actually soa2 is in txt, at least the latest ones for entrenchment and diplo
There is no such thing as an "artificial hyperspace lane". Hyperspace "lanes" are well-known and well-plotted routes that have near-constant updates to navigational data, thus making said route very safe.
Also, where does it say that the Rebel fleet in ROTJ is 33,000 lightyears away, and is stationed at Sullust? Because the novelization says hundreds of lightyears. Not "thousands" or "tens of thousands" of lightyears.
My mistake then. I was unaware of this.
The Essential Chonology and the Ess. Atlas. And yes it was a artificial one. S-Thread Boosters were used to create stabaized routes through area where none could exist. Another one is the Byss Run. I used the atlas to calulate the distance. Endor to Sullust = 5.5 map squares. SW Galaxy = 20 Map squares wide. SW Galaxy Width = 120,000 Lys. 120,000/20 = 6000 6000*5.5 = 33000. All reference books state the Fleet left from Sullust.
1. Was this map projected as a flat image; that is, was the view of the galaxy that the map presented in orientation as if the viewer is looking "down" on the galaxy?
2. If not, then your calculations are flawed. If the galaxy is represented at an angle, then there can be no meaningful values derived, as all values will be flawed.
Further, S-Thread Boosters were used to create a safe route where there wasn't one before. Read up on it properly next time. Further, the route is only "artificial", insofar as the S-Thread Boosters were used to clear realspace debris from the desired route, allowing for rapid hyperspace course plotting and navigation.
Also, unless you have access to said Essential Atlas and Essential Chronology, then do not source them. If you can't access them or don't have them, don't quote them, because then when someone who does have them comes around, you look like a liar if you're wrong.
Errr I do have them. lol And yes it is flat but then that's the MINIMUM distance. Though it may be shorter because galaxies don't 'end'. But the grid was loaded on the map with a center on Coruscant as the SW mappings do. S-Thread Boosters don't clear debris. They warp hyperspace. Thus smoothing it out. The Koros Trunk Line was blazed using S-Threads to straighten and make it safer after the basic path was known. The Sactuary Pipeline does not exist after the destruction on the Death Star (for all intents and purposes). The boosters floated out of alignment and broke down over time.Do not presume I don't know what I'm talking about.
This link does not say either way how said devices work. Either provide proof that they warp hyperspace, which is pretty nonsensical considering what is known about hyperspace, or retract the claim.
Further, this link says that hyperlanes are simply routes that are free of navigational hazards. Not any special artificial construct. Additionally, this link says that the Sanctuary Pipeline was created by expanding and lengthening the Silvestri Trace by moving realspace debris along its length.
Ironically, the source cited for that is the same Essential Atlas that you cited. Evidently, you don't know what you're talking about.
Seriously dude? I don't want to respond to that if you are going to act that way. I was hoping to support your arguments but never mind.
I'm simply pointing out that hyperspace lanes are not, at the very least, wholly artificial constructs, and involve realspace interaction, not "warping" hyperspace. Since you do not know a source which you cited and evidently own, you then do not know what you're talking about.
There's also the fact that I don't need you to support my position. It's a very easy position to support.
Of course not and I never said they were. But boosters smooth out hyperspace allowing for faster and safer travel.
Essential Atlas:p192, column 2, para 2: "It's notable as the penultimate stop on the Sanctuary Pipleline, a fragile hyperspace route built at immense cost by the Empire to connect the Death Star cintruction site with the Rimma Trade Route and the Corellian Trade Spine. Theft of S-thread boosters and natural decay doomed the Pipleline soon after the Battle of Endor."The Pipeline extension was built. And used S-thread boosters.
p10, column 2, phara 2: "...Byss Run, kept open by hunderds of non-mass S-thread boosters planeted in hyperspace..."
This points to boosters keeping hyperspace open. Thus hyperspace manipulation.
p122, column 2, phara 5: "...besides their strategic value, military routes are often established by seeding realspace with S-thread boosters..."
This point to hyperlane creation where there was not a stable one before.
p126, column 1, phara 2: "Over the millenia Coruscant established the modern Koros Trunk Line, an S-thread-boosted hyperspace corridor..."
Even as far back as pre--5,000 BBY S-threads were used.
Of course you don't 'need' me. But I thought I might chip in. Attacks are not necessary, and I thought general forum conduct was applied here. It is possible to ask nicely for fact sources. Don't rush to shut some one down on the appearance of them not knowing. Yes it is a sensitive topic but people don't know each other on here.
1. I've never disputed the use of S-threads/S-thread boosters. I disputed the mechanism through which they operated.
2. You're using a very literal interpretation to support your position. I could use a looser interpretation as support for my position. For example, the Byss Run being kept open through the use of S-thread boosters could be what you claim. But it's equally likely that it's "kept open" by virtue of the S-thread boosters keeping realspace debris from interfering with the hyperspace route.
3. "P122, Column 2, Paragraph 5" The quote you provide does not indicate hyperlane creation where there was not a stable route. It simply indicates hyperlane creation of strategic paths.
As an aside, please work on your spelling.
