i actually did combine mods, well more like added Imperium and Chaos forces from BFG mod to Requiem (D) mod for more awesomeness. Took quite few hours to balance totaly different mechanics, but i think i got it right of course it's nowere near right in terms of actual ship sizes and their power (seeing as Imp SD is a capital ship and Sword or Firestorm frigates are basic frigs, despite being same size and similar in firepower according to fluff), but trying to do that would cause auto win for 40k ships if their frigs were as strong as cap ships of other races, and cruisers had power of space stations
@anteachtaire- So what files do i merge?
For the record, your 40K statements are actually incorrect.
An ISD has power on par with Dauntless and Endeavor class light cruisers, which range around 1.8 kilometers in length. Frigates tend to be 1 kilometer, with destroyers coming in at 800 meters.
A typical IoM "line cruiser" comes in at 3 kilometers, with a battleship at 5, and battlecruisers, heavy cruisers, and grand cruisers between 3 and 5 kilometers.
That's not to say that there aren't frigates 2 kilometers long or battleships 15 kilometers long, but those tend towards what is called an "outlier". In general, IoM ships tend towards 800 meters for a destroyer, to five kilometers for a battleship.
Firepower wise, SW and 40K are pretty evenly matched, though SW has an FTL maneuver advantage and an industrial advantage, 40K has a much higher militarization, quite likely to be higher population, and has superior STL maneuvering. Range is roughly equal, though 40K vessels tend to fight at much longer ranges than is usual in SW, though this is due to weapons doctrines and other variables.
hehehe.
It's not like I'm trying to derail the thread.
I should have noted in my previous post:
1. You cannot release this combined mod, on account of GW's strict legal policy.
2. Just how did you implement Chaos, seeing as how only the three escorts are only fully textured, and none of the ships have proper textures? (indeed, a fair portion of the Chaos capitals don't even have proper models)
I have good knowledge on SWvsST, insano-level good knowledge on SWvs40K, and okay knowledge on SWvsSG.
I know nothing of Marvel comics, TBH. But that's mostly because I'm not a conventional-comic-book person. I like a couple of webcomics, yeah, and I'd read SW or 40K comics, sure.
But not Marvel. Doesn't really appeal to me.
It depends on what you want to do. But you'd have to mod the entity files to include the races ergo, would have to remove the "base" factions due to hard coding limits. So far as I understand. I'm surprised that no-one else is helping you. you'd also need to include all the new meshes, abilities, ability entries, etc. etc.
Whiskey144 i know i cant release it, i did it for my own amusement and to see if i could do it with my noobish skills:)
For chaos forces there are also few cruisers done, so i just used those cruiser meshes to stand for most of them and for repulsive grand cruiser, it doesnt look super good, but it works and is fun to play.
As for your statements on size of w40k vessels, im sorry but i just cannot agree with you there, those mentione above, were fan made assumptions, taken from various novels, and generaly there was as many opinions on w40k vessel size as there were people intrested in this topic, and i use past term on purpose.
Since last year we have FFG/GW rpg "Rogue Trader" which is heavily based on BFG in terms of mechanics, and in those books you can find precise mesourments of most ship classes from IoM, Chaos, Eldar, Orks and some other smaller ones. Seeing as rpg content is created with heavy cooperation from GW, and only things they approve of are inserted in books we now have official sizes for ships and rough estimation on their firepower ( in BF Koronus, there is mention of how to use lances and batteries for orbital bombardment, structure and workings of battlefleets and all the info you ever wanted on w40k ships, i simply love this book hehe)
According to those books Cobra is 1,1km, frigates are about 1,4-6km, light cruisers 3-4km, cruisers 5-5,5km, grand cruisers 7-9km.
1. My statement was of a "typical" vessel; i.e. 30-40% of every vessel of a particular class matches that rough operational configuration (dimensions, tonnage, reactor output, drive power).
2. The masses give for most vessels in Rogue Trader are probably lower than what they should be by an order-of-magnitude, probably more. I.E., it's not "100 kilotonnes" for cruiser, it's "70 megatonnes".
3. Rogue Trader gives ridiculously low acceleration figures for IoM ships. It's confirmed through analysis of the novels (fluff>game mechanics) that IoM ships can and do regularly operate at several hundred to several thousand gees of acceleration.
