where as it is true that the empire has the economics, it does not have the military or the industrial since these are divided amongst different factions. besides the empire has to build a huge base to destroy a planet where is the federations starships are capabable of doing that. true the planet wont be a pile of rubble when the federation is done with it, but who really wants that. besides everyone knows the the enterprise(original) can destroy the death star by itself.
the federation ships are light and manuverable where as the empire ships are slow and bulky.
I'll see if I can find a link; if not, then I'll simply use alternative methods to find it.
Brilliant stuff; I think the bottom one is especially clever.
I'll append this with the note that it's also possible to edit particle files in Notepad or Notepad++. NP++ is far superior, though.
EDIT: Yay! Found a link for you Theo:
Mesh Resize Tool. Comes complete with D/L link for tool, instructions for use, and even a tip for troubleshooting.
And now to address this:
I'll keep it short and sweet:
1. READ THE ******* ******** ********* THREAD ********!!!
2. A single ISD can render a planet's surface to slag. The Fed starship method is intended to target the effects of civilization, and not simply nuke every square meter of planetary surface. Obviously, considering the Empire has 25,000 ISDs, they have superior firepower to the Federation's entire Starfleet.
3. You will naturally provide evidence (via PM, so this thread is not cluttered further) that the Enterprise-Nil would be capable of destroying the Death Star 1 or 2, without any support whatsoever.
4. You will naturally provide evidence that the military and industrial power of the Empire is divided into different factions. Last I checked, Kuat Drive Yards was the bulk manufacturer of military starship for the Imperial Navy, and that the Imperial Navy was controlled by Palpatine.
5. You'll naturally provide evidence that Imperial ship design methods are innately inferior to Federation design methodologies by virtue of the Empire's warships being "slow" and "bulky", when Federation ships are "light" and "maneuverable", especially considering that the ISD-series is capable of around 50% more straight-line acceleration than the Enterprise-D.
Final Note: please direct all rebuttals and/or provisions of evidence through the forum's Private Messaging function. No need to get this thread cluttered up further.
The Federation is very equivalent to today's Western militaries--precise targeting with the minimal energy needed for effect in order to avoid civilian casualties. It isn't a question of could the Federation make planetary WMDs but it's simply they don't wish to do so.
The Enterprise class of vessels were exploratory cruisers. The Federation just didn't want an "Imperial Fleet"--it wanted to project the complete opposite of such ambitions.
Don't forget episodes though where energy was injected into suns to help ignite them, and phasers were used to adjust plate tectonics. Plus, antimatter on the scale apparently used and created by the Federation can do enormous damage all on its own. And if you look at the "Genesis bomb" from the movie--there's a bioweapon-mass destructive device all-in-one. Phasic shielding that let the Enterprise fly through a star. Photon torpedoes showed huge versatility throughout all the movies and series and seemed quite customisable for payload and scalable in effects.
Half a kilo of antimatter reacting with a single half kilo of matter is roughly equivalent on reaction to a twenty-two thousand megaton nuclear explosion.
*facepalm* There's parts of this post that are quite accurate, but then there's the bits that are full of pure, unadulterated fail.
Okay, let's start: the Feds do go for precise targeting with minimal energy expended for effect, to minimize/avoid noncombatant casualties. That's pretty accurate, except for the whole problem that there are very few situations in which orbital bombardment is threatened and/or used. It's an okay analogy, but not the best.
WRT Federation planetary WMD, well, that's half-true. Yes, they could make it, but no, it would be radically unlike anything the Empire could field. Federation power generation and weapons technology has simply not advanced to the point of being able to go "shoot [weapontype] at planet, watch planet go boom". The Genesis device is also not a weapon, it's a terraforming device. That's not to say it couldn't be used as a weapon (terraform enemy-controlled worlds anyone?), just that the device is not designed for usage as a WMD.
