Ouch! Lightsabers back in gents!
Im not even going to mention Stargate Vs Star Wars!!!!!!!
@Whiskey144-The things you know! I really wanted to know if it would be possible to add the federation ships taken out of SoA2 (if this is ok with the SoA2 guys) add them to the Requiem Mod, balanced against the stock ships, the way the Requiem guys, im lead to believe, took the ships from SOGE. I havent got the knowledge on all things Star trek/Star Wars to even comment on some of your points. Im a poor man's sci-fi geek really. I just like watching the big ships explode etc Your comment "mah Star Destroyers r blowin' up ur Galaxy-class starships, hurr durr, is what im really after.
@Zombie-I realise your quite busy, ive downloaded most of your stuff. What about a step by step guide for me to try and do it? Or even for one of the other guys with a bit more knowledge than me? Errr....please!
Pretty please etc.
@Novacameron-Noooooo, this thread can not die!!!! Not like the Empire if the Federation got into them.
Alright, my best suggestion is for you to go here: Modding "Wiki". This will help you immensly.
SGvSW- SW wins. Still. TBH, Lucas probably didn't mean to have SW be so uber-high-firepower, but that's what happened. The "WYSIWIG" (What You See Is What You Get) rule applies here, very heavily.
Though your last comment rather puzzles me; are you implying that the Empire would lose to the Federation (which it wouldn't), or was that simply a typo?
If you are just looking at pulling some of the SOA2 models for your own personal use you could probably make a poor man's merge of these mods. I would start with Requiem as the base mod if I were to do this. I could probably even generate a stub set of race files for you to use that would integrate with Requiem that you could then use to slowly (and I mean slowly) start pulling stuff you want in one at a time (i.e. make a small change test and verify).
If you are looking for a full merge of SOA2 with Requiem then I think you are in over your head. I'm quite sure there are several thousand man hours put into SOA2 and Requiem and trying to do a full merge would not be pleasant and you would most likely quit.
If you do the former I suggest you pick a version of Requiem and SOA2 and stick with them for your personal mod (you don't want to try keeping up with their releases once you start this). Also, make a copy of full Sins of a solar empire directory so that you can always play your merged mod too and still upgrade the base installation.
I'm NOT recommending you do this by the way... I'm just stating how you might go about doing it. Even with option 1 you will get frustrated and things will break. If you aren't serious about wanting this I would simply enjoy the mods as they currently exist.
I didn't intend to come across as a Star Trek = God kind of guy. I do apologize if I gave you that impression. The point that I failed to include in my post is that I think that if there was indeed a Star Trek vs Star Wars situation, the Star Trek side could have stronger/more advanced ships whereas Star Wars could have a lot more, less powerful ships. While the technology factor is inaccurate, I think it'd make for a more fun and balanced experience. You could just say the bulk of the Imperial fleet is fighting elsewhere in the universe.
I did keep in mind that the galaxy is quite a large place, but I just don't like the hyperbole that has gone into the Star Wars lore. Don't get me wrong; I love the fiction behind Star Wars. I love the rich history and backstory behind it and I think it's fascinating that pretty much anything could happen because it's in a totally different galaxy and time and not constrained by our own timeline like Star Trek is. But Star Trek is more "real". I like how the Federation isn't all knowing/all powerful. They're limited and they work with what they have. I don't know if that makes sense, but it just all comes down to hyperbole. If they had a thousand or even a hundred thousand systems, that'd be fine. But millions is just too much for my taste.
Oh, I don't think that you really did, it's just that I overreacted a bit because that's the type of Trek-fan I usually see.
As for Empire's size, the only problem I can see with what you'd prefer is the fact that it's SW canon that the Empire controls a million star systems at it's height. Granted, it obviously controls less once the DS2 is destroyed and Palpatine dies and the Empire pretty much falls apart and gets replaced by the New Republic and the Imperial Remnant.
Eh, I have the original unfucked versions on dvd(pre Solo nerf), so it's not as if I've had a problem suspending disbelief. You asked, so I gave the reason an absurdly large empire would never exist. That reply was to Nova as well.
Just to argue for the sake of argument though, superluminal travel is much more believable. There are multiple theories we simply can't generate enough power to ever test with current technology, or any time within the next few centuries or so quite probably. Generation of artificial gravity has been observed, negating the acceleration barrier that makes sub-light space travel preposterous at any functional speed, something devastatingly required for both series. The problem is, assuming they're correct in their rather thoroughly tested, but not yet independently verified findings, that you basically need a portable sun to do anything useful with it right now. For FTL travel, theories and supporting evidence abound, proof not so much. We are technologically incapable of even observing them were they happening just in the next system.
Humans on the other hand are not physics. Any breakthroughs in social order will require either significant brain evolution towards a point where conflict is neutralized and collaborative tendencies are maximized, or astounding breakthroughs in mind control or social conditioning to accomplish the same behaviors. Either possibility is flat ruled out by the opposite in behavior being displayed. The Jedi masters, and only a few of them, are the only characters in the series that could possibly coexist for an extended duration on such a massive scale. Fragmentation is inevitable, a massive conflagration as a result of it is all but.