4. Game mechanics are highly suspect for deriving usable calc's from. There are some things which can be drawn (ex: Endeavor light cruiser has 30cm batteries on TT, Overlord has 60cm batteries; both have same battery strength, ergo it's likely the Overlord has twice the range of the Endeavor), but generally using game mechanics is a case of comparison.
5. Actually you can agree with me on 40K vessel size, as the Imperium is large enough and decentralized enough that there are 4.5-5.5 km long cruisers, and 3 km long cruisers. It just so happens that my opinion is that the majority of all Imperial (40K) cruisers are in the 3-kilometer region, as that's the length given in the actual BFG novels!
6. It's already known that weapons batteries and lance batteries are usable for bombardment. It's also known that torpedo tubes can be loaded with specialist rounds designed specifically for bombardment (Barrage Bombs, which aren't in Rogue Trader).
7. Just because GW heavily cooperates, doesn't automatically make the game "canon" material for vs debating. Is it produced by GW? Nope. Is it produced by an official affiliate of GW (like the Black Library)? Nope. Hence, it's "canonicity", if you will, is rather suspect.
Regardless of all that, I'll probably end up getting a hold of a copy, as I'd really like to know the relative measurements of other races warships.
Also, in regards to your BFG/Requiem crossover mod, I'll note that I did know that some Chaos cruisers were done, the main problem being that none of them had proper textures.
As an aside, regarding 40KvsSW, in SW, an ISD is confirmed as being capable of (in no more than a day) completely obliterate all life on a planet, leaving it a molten wreck. Granted, it's probably focusing it's full reactor output to it's guns, but that gives it firepower that, when using conservative calcs for 40K, means that the ISD outguns an IoM cruiser. And that's line cruisers, like a Lunar-class.
Of course, that's part of why I prefer the smaller vessel sizes for 40K. It makes it easier to do comparisons based on tonnage/size, rather than role. Because size-wise, with the RT lengths, an ISD is no bigger than a frigate, yet fulfills the role of a light cruiser.
if your going to start this sillyness up again, could you at least do it in offtopic?
The post was here, so I replied to it here. For all intents and purposes, I'm pretty much done with what I said. I'm hoping that he'll leave a reply, and then I might reply again, and we'll be done with the topic.
But if not, then I'm unsure of what the outcome is.
ad1. agreed.
ad2. Sword frigate in RT has mass of 6 Mt approx, Lunar 28 Mt
ad3. actually its not low, sword frigate: 4,5 gravities max sustainable acc, means that it can in 60 seconds from dead stop
achieve speed of 2.64km/s, after 3 minutes it will be speed necessary to leave earths gravity, and after hour of acceleration vessels speed will be 159km/s. Key word here is sustainable meaning it can be maintained untill there is fuel or engines. its not short burn during fight, its max over long periods of time.
ad4. agreed
ad5. ship sizes varied greatly in each and every w40k novel, because GW up untill now refused to give official information and stated that every author is entiteled to his own view. Now at last we have official (for me) or at least worthy of noting for you sourse with GW stamp on it.
ad6. torpedoes are covered in BF Koronus, not barrage bombs, but using such things is not cost effective for rogue traders - price tag
ad7. if a product has Wh40k and Games Workshop logo on it, argueing about it being canon or not is purely academic, you can agree or disagree with it, point is GW approved material in those books. And if old data and new data contradicts itself then we take into account new data (we all know this race of abhumans that mystiriously dissapared and is said to never have existed)
if you're a fan of this settin (which i guess you are) you should definitly get yourself those books, i bought them to read them first, play maybe later.
As for the ISD firepower i understand you are talking about BDZ and you are advocating point of view peresented by stardestroyer.net page, i wont argue here since its counterproductive, more people argue about how this really looks like, then agree on it as sourses are not precise and fluff doesnt support it very well -
http://starwars.wikia.com/wiki/Talk:Base_Delta_Zero
As i see it vs debates will never end and there will never be a clear winner for all discussing parties, that why its entertaining to read all SWvST, SWv40k,SG etc etc, its basicly as saying my fictional universe is better then yours, i love SW but i love 40k more so for me 40k will win.
We can continue this debate but if we decide to do it lets keep it to PMs as to not derail this thread even more then it is now.