Multiphasic shielding- since this is what you're likely referring to, as there isn't any ST-canon reference to a "phasic" shield, I'm going to run with the name. However, I'll note that there's no canon instance in which flight through a star is conducted, but there are instances in which multiphasic shielding is used to protect against solar radiation. However, multiphasic shielding is intended to protect against what amounts to navigational hazard and astronomic phenomena. Not weapons fire. As such, it is relatively useless.
Enterprise-class: never existed. What you're thinking of is either the NX-class (Enterprise NX-01) or the Constitution-class, of which the Enterprise-Nil, -A, and -B were part of. But they were intended to be multiple-role craft; whilst used primarily for exploration, they were fully fitted for combative operations against contemporary opponents.
Photon torpedoes may have shown great versatility, but they've also never shown firepower above single-digit megaton range. The TNG tech manual gives a 1.5kg antimatter payload for photorps, not 0.5kg, BTW. Further, characters saying things like "what does [insert name] want to do, blow up a small planet?!" does not qualify as 'weapon is capable of destroying a small planet'. More than likely, it's hyperbole on the part of the character.
Antimatter used on the scale that the Federation uses could create massive damage, yes. But the main problem is that they seem to be reasonably good at keeping antimatter relatively safe to use, aside from things like Galaxy-class core design stupidity.
And now to get to the bit of pure unadulterated fail: 0.5kg AM+0.5kg M does NOT produce a 22,000 megaton (=22 gigatons, BTW) detonation. 1.5kg AM+1.5kg M doesn't even produce a hundredth of that! You've seriously screwed up your math here; assuming 100% efficiency, then the stated 1.5kg AM payload, when combined with an equivalent amount of matter, produces an ~64 megaton blast. In practice, this is impossible; nothing can be 100% efficient. Further, not all products of the reaction will be dangerous, and photon torpedoes are known to produce omnidirectional blasts, meaning the maximum damage you could inflict on an enemy starship would be ~32 megatons. Against a ground target, you'll get more bang for you buck due to atmosphere, blast effects, and suchlike.
Regarding other parts, such as energy injection into suns, and phaser-tectonic interactions, I'll finish with this:
1. Phasers are fairly well known to be some kind of chain-reaction weapon. It's actually pretty well known within the confines of Trek continuity, as well. Thus, phasers being used to adjust plate tectonics is unusable, especially considering I'm not sure modern science is capable of describing how you might adjust tectonic plates and the energies required.
2. For similar reasons, reigniting a star is a non-issue. We've no idea just how the ***** they do it, or how much bloody energy it takes to do it in real life, let alone how you might theoretically do this from the understanding of modern science. Since, AFAIK, it's indicated to be an extension of Genesis device-derived technology, it's further useless; Genesis was a chain-reaction terraforming device, and it's likely any tech derived from it will be chain-reaction in operation rather than brute-force direct energy transfer.
the enterprise started out as a constitution class starship. but in the first 5 years it had been modified by kirk and crew so much that it became its own class.
and what you and most trekkies fail to understand, is starfleet is not the federations military at all. starfleet is nasa
the phaser is a laser that is run through a dilithum crystal. the only size restriction on photon torpedoes is the shell. i am fairly sure that the federation knows about shaped charges and can apply that to their torpedos if they need to. but when your fighting a shielded enemy you want to do as much damage to the shield as to the ship. although a kinitic energy weapon ie a rock should be able to get through the shield with no problem.
Just presenting some rationales. The Genesis device didn't have to be designed as a weapon--it was quite suitably one by virtue of it's effect.
Gaseous antimatter beamed into the crust of a planet would get pretty close to 100% matter conversion and your own math is debatable.
Then who, pray tell, is the Federation's military, hmm?
Quoted from the Phaser page on Memory Alpha, with the source being an episode of ST:VOY, "Phasers fire nadion particle beams". Evidently, you're either inept at debating or an idiot.