Efficiency yes, control no. It starts with something small, the first chip in the glass ends in a shattering breakdown under pressure. How decentralized you are just determines how many pieces you end up in when it falls apart a little later. A petty dictatorship will rarely outlive it's founder, but even a democracy rarely survives more than a century. There are a grand total of two stable republics to ever reach any size before fragmenting, Rome was the first. It's human nature to self destruct, I highly doubt even a world government will ever be stable without alien invaders forcing us to coexist.
I have to take a few issues with your statements regarding the Borg.
1. The Borg are most definitely not the most frightening alien species ever. I'd say that the C'tan from Warhammer 40,000 probably take that, as they like to kill people because people taste better than star-stuff. Oh, yeah, and it's fun.
But then there's the Tyranids from 40K, who are an extragalactic super-predator species that simply eats planets because it's a super-predator. Or the Necrons, servants of the C'tan, who go around killing "meatbags" (that would be humans and other fleshy species) because that's what they do.
2. If the Borg really wanted to assimilate the Federation, then they wouldn't have sent a single Cube. They would have sent multiple cubes. For the most part, the Federation has been able to survive the Borg due to the ineptness of the Borg.
3. What "technology advantage"? You talk of this, but do not directly specify what technologies used by the Federation are superior to those used by the Empire. Either fess up and tell us what Fed-tech is better than a comparable Empire-tech, or simply stop saying it.
4. I'll simply reiterate that Raw Firepower>Technobabble. No matter what kind of doohickeys and wizzbangs are used by the Feds, their ships simply can't take multi-gigaton and multi-teraton energies being directed against them. And it just so happens that the Empire has said firepower.
About the only thing the Federation could do to counter the Empire is transport photon and/or quantum torpedoes to vital points like the reactor or engineering space on the Imperial ships, assuming it is even possible, other than that they would almost certainly lose. Yeah, the Borg could assimilate the Federation in a heart beat if it really came down to it, because the Borg have basically been toying with the Federation since Q revealed the USS Enterprise-D to them.
Assuming the original mods put proper ships in the same roles as the original races, it wouldn't be too outlandish for a crossover mod to be feasible.
I think the Earthlings of Bablyon 5 would win tbh.
http://www.starwreck.com/download.php StarWreck, the Pirkinning 4TW
@Whiskey-
Most alien species want to kill us or eat us.
The Borg they are different.
They want to take your humanity away and turn you into an obedient semi-automaton. This process of striping away your very being is what’s frightening.
The fear as they drill out your eye and replace it with an ocular implant without any anesthetic. The nauseating smell of human faeces, uncontrollable due to fear, of burnt flesh and bone, that lingers at the back of your throat and assaults yours senses, with the noise of 10,000 power saws and cutting discs that are removing limbs on an industrial scale, deafen you, causing your ears to ring and the screams and crying of children, so many children, as their flesh is violated. You may kick out with all your might; you may try to fight back but to no avail.
Resistance truly is futile!
And as the process continues you anticipate death.
But death does not come, you don’t die. The Borg nanoprobes they injected into you, start to accelerate your healing process, ready for the interface with the Borg technology, so that your body does not reject your cybernetically enhanced implants. The cranial transceiver that they put in your head starts to come online and at that split second you realise the horror. A life with passion, hope, love, sex(some of us)... is replaced with an existence of a vegetate servitude state as a Borg drone, with nearly 7 billion voices in your head, that within minutes of switch-over turns you insane.
The C’Tan and the Tyranids they just want to eat you, in one go, most of the time. No lingering pain. No assimilation. Death is almost instantaneous.
Anticipation of death is worse than death itself. That’s why the Borg are so frightening. It’s the threat of the forced assimilation against your will. To pick the lesser of the two evils, you can eat me any day!
Back to the Mod.
@Zeta1127-
"Assuming the original mods put proper ships in the same roles as the original races, it wouldn't be too outlandish for a crossover mod to be feasible."
Is this something you can do?
I'll point out that due to the temperamental nature of transporter operation, being able to transport weapons into the Empire's warships would likely not work. Oh, and ISDs all have super-dense and very thick armor, which is already known to be unfriendly to transporter operation.
I don't think anybody's actually argued against this. Rather, the thread's veered off track.
I'll point out a couple of things:
1. The Tyranids are totally alien. You can't understand them, at all. Federation+Tyranids=NOM NOM Federation. The fear with the Tyranids comes with the fact that they don't care, that they are totally alien, and that they are pretty much eating things because they're hungry. Also, most Tyranids don't actually eat people. They simply kill you in horrible, painful ways, and then other Tyranids come along later and drag your grungy corpse to a digestion pool.