(behold my longest forum post ever)
Then I'll respond to this with a PM.
I thought that they had somewhere between 1000-3000. My bad.
SW ships can just hyperspace in to close the range. The warp is too imprecise for maneuvers like that.
This was... umm.... I was confused. Sorry.
Maybe, but if the Empire has an effect on the warp, they have far bigger problems.
"Colonies" in the Empire probably count for far more than a "colony" in the IoM. Most of the IoM navy is centuries old or more, while the Empire large portions of the Republic Navy in a few years. The IoM definitely has economic problems.
Compared to years to months of the IoM.
It's slow as molasses anyway, so no harm done.
A world sized planet requires a world sized response. Which the Empire can provide, if we are going all-out.
And Astartes are leagues above what the Empire can field.
On the ground, perhaps, but they are venerable in space.
That's why I said it would be interesting.
Okay, while I've been getting better about not derailing this thread, you've brought up a dead&done topic. And quite frankly, some of the sheer levels of stupid in your post are insulting. Like this comment.
1. Microjumping is a very difficult thing for SW ships. Yes, they can do it. No, it won't make a difference, as 40K ships tend to continue maneuvering in combat. And at much higher accelerative figures than Wars ships.
Further, getting up-close-and-personal with a 40K ship is a really bad idea. It's begging to get slagged.
2. You do realize that a talented Navigator could do such things? And that there are Inquisitorial vessels that are designed to come out of the Warp in planetary orbit, and unleash Exterminatus? You're severely underrating the Warp, and taking a position of "SW hyperdrives r awesum, all others looz", which is rather like the typical Trektard approach of <technobabble> beats whatever.
3. Keep in mind that 40K ships tend not to use EWAR all that much in a dedicated fashion. It does happen to a degree, mostly as a side-effect of void shields or the operating mechanism of holofields or shadowfields, but SW-style jammers will be lacking on 40K ships. So it's likely that neither side has a range advantage, per se.
And the Empire has shown no knowledge of or ability to manipulate the Warp. Your point is fallacious, to the point of stupidity. You're assuming the Empire can fiddle around with, to no detriment to themselves, a huge source of potential corruption and taint that they have not even discovered. The Force != the Warp.
Even if the Empire could have an effect on Warp-based technology, it would likely be of significant detriment to themselves as Chaos (an entirely Warp-based power) is basically the Dark Side turned up to 11,000,000. They've got no protection. No defense. The most likely occurence is a huge influx of servants to the Ruinous Powers.
Once again, several fallacies.
1. Prove that a GE colony is larger/more capable than an IoM colony.
2. Prove the IoM has significant economic problems compared to the GE.
Further, the IoM navy is centuries old because the general consensus of the scientific body of the Imperium is that they've already discovered everything. Said institution (the Adeptus Mechanicus) may be lampooned as a bunch of religious nutjobs who have no grasp of actual science, but the conditions they work with (certain construction geometries can cause Warp possession of inanimate objects) really indicate that the AdMech are geniuses.
Also, IoM warships are centuries or millenia old because they are built to last. A GE star destroyer isn't built to last; it's designed to be refitted every decade or so, at a guess. An IoM warship will last, because it's unlikely it will be totally destroyed.
So the IoM have ships centuries old (which generally have superior construction and more reliable equipment, BTW. Dark Age relics FTW), but they need said ships.
Further, your point becomes nonsensical, as you say "the Empire large portions of the Republic Navy in a few years". I'm guessing what you meant to type was "the Empire replaced large portions of the Republic Navy in a few years", but consider the position of the GE versus that of the Republic; the Republic was trying to fend off a separatist power that had effectively become an external threat, whilst the Empire had to suppress internal rebellion and discontent.
Incidentally, said discontent is remarkably lacking in the IoM. Sure, the average citizen is a fairly downtrodden fellow, but he has no freaking clue just how bad it really is. And it is much, much better that way.
As an aside, it's likely that a IoM Sector Battlefleet (50-75 warships, patrols 200 light year cube of space (400,000 cubic lightyears)) is larger than a fleet dedicated to the control of a volume of territory of equivalent size.