Further, there's no evidence that the Federation would be able to apply shaped charge designs to their torpedoes. It's certain that they'd understand the principles of a shaped charge warhead, of course. They might even know how to construct nuclear shaped charges, but I find it unlikely that antimatter shaped charges could be formed, by virtue of the simple fact that modern science has no method by which to constrain and direct an antimatter detonation.
There's also the slight problem that antimatter explosions are mostly gamma rays, which are highly penetrating. Any gear to make a photorp a shaped charge weapon would make it heavier and more complex.
Further, a shaped charge would direct all available warhead yield at the target. That this would reduce effectiveness against the shields of a starship or other target is quite simply daft.
You also demonstrate ignorance of ST shield technology; kinetic strikes do not pass through shields unhindered, though kinetic impacts are typically of much greater effectiveness than might be considered by most.
Oh, the Genesis device is undeniably useful as a weapon yes, but it's something that would only be useful on a planetary scale and is a disposable munition. Further, most aspects of the device are unavailable to the Federation, as the creator is dead and the only example they had was tested on a nebula, and the planet thereof created was destroyed by virtue of lacking stability.
It's quite possible that the Federation and/or Starfleet consider the Genesis project a failure because of that incident.
Also, when has any ST power demonstrated the capability to transport gaseous antimatter, and into such a varied substance as a planetary crust? Further, why would they do this? Planets are a valuable commodity, even in Star Trek.
As an aside, you will naturally provide evidence that my math is debatable, and in particular what aspect, considering that I used the fact that 1kg antimatter=9E16 Joules potential energy, and that antimatter+matter=annihilation, and thus liberates said 9E16 joules, and 9E16 joules is roughly 23 megatons of energy, your math was pretty off. By around three orders of magnitude, and that's pretty bad.
the federation military is just that the federation military.
the federation military is not bound by the prime directive.
the marines that archer takes on board when he goes to stop the weapon was military not starfleet, they stated so.
by the way i am a trekkie.
the federation military ships are slower but more powerful ie they give up so warp speed to be able to kill you now.
in the three shows, enterprise, star trek and next generation, they stated that their main job was exploration and their ships were not ships of war. they only had weapons to defend themselves.
but they could really fight back when needed
true, and at least in star trek, a starfleet cruiser could take on three klingon cruisers.
If the devices always elicit argument, then you'll have a hard time making a balanced mod.
At present my impression is: the Empire is a legendary collosus before whom all other powers fail. The Federation may have some defensive stamina but it doomed to lose. The Stargate elements will be hoplessly outclassed by both of the above.
So what will balance the technologies here?
numbers. during world war 2 the us could have built better tanks, but we choose to use cheaper faster built tanks. to give you an idea, we had to use 5 tanks to take out a german tiger, but we could build 10 to that `1.
whiskey states above that the empire only has one ship yard. where as the federation, i know has at least two. earth and centaury. also another thing to think about is the original destroyer was just an under powered cruiser. same weapons just not as much power.
whiskey, the star destroyers cant destroy a planet's surface, remember they had to send in ground troops to take out the rebels shield before they could even hurt their base.
Both the Empire and the Federation have multiple shipyards.
As Whiskey stated, the Empire has Kuat Drive Yards and its subsidiaries on such planets as Kuat and Rothana to N'zoth and Gydine (manufacturers of numerous ships and vehicles), but the Empire also have such shipyards as Sienar Fleet Systems and its affiliates on planets from Corulag to Lianna (manufacturers of numerous specialized ships and starfighters), and other shipyards such as Rendili StarDrive and Hoersch-Kessel Drive, Inc..
The Federation have such shipyards as San Francisco Fleet Yards, Utopia Planitia Fleet Yards, the Yoyodyne Division, a contractor that runs at least a few shipyards, and several other shipyards.
Provide evidence that the military arm of the Federation is not Starfleet, when designs like the Defiant-class clearly say otherwise, as a NASA-like organization would have no need, or even be allowed, to operate a pure warship.
Further, any "marines" that Archer took on in ST:ENT have no bearing on the actual Federation, since it bloody well didn't exist yet in ST:ENT.
