition, GameStop announced it has entered into an agreement to purchase Impulse, Inc., a subsidiary of Stardock Systems, Inc., and a leader in digital distribution. The Impulse acquisition is subject to customary closing conditions and is expected to close in May 2011.
Spawn Labs, part of the GameStop network, brings patented technology and a talented team of technologists with unique game streaming and virtualization expertise. The Spawn Labs team will work closely with GameStop's existing R&D group to develop GameStop's growing suite of digital game products and services.
Once the Spawn Labs integration and testing on a new consumer interface is complete, users will have immediate access to a wide selection of high-definition video games on demand on any Internet-enabled device.
"Our customers are gaming in many locations and on many devices, and we need to deliver the same great immersive experience that they have come to expect," said GameStop President Tony Bartel. "Spawn Labs and Impulse provide a customer-friendly and publisher-friendly way for us to accomplish this."
Impulse, Inc. provides a proven digital distribution platform that allows users to quickly and easily find their favorite games and download them to their Internet-connected devices.
J. Paul Raines, chief executive officer of GameStop, said, "With these important acquisitions, we will continue to make appropriate investments related to our multichannel strategy. GameStop is uniquely positioned to be the leader in both the physical and digital gaming space."
For users, developers and publishers, Impulse will offer three specific components:
Impulse, Inc. will remain an actively running business with full integration on GameStop.com anticipated within the next few months. To learn more about Impulse, Inc. and Spawn Labs, visit www.impulsedriven.com and www.Spawnlabs.com.
Media Conference Call Information
Tony Bartel, president, and Shawn Freeman, senior vice president and general manager of digital for GameStop, will host a media conference call at 10 a.m. Central Time (11 a.m. Eastern Time) on Monday, April 4, 2011 to discuss the acquisitions. To access the conference call in number and accompanying passcode, media outlets and working journalists should email PublicRelations@GameStop.com. The conference call will be simulcast on the Internet at http://investor.gamestop.com/ and will be archived on the website until April 29, 2011.
About GameStop Corp.
GameStop Corp. (NYSE:GME), a Fortune 500 and S&P 500 company headquartered in Grapevine, Texas, is the world's largest multichannel video game retailer. GameStop's retail network and family of brands include more than 6,670 company-operated stores in 17 countries worldwide, www.Kongregate.com, a leading browser-based game site with more than 13 million monthly unique visitors, and Game Informer(R) magazine, the leading multi-platform video game publication. The company also sells video games and related merchandise at www.GameStop.com. General information on GameStop Corp. can be obtained at the company's corporate website.
Safe Harbor
This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements may include, but are not limited to, the outlook for fiscal 2011, future financial and operating results, projected store openings, the company's plans, objectives, expectations and intentions, and other statements that are not historical facts. Such statements are based upon the current beliefs and expectations of GameStop's management and are subject to significant risks and uncertainties. Actual results may differ from those set forth in the forward-looking statements. GameStop undertakes no obligation to publicly update or revise any forward-looking statements. The following factors, among others, could cause actual results to differ from those set forth in the forward-looking statements: the inability to obtain sufficient quantities of product to meet consumer demand, including console hardware and accessories; the timing of release of video game titles for next generation consoles; the risks associated with expanded international operations and the integration of acquisitions; the impact of increased competition and changing technology in the video game industry, including browser and mobile games and alternative methods of distribution; and economic, regulatory and other events, including litigation, that could reduce or impact consumer demand or affect the company's business. Additional factors that could cause GameStop's results to differ materially from those described in the forward-looking statements can be found in GameStop's Annual Report on Form 10-K for the fiscal year ended January 29, 2011 filed with the SEC and available at the SEC's Internet site at http://www.sec.gov or http://investor.gamestop.com.
Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=6667210&lang=en
SOURCE: GameStop Corp.
Chris OliveraVice PresidentCorporate Communications and Public AffairsGameStop Corp.(817) 722-7253orMatt HodgesDivisional Vice PresidentInvestor RelationsGameStop Corp.(817) 424-2126
This is true. See here: http://forums.impulsedriven.com/407119
Well, this will certainly change things. I mean if they really do just expand the selection of titles available it will be for the best, but why do I have the suspicion that they will want to make things more like Steam.
Could be a game changer if Gamestop starts saying "we won't sell games that aren't on Impulse".
That's what I was thinking might be a good thing, if the relatively DRM free approach of Stardock is kept (which as a retail outlet and not a developer, is something they might agree with). Impulse's catalog seems sure to increase regardless, and I'm sure Valve is going to be a whole lot more worried about it now.
If the plans for Reactor are unchanged, and Gamestop pilots Impulse as ethically as Stardock has done, then I suppose this probably will be good for consumers.
I don't really see how it's good for Stardock, though. I hope Brad got a lot of money for it.
Seems fitting for Gamestop to buy Impulse, since most titles on Impulse are North America region restricted, and Gamestop doesn't sell outside the USA.
This fucking sucks.
Smart move by Gamestop, but I get the feeling that Stardock just cut off its best performing revenue stream. Can't say I'm happy about Gamestop being the purchaser. In theory, this will let the Stardockians focus on developing their PC games and apps..we'll have to see how it plays out.
I'm quite impressed because Frogboy always wanted Impulse to provide competition for Steam, and that is the main beneficial thing I see coming out of this.
From gamestop.com:
Oh, look there. Regionally restrcited to the North America, Western Europe and Australia and New Zealand. They're not an international retailer.
This is definitely very very good news for PC gamers. I don't know what some folks are thinking but I can't think of a piece of better news for PC gamers than for the world's largest gaming retailer to heavily invest in digitally distributing PC games worldwide.
I thought Impulse was paying the EWOM and FE staff... does this mean they're toast? did you make enough money to retire and spend the rest of your life making computer games ... oh wait, that's what you do already?!?!
No no no No! At least steam is a privatly held company. I won't use steam and passed on Civ5 over issues of privacy, security, reliabilty, and license ownership. If I don't trust steam how can I trust a corporate entity!? Particularly one who just last month got slapped with a class action lawsuit for their handling of customer credit card info!?! And one who last year faced a suit for deceptive DLC advertising!?! A company who's been sued by its own employees at least twice for unpaid overtime! etc.
Bah! I hope this isn't so. If it is, then I may close my Impulse account. I'll lose Elemental and Fallen Enchantress, but count myslef lucky that I learned of this before making my planned purchase of GalCiv2 and Sins. And what about Object Desktop? Will the only way to get it be through Gamestop?
Man I hope this is just an April Fools joke. It's gotta be. All this Stardockian talk about the benefits of being a privatly held company and owning their own online distribution. Don't tell me all that talk was just marketing cheese. It meant something more than just selling me on a game... right?
I have a bad feeling about this...
No, that's Stardock Games, which is part of Stardock. Impulse is the distribution platform.
Also, regional restrictions aren't involved in that, that's where they operate. There's nothing (so far as I know) that prevents you from buying a game in a Gamestop store in Norway and then playing it in South Africa. And if there were any such restriction, that would not be because of Gamestop.
From what they've said in the past, I suspect that licensing their desktop tools to OEMs is the real core revenue stream. Impulse was a profit maker, but if you can get a substantial cash payout and focus the business on its core things, that can turn out well. Fundamentally Impulse isn't core to what Stardock does.
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