You do realize, of course, that Warp travel is slow and unpredictable by virtue of the fact that it is populated by fucking demons?! Really now, I'm sure that SW ships will be able to manage there less-than-a-week trans-galactic travel times when there are a bunch of fucking demons trying to eat their souls while they fly through hyperspace /sarcasm.
In case you haven't noticed, 40K isn't a nice place. When using FTL carries a not-insignificant chance that you could be lost for centuries or even have your soul ripped out of your body, then ripped apart and/or devoured (or some combination thereof), then there's a pretty sensible chance that it's going to take some time.
The fact that hyperdrive is faster only confers a strategic advantage. It's a pretty significant advantage, yes. But not insurmountable. Neither side can intercept, or detect, the other until it's too late. There's also the slight issue that a warp-motor equipped vessel can simply sit in the Warp for as long as it pleases, then drop out and let the roaring of their guns be as the crying out of a billion voices (I've always wanted to use that line in some way/shape/form). By by star destroyer.....
Refer to the above for refutation of the fact that hyperdrive confers such a huge advantage as to render Warp motors useless and irrelevant.
Also, it may be "slow as molasses", but it's also something the Empire cannot stop and cannot detect. There's a total surprise factor for each, but ironically there lies an advantage with the Imperium as they have an adversary with a superluminal drive system comparable to (actually superior if I'm honest) to the Empire. Which would be the Necrons.
But similarities end there so a comparison is an exercise in futility.
1. First and foremost, depending on the era in question, the Empire might not actually have the Death Star. If this is the Imperial Remnant, then the best they get is maybe an Eclipse-class SSD or two. I'm not aware of if they acquired the Galaxy Gun, but it's hard to use a superweapon like that against a planet that can get up and leave.
As an aside, don't bother pulling Suncrusher wank out. We've no idea just how the Suncrusher's weapon works, or what effect it would have on a shielded target. There was also only one made that got blown up.
2. Aside from that, prove the Empire would immediately realize that the World Engine requires the attentions of the Death Star.
3. You discount the fact that Necrons have superior teleportation technology to the IoM, and actually 99% of 40K in general. And that a fucking flying Tomb World has probably got on the order of billions of fucking undead zombie robots that require anti-tank weapons to put down reliably. Simply put, DS1 or DS2 is fucked by the world engine. No teleportation defenses, no reason to expect any enemy would even try to board, let alone have the capability to do so.
Yes indeed, they are venerable in space. Or perhaps you meant "vulnerable", not "venerable"? In that case, I'm sorry to disappoint you, but Space Marine vessels tend to be of higher quality than comparable IoM Navy vessels. There's a difference of roles, but an Astartes Strike Cruiser, which is more heavily armed and armored, and is much faster in the Warp, than the Dauntless-class light cruiser (the closest IoM Navy vessel), is ironically of slightly lesser size and tonnage.
An Astartes fleet is smaller than that of the IoM by many orders of magnitude, but they're the best of the best. And that best of the best just happens to be better than what the Empire can provide.
It really wouldn't. It'd be more of a one-sided harvest of the hated living, who revel in their despicable state of living-ness. Bunch of stupid meatbags /end grimdark humor.
In all likelyhood, it would be a one-sided slaughter. Necron warships, well, we actually have no idea just what the Necron military navy looks like. We know what their harvest ships look like, and that those can only be beaten by the IoM with 3-to-1 superiority of numbers or more, and considering IoM and GE have roughly equivalent firepower, the GE would be in a similar position.
It'd be easier on the GE, certainly, by virture of the fact that they have crazy-good mass production (though I'll note that a Lunar-class cruiser, standard warship of the IoM navy, could be built around on (above, actually) a world of savages in the course of eleven years). Also easier by virture of the GE having better (compared to the IoM) superluminal travel options, that almost rival the Necrons in capability.
If you want to respond to any of the above, USE THE PM FUNCTION.
TO THE OP:
I deeply apologize for this dreadfully long post. I've given the demand to respond via PM, so hopefully this won't clutter up the thread anymore.
Right, ive just spent the last week looking through the guides, old posts etc.
Im using the Races Mod(E) as the base and have managed to get the Galaxy Class Capital ship from Soa2, in game, minus the ships textures.
Ive replaced the capitalship_Race 1 colony.mesh with the Galaxy.mesh from Soa2.
How do i make the game read the cl.dds, da.dds and the nm,dds texture files for the galaxy?