Or they had a backup slower hyperdrive?
Bum bum bum...
Also to anyone saying SW doesn't have replicators, one name: World Devastator.
Anyway, a much more interesting scenario is 40k vs Starwars. Unlike ST, 40k actually has similar firepower and durability.
Though a SW ships can still slug it out with a 40k ship 10x it's size and win. 40k ships have a more durability and much lower ranges f I remember correctly.
But then again, SW gets the mother of all smackdowns in ground combat if they can't spam Darktroopers or get orbital support. Titans have a similar mass to AT-AT's, so who do you think will win that one?
Plus, the Empire better figure out Chaos real fast, or they're going down the gutter.
This thread hijack amuses me [e digicons](\(\[/e]
Not to digress, how long did it take the Falcon to get to Bespin? If you go back and look at the movie, I'm gonna guess some months went by while Luke was training with Yoda till he left to attempt to rescue the gang and faced Vader...
Actually the World Devastators aren't the only replicator-like device available to the Empire. They also have duplicators.
Oh, Titans definitely kill AT-ATs. One thing is, that 40K ships have higher acceleration (the Phalanx, a moon-sized fortress-monastery of the Imperial Fists Legion, handled an acceleration as high as 1700g*; ref Flight of the Eisenstein), and regularly fight at thousands-to-millions of kilometers of range.
Range parity, if you ask me. Also keep in mind, that 40K sensors quite possibly superior to SW sensors, due to heavy usage of psychic-enhanced detection (ref. First and Only).
There's also the slight issue that 40K forces have a much higher level of militarization, and also a much higher level of logistics independence. They still need supplies, but there's quite a few weapons or vehicles that can operate fairly independently. For example, lasgun powerpacks (lasguns=blasters in firepower, BTW) can be recharged by leaving them in the sun or throwing them into a fire (the latter reduces pack life, however). The Leman Russ battle tank of the Guard can be fueled with just about anything combustible, and repaired by a knowledgeable blacksmith**!
Sadly, for me at least, SW does trump 40K. Of course, unlike most scenarios, 40K makes SW bleed for every cubic centimeter of territory they gain. But then again, that's ignoring the full power of the Necrons*** and the fact that most forces in 40K generally specialize in making the enemy bleed as much as possible for territorial gain.
*The figure is dependent on assumptions; the Phalanx exited the Warp at the orbital region of Eris, so at Eris's nearest approach to the Sun, and assuming exit at 0.75c (the quoted maximum velocity in said novel), then 300g of acceleration is required. However, if Eris is at max distance, and Phalanx was at 0.75c at the midpoint of the flight, then 1700g are required.
**This is, of course, ignoring the much more complex devices, such as the majority of the weapons systems.
***All evidence indicates that 90+% of Necron equipment thus far known is the equivalent of farming implements. Also keep in mind that a Necron battleship-analogue can take on 2-3 Imperial battleships and win. Also note that Necrons have instantaneousness FTL, that doesn't rely on the Warp.
One of the few opponents the Empire looses its strategic advantage of hyperdrive to.
As does SW, they are almost identical in speed, but the empire has a range advantage due fighting at the same ranges, but having guided missiles.
Also keep in mind, that 40K sensors quite possibly superior to SW sensors, due to heavy usage of psychic-enhanced detection (ref. First and Only).
But on the other hand, they are psychic enhanced. Not the most reliable.
Yeah, but the Empire is much bigger, and reliability and resupply aren't the biggest issues when it only takes a few hours to get more equipment.
Yeah, Necrons are ridiculous. But if you are going there, what ever happened to the races that built Centerpoint Station and the Maw?
As for a difficult conquest, It depends on how much the Empire wants intact. They could just BDZ everything they come across from orbit, then run away with their crazy fast hyperdrives.
There's several problems with this statement.
1. The acceleration figure I gave was derived for a vessel the size of a small moon. Further, calcs derived from the 40K novel Sabbat Martyr gives an Imperial capital ship an acceleration on the order of 8000-9000g. An ISD-II can manage 2300g.
2. Does the Empire really have a range advantage? Because 40K ships fight at 100s of thousands to millions of kilometers of range, and SW forces tend to fight at closer than maximum range due to EWAR.
3. Many, no, almost all 40K forces have ship-to-ship self-propelled, guided ordnance. Said ordnance has tremendous range. In fact, the only force that is known not to employ any ordnance weaponry (torpedoes, fighters/bombers/assault boats), are the Necrons, but the Necrons really don't need it.
4. SW ships rarely use guided missile weaponry for capital ship combat. I'm not saying that they flat-out don't, just that's it's sufficiently rare that saying "Empire uses guided missiles=advantage" is rather vapid and dishonest.
A psychic-enhanced sensor system doesn't automatically mean that it's less reliable than a non-enhanced device. I'll also note that not every sensor system is tied into an astropath. Most are tied into a cogitator, logic engine, or servitor.
Incidentally, psychic-enhanced sensory apparatus do confer a significant advantage in countering any stealth techniques employed by the Empire/SW forces, as you can't really hide the person inside it, and it's unlikely to use a droid pilot due to anti-droid bias in the Civil War&beyond eras.