I'll also ask you to provide actual numbers and evidence that Federation vessels are more powerful than Imperial warships.
Clarify. NAO.
Because Starfleet has different design emphasis than the Klingons, perhaps? Does it ever occur to you that Federation Starfleet vessels can take on greater than their numbers due to the fact that the powers they generally have to fight build larger quantities of cheaper and weaker ships?
Ironically, despite the fact that a single Federation ship can take on greater numbers, we see said numbers simply overwhelming the Feds in ST:DS9.
In the case of the mod, game balance>vs debate. While in an actual military conflict the Empire would simply dominate all parties currently in the mod (minus the removed 40K powers, who can can seriously rival SW powers), in the mod each side will have various advantages.
Mod-wise, Stargate would have the fastest superluminal speeds*; the Empire would have the most powerful warships, backed up by legions of relatively potent, inexpensive craft. The Federation would gain their greatest advantages from researched abilities rather than raw firepower, while the Borg have assimilation.
*SG powers actually would have the strategic advantage against even the Empire, as their FTL systems can take you to another galaxy in a matter of days/weeks, IIRC. OTOH, they lack the firepower necessary to press home such an advantage. Also unusual, SG outclassed ST firepower; 1-gigaton nukes constitute a major firepower advantage against maximum 64 megaton photorps.
Where have I stated that the Empire has a single shipyard, for one*? For another thing, why does it matter that the Empire has a single shipyard, when said shipyard constitutes the majority of a single star system, and has in fact deconstructed the planets of said system for building materials?
I'm not lying when I say that the Empire's industrial capacity outclasses the Federation's even if the Empire has only one shipyard. The fact that a single shipping company can be used to covertly assemble the DS2 to 60% completion in 6 months says a lot about the Empire's ability to manufacture replacement warships.
And even if, by act of Q, the Empire couldn't bring their industrial might to bear, you still have to deal with the fact that a single ISD-I or ISD-II outguns the entire Alpha Quadrant, and quite possibly most of the Trek galaxy, by a significant margin.
*Looking back over the thread, I see the post that you misconstrue. What I said is not that KDY is the sole manufacturer of Imperial warships. Because that's daft when Rendili Stardrive manufacturers the Victory-class that is still in use with the Imperial Fleet. What I did say was that KDY was the primary supplier of warships to the Imperial Navy. I never said anything about yard numbers; my statement was in regards to the company which supplies the Imperial Fleet with its vessels.
As an aside, KDY is based in the Kuat system, and has converted the system into a massive series of drydocks and shipyards. Further, the Kuat system isn't the only yard KDY controls; there are multiple other drydocks and yards scattered around the galaxy which supply vessels or drydock them for refit, overhaul, or repair.
Further, there are multiple other vessel providers, such as Sienar, which builds several cruisers and patrol boats for the Imperial Fleet, as well as the TIEs; the aforementioned Rendili as well, plus Kuat subsidiaries. Shipbuilding may be concentrated with a few corporations, but it's certainly distributed around multiple shipyards.
"Can't destroy a planet's surface != send ground troops to take out Rebel shield". You're completely ignoring several key facts:
1) Planetary shields in SW are tough buggers. Even the shield on Hoth was capable of withstanding the bombardment of the fleet Vader brought to bear.
2) Of course the fleet wouldn't have bombarded anyways, because Vader wanted the Rebels, oh, alive, you idiot. Luke was at the base, and Vader intended to apprentice Luke to himself so that he could challenge and defeat Palpatine. Luke dying in an orbital bombardment defeats the purpose of that, wouldn't you say?
3) They couldn't have bombarded anyways. The ion cannon protecting the base disabled at least one ISD in the fleet Vader brought; it's not unreasonable that the ion cannon the Rebels had could have posed a problem to even the Executor if it could completely disable an Imperial-I/-II.
Further, multiple other sources in SW canon say that you're incorrect and an ISD can slag the surface of a planet.