My idea is to first replace Race 1 with the Feds and Race 2 with the Empire, one ship at a time, to better understand the process.
I also managed to get an Imperial Star destroyer from SOGE into Soa2 in the place of the Dominion Enslaver, minus the Enslavers textures.
Can anybody tell me why the textures arent showing?
It's likely because you've neglected to place the textures linked to said models in the Textures folder for the mod(s) you're building/fiddling with.
And that's it. The game will read the texture files just fine; it just needs to actually have them there to read.
I put the textures linked to the ISD in the Textures folder in Soa2 and replaced the Enslavers files with the ISD's, which was three in total. I replaced the Enslavers Mesh with the Galaxy mesh.
Only the Mesh loaded.
In the Races Mod- there are no textures relating to the Race 1 ships in the folder that i can replace.
Is there another file i have missed to make the textures load with the Mesh?
if you had renamed the textures, that would be the point of failure, as the meshes refer BY NAME to the textures, so just putting the textures in the texture folder should be all that is needed other than entity/manifest editing.
harpo
Possibly irrelevant after so long...but for the most part the Empire couldn't touch even a shuttlecraft of any race in Trek. The Empire uses lasers, and in Trek the navigational deflectors alone can stop lasers cold. That said, their overall destructive potential is about the same...it's just that lasers are no good against Trek defenses. Fortunately, the Empire has plenty of non-laser-based weaponry (or at least they did back in the Old Republic), and that puts them about even that way. At that point, the Empire's ships would have big hull hit points and rotten shield mitigation...while Trek would have rotten hull points and awesome shield mitigation.
Ton for ton, I'm putting my money on Trek, though I don't quite think it'd be a sure victory. Keep in mind, properly applied, the capabilities of the Enterprise D would be enough to destroy a planet ... so in the Trek universe, the Death Star would be only marginally impressive, and mostly only for its sheer size. The primary advantages of the Empire are numbers and FTL speed. The imperial fleet is absolutely massive and they can cross a galaxy inside of a week. The primary advantages of Trek are their superior defenses and firepower. Trek shields shrug off the majority of the Empire's attacks, and their weapons can dish out somewhat more damage.
The Empire could probably carve out a sizable territory for themselves, and attack anywhere in the galaxy at anytime to harass the other nations, but there are too many factions who could stop them cold single-handedly. The Dominion, The Borg, The Federation. That's all to say nothing of the other major powers and the possibility of them allying together. No, in terms of tech and numbers, the Empire is about on par with any other faction in Trek, and would have no more or less success than those factions have had. Now, when their techs start mixing on both sides, THAT would get interesting.
I can't even begin to describe the level of stupid in this post. I'm sorry Theophantus, and anyone geniunely interested in a SWvsST mod, but I just cannot let this level of stupid run rampant.
1. Star Wars lasers are not real-life lasers. They do not conform to the behaviours of real lasers in any way, shape, or form. SW "lasers" are widely considered to be some kind of energy bolt weapon, firing some sort of contained plasma, that does damage via thermal and perhaps mechanical effects.
2. The idea that Star Trek navigational deflectors can stop a laser weapon of any power level is ludicrous. Especially considering that light has momentum, and Trek ships are continually shown to have problems with kinetic impactors (which also have momentum).
For example, the Jem'Hadar attack ship that took out the USS Odyssey had around 5x10^12 joules of kinetic energy, and 1x10^10 kgxm/s of momentum. A laser weapon capable of delivering energy to a target equal to a 700 megaton bomb would utterly destroy a Trek ship, by virture of the fact that the momentum of the laser beam is identical to the momentum of said Jem'Hadar warship.
There's actually a special name for this excessively stupid idea: the No Limits Fallacy. You're effectively using an ultra-literal interpretation of dialogue, ignoring the fact that the main characters could quite possibly be idiots in-universe, and using it as evidence.
Which will get you laughed at a lot by experienced versus debators, who have actual sense and logic.
3. You will, of course, provide proof that the USS Enterprise, of any version (nil, A, B, C, D, E, whatever) has the capability to reduce an Earth-like/-sized planetary object to an expanding debris field that would be marginally congruent with an asteroid field.