1. The Empire isn't "much" bigger. As per one of the novels, I can't remember off-hand, the Empire consists of 1.5 million full-member planets, and 69 million colonies. The Empire isn't even "bigger". It's, at the least, of parity in size to the Imperium, but some estimates place the Imperium as having 10 million+ planets under their control. And that's full "member" worlds.
2. "Hours" is for the fastest hyperdrives available. For a large transport, it's going to be less.
3. I'll also point out that Imperium Warp travel is invulnerable to Empire interdiction methods. That is to say, an Interdictor cruiser is not going to pull a ship out of the Warp. This is because Imperium vessels must go to the edge of a system to enter the Warp not due to gravitational influences, but due to the gribbly-energy-ness of the Warp.
It tends to be very bad for nearby planetary objects when you come out of the Warp in a planetary system. Note that some Inquisitorial vessels are exempt from this (in-system Warp jump=bad), due to far more advanced and higher-quality warp motors produced specifically for them by the Mechanicus.
Also note that the Eldar, Dark Eldar, and Necrons are also exempt from this (in-system Warp jump=bad), because none of them use the Warp for travel. Sadly for the Empire, none of them use a means which could be interdicted with an Interdictor cruiser, as the Webway has no relation to gravity, and Necron inertialess drive is a "press button=you're there" type of device.
AFAIK, there isn't any information on the species that built Centerpoint Station and the Maw, other than that they built said objects. Granted, these objects are quite powerful in their own right, but whether they were a massive undertaking or another day at said species' equivalent of an office, we don't know.
In contrast, we know quite well that current, Imperium-known Necron hardware are not their biggest&baddest toys. There's a record of a combined force of several Space Marine Chapters struggling to destroy a Necron vessel known only as the "World Engine", which is pretty much what it sounds like: a planet-sized tombworld, complete with shields and heavy armor.
It took ramming by a battle barge, one of the largest warships available to the Imperium at large (though more specifically, only the Astartes), to breach the shields in a localized position. Granted, that's something the Empire could easily do, but keep in mind that the battle barge rammed in order to deploy the strength of what was almost the entirety of an Astartes chapter, which then went through and completed the destruction of numerous shield generation systems, allowing for Exterminatus weapons to be brought to bear on the World Engine.
And Astartes are leagues above what the Empire can field.
TBH, the only reason I brought up the Necrons is to illustrate the point that SW doesn't mercilessly crush any and all opposition in a versus scenario.
Further, having the Empire simply BDZ everything the come across is counterproductive to the scenario. Granted, there wasn't one specified, but also keep in mind that if we assume it takes a day for one (1) ISD-II to complete a BDZ operation of a single planet, and we have 25,000 ISD-IIs at our disposal, and assume 10 million fully Imperium-controlled planets, then it would take 400 days to complete the operation. That's a bit more than a Terran-Standard year, and assumes that none of the ISD-IIs are lost.
And some of them will be lost to fleet actions, as there's quite a few planets that have substantial defensive weapons and ship garrisons.
I already programmed the mod you want. I just can't release it because people will pitch a fit. There are more gameplay movies under the "Masters of scifi" heading
Kewlness. I'm personally considering doing a merge of multiple mods that I've got, including SW, ST, SG, and another one that I'm not going to name, because I can't release the mod to the public, as:
1. I've not got permission from the people who's assets I'm using.
2. I'm not really inclined to go and sign up with a file-sharing service to publish the mod.
3. Perhaps most prominently, I'm iffy one whether or not I'll actually do this, as I've got a lot more things I'm more interested in, namely crossover fanfiction writing.
4. This is most important, as one of the settings I'm combining, the IP owner has explicit conditions that you can't do crossover-mod stuff. Obviously, they can't go after fanfiction writers, as there's simply too many of them.
But a mod-maker? That's a much bigger fish than a lowly anonymous writer on the Internet.
well if you make it for your own personal use like I did, there's little they can do...
You don't need to sign up for a file sharing service. Just give me a ring and transfer me the file over AIM, and I can put it on my webspace for you. Free of charge, no wait times, and usually quite reasonable speeds (1.5meg/sec for me).
Unless your mod is like 10gb and you expect to have hundreds of downloads, anyways.
Well, yeah, that's true.
I don't use AIM, and I haven't actually started it, on account of being preoccupied with fanfiction writing.
Well, I'm just saying. If you ever wanted to release a mod and didn't want to go through the hassle of one of those crappy file-sharing services and didn't want to put your bros through it, either... I can probably help a bro out.
wut? I'm not currently hosting anyone's mod for sins, so I don't have that one.
it ought to take about an hour to do the programming to merge and another 3-4 to balance all of the stats between the two mods. splitting up the programming for balancing would speed things up, otherwise you're looking at a large investment of time in the .dev exe. But who cares about balance if its a personal mod... ask for help, you'll prolly find some good Samaritans.
P.S. necrons would get pwned by jedi. They could go all out on em without worrying about the "dark side' effects as they are undead/droids. Woot for drain energy.
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