2. C'tan eat people, yeah. But the thing is, they do it slowly. And they don't actually eat people, per se, rather, they kill you and eat your pain and suffering, oh and your soul too. But not all C'tan are actually like into "eat and kill meatbags hurr durr". Some like to manipulate and basically mess around with humans, and make people their slaves. After all, they must have a supply of meatbags to kill/eat, right?
3. The Necrons, who aren't the same as the C'tan, are also different. Most Necron Lords pretty much are either borderline automatons or pretty loony. Either way, they go out and harvest, and/or kill meatbags. Why harvest? Well, you need to make more Necrons! Especially Pariahs, which are a special type of Necron.
4. The problem with the Borg, is that they aren't really that scary. Because eventually, they can be defeated. You can figure them out. They want to assimilate new races in order to grow stronger and assimilate even more. It's that simple. But, say, the Necrons or C'tan, or the Tyranids? Nobody really knows why they do what they do. I mean, you could say that they're eating planets and suchlike 'cause they're hungry, but no one really knows for sure.
Because the Borg have a Queen, who is actually capable of independent thought, they could, quite plausibly, be reasoned with. Can't reason with a robot-vampire-skeleton or giant spess bugz.
Also note that Borg are the archetypal zombies in space. And that, faced against most other scifi empires (Empire from SW, Imperium (or really any faction) from 40K, for example), they loose. HARD. Because either they're outgunned enormously, or they're outnumbered. Or both.
I'll also point out that 40K has species that are much scarier than the Borg. Eldar? They manipulate humans into dying by the planetfull just so a half dozen Eldar will live.
Dark Eldar? They go on slave raids to torture and pillage, because they've discovered the Elixir of Youth, and it happens to be the pain and suffering of "lesser" races. Oh yeah, and they like to do all sorts or weird, and deviant stuff. Like, vivisect people, or graft extra arms/legs/spikey bitz onto each other, all for "shits and giggles", as it were.
Orks? They just kill and fight, because that's what they do. Doesn't even matter if they win, loose, or run away, so long as they're fighting.
Tau? Sure, they seem like nice guys (join the Greater Good, and keep your religion too!), but they're really not. Sterilizing a human population isn't very kind, now is it?
Chaos? While they might not be alien, they're infinitely worse than the Borg. Why? Simple. Simply looking at a daemon of Chaos can cause terminal insanity (i.e. die from going loony), and daemons also tend to be nigh-impossible to kill, as well as very interested in killing other non-daemon things. Oh, yeah, and they like to eat your soul. Which in 40K, is possible.
So really, the Borg are by far, not the scariest thing around. I might be harping on 40K a bit, but really, it's because 40K has a lot of really scary shit in it. Because it's the grim darkness of the far future, and there is only an eternity of war to the laughter of thirsting gods. Forget the hope of the future and science, for so much has been lost, never to be regained. And no one will miss you if you die, for you are one amongst trillions.
Unfortunately, I don't know how to mod Sins yet, otherwise, I would probably have concocted a mod of my own by now.
Wait you mean a mod like this:
http://www.moddb.com/members/finfunxxx/images/sins-mod
i would upload the pictures to here directly but i dont know how to. lol
i say we make a warhammer 40k mod.
There's actually a Battlefleet Gothic* mod floating around in the forums that hasn't been finished. It's for version 1.041, but using Harpo's Mod Updater toolset, it can be updated for compatibility with the current version.
It's not finished, but it has most of the Imperial ships in it, a couple Ork, a few Chaos, and a single Tau ship that have proper models. I actually like it very much.
/IMPORTANT/ DO NOT try to make a versus mod with 40K stuff. GW will slap you with a C&D order. /IMPORTANT/
*BFG is the TT space-game that Games Workshop released for 40K. Currently it's only marginally supported by GW (though the fans have a big amount of support, there's even an E-zine), but the ruleset for BFG is downloadable from the GW site.
I got half way through creating a merg of many mods a few months ago but i stopped as some of the origin developers of the mods did not allow me to publish the mod which included their content . This did include a star trek and star wars race aswell as other sci fi races
a versus mod?
Well you could play star trek vs star wars or star trek vs star wars vs stargate and others. Check out my link previosly. (don't know whether ur talking to me or whisky144)
whisky. my bad was on my phone... Though I think you answered it anyway. lol
You know, like "Star Wars vs Star Trek". The versus debate isn't just the awesomeness of Star Wars obliterating the pseudo-moralistic preachiness of Star Trek.
It's also tip-toeing around copy-right issues?
Maybe it's just me, but combining two different series while maintaining their respective canons into one mod just seems like a bad idea. Only thing I could see working is say if an ST "race" is added to Requiem.
/Yes I'm really late
And you're right, it is a bad idea. Mostly because Raw Firepower>Technobabble. The former is in abundance in Star Wars, while the latter is pervasive in Trek. Staying extremely close to canon would be a case of "build ISD->win".
"I transport Federation antimatter directly to your Imperial bridge--game over".
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