4. The Empire's warships represent a technological edge unable to be matched by any Trek power. Case in point: the Imperial-class Star Destroyer. 1600 meters in length, roughly wedge or dagger shaped. Of its rough external volume, very little is empty space.
A ship of comparable size would be the Romulan D'deridex-class warbird. At 1349 meters in length, it's a bit shorter, but at least 50% of its rough external volume is empty space. The Empire has far superior materials technology, has shielding that is completely invulnerable to Trek-weapons (for various reasons explained below), and employ brute-force sublight drive systems, which results in these ships having far greater power-generation capabilities.
5. You will, of course, provide verifiable, incontrovertible information and evidence that Star Trek warships, or starships of any kind, have brute-force weaponry capable of unleashing 200 gigatons or more per shot.
Since you will not be able to provide such evidence, and Star Wars warships are canonically capable of slinging around high triple-digit gigaton minimum weapons yields, it is safe to say that Trek ships will not be able to even scratch a Star Destroyer's shielding.
6. Due to the fact that the Empire's shielding technology makes no usage of any of that ridiculous frequency-modulation crap, this further reinforces the relative invulnerability of SW ships to ST weaponry. It also assures protection against Transporter attack, which is further insured by high-density armor, preventing transport of boarding teams or destructive ordnance to locations within the ship.
7. I'm sorry, but you're an idiot if you think the Dominion or the Borg could put the Empire into a stalemate. The Empire controls millions of star systems. That's at least one order of magnitude more than the Borg, who are considered very prolific. It's also more than the Dominion, who are reputed to control thousands of planets. It's a safe bet that the Empire controls at least one planet (probably 2 or 3) for every star system the own.
Which works out to several million planets. As in, for every 1 million star systems, there's an (guesstimated average) of 5 million planets.
8. Of course, considering the fact that the Federation doesn't even know what half of their own territory looks like, it's only natural that the Empire would be able to carve out a territory with little to no opposition.
Of course, that's only because said territory is unpopulated, but don't feel bad. They'd be able to carve out territory from the holdings of any power because Trek ships simply constitute so little threat.
1. I have the star trek Galaxy class star ship in game and would like to know which files do I need to merge for it to fire lasers beams?
2.which file is it that shows the main ship picture when you click on it, in the big picture in the HUD.
3.Balance wise, a rough idea of cost, shield and hull for the super star destroyer, I've got, considering the most powerful ship on the star trek side is the Sovereign class and what stats for it. Theo
For the first two, I'd have to go into the entities and whatnot for the Galaxy-class, and for that matter any ship not of the original game.
For #3, the SSD isn't really a good idea to put in for a SWvsST mod. It's mostly due to the enormously huge and destructive nature of the design; the Executor-class SSD was designed to be an immense command ship. Unlike the Eclipse- and Sovereign-class SSDs, which were intended as Sith temple/superlaser platform and superlaser platform/fleet combatant, respectively, the Executor is designed to pretty much be a sector's administrative and military command center.
It doesn't really fit in Sins. On top of the fact that the SSD is an enormous model, even in SoaGE. My advice, skip the SSD. Keep the ISDs, VSDs, and maybe toss in a couple of Venator-class SDs, as it's known that there were a couple of those still kicking around in the Imperial Navy during the Empire-era.
If you are going to put it in, then the Executor shouldn't be "the most powerful capital ship available to the Empire" so much as "game-ending superweapon". For the purposes of mod balance (and even crossover-wise), I could see a Sovereign-class being the equal of an Imperial-I, due primarily to factors not relating to direct firepower (maneuverability mainly). So if you do put in the Executor, then the ship itself should probably cost as much as a vanilla superweapon (plus the superweapon's actual tech unlock cost), and be a final-tier ship. It's big, beefy, and utterly lethal.
Quite frankly though, the Executor simply doesn't fit into a mod involving SWvsST; the model is simply too big, it's a much too powerful ship, and the premise of its design doesn't fit into the scale of Sins.
There's also the slight fact that the Executor would naturally turn any ST fleet into rapidly expanding debris clouds, by virtue of being the equal of some several hundred ISD-IIs in terms of power generation (and thereby weapons, shielding, and hull integrity). Add to that the psychological effect of fighting something that's more than ten miles in length, and bigger than any ST ship ever seen, and it's a lost cause.
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