First and foremost was the formation of a centralized Federation Council. Employing a full Presidential system, this body would be the diplomatic, organising and presiding governing body in control of Federation affairs. The Council's Headquarters location was voted as being San Francisco, which had for a century been the principal administrative centre of Earth affairs, as Washington DC had been mostly levelled during the wars, and the Starfleet's military arm at the time was mostly controlled from the American Continent. The President, meanwhile, taking control of the Council for no more than two four year terms, was elected from Council member ambassadors on a rotational basis. And the very first President, being Vulcan remarked on the 'aesthetically agreeable' surroundings of the ancient European city of Paris, and took residence there. As a tradition, the President of the Federation always resides in Paris, and for future Presidents, transporter link technology would permit easy access to and from HQ in San Francisco.
http://www.trekmania.net/diplomatic/federation.htm
there are two starfleets, science and military.
Non-canon source, REJECTED.
Provide canonical data that Starfleet is not the military force of the Federation.
since you wont accept it anyways, i will not even try.
Those are workable devices. Good there's a plan. Here's some more samples.
I won't accept non-canon sources. The site you linked to is a bloody fansite! If you link to a non-official source, at least have the decency to link one which cites an actual episode as a source, you know, like Memory Alpha.
The last two logos are epic win.
Jesus, ive been missing for one day...
I really need to set up another thread, where's the mod related stuff?
Right got it!
@Sinperium- thanks mate, just what im after.
Because we need to include the other races, i think i need to name the mod:
Sci-fi At War
Battle of the Multi-Verses.
Can you design something around this please. We need to include the other Races.
@Mystic Angel-
"The problem lies in the texture referenced inside of the particle file. You'll need to open that file in Particle Forge and check to see whether you have the appropriate texture in your Texture folder, or that the reference is pointing to the correct mod folder."
Thanks, I haven't got the Particle Forge loaded on my computer,but i think the reference wasn't pointing to my mod's particle folder. I changed it to Weapon_PsiCapitalBeamHeavy_muzzle. and it solved the problem for the time being.
Did you speak to your other team members?
Would it be possible to use some of your stuff?
@Whiskey-Thanks for the re-size link.
Its the first time ive had a mini-dump since ive started to Mod. Couldn't get the bloody thing to work. I've reduced the size and for testing purposes replaced the Psi fighter mesh with the re-sized mesh.
Do the textures need altering aswell?
For everyones information an up date on progress:
1.Star Wars-Ship Meshes-90%/textures-90%/string-90%/Audio-45%/Race Pictures-100%/Hud Icons-90%
2.Star Trek-Ship Meshes-100%/textures-100%/string-100%/Audio-60%/Race Pictures-100%/Hud Icons-100%
3.Stargate-Ship Meshes-70%/textures-70%/string-80%/Audio-50%/Race Pictures-100%/Hud Icons-70%
4.Battlestar Galactica-Ship Meshes-0%/textures-0%/string-0%/Audio-0%/Race Pictures-100%/Hud Icons-20%
5.Borg_Cylon Alliance-Ship Meshes-80%/textures-80%/string-80%/Audio-40%/Race Pictures-100%/Hud Icons-80%
6.Babylon 5-Ship Meshes-90%/textures-90%/string-80%/Audio-0%/Race Pictures-100%/Hud Icons-80%
Other Stuff
Loading Screens for each race- 20%
Specific weapons for each race-0.001%(Borg cutting beam to Queens Diamond & Shadow Beam to Battlecrab!)
Specific Abilities & Buffs for each race-0%
I also aborted work on adding battlefleet Gothic into the Mod, i had all the string, most of the ship meshes and textures in, with a few Hud Icons. This *$+ed me off for a day!
Theo
While I think Whiskey has been fairly fanatical, pig-headed, disrespectful, and illogical in his approach to comparing Star Wars and Star Trek (the two universes have totally different technology systems with no basis for comparison), I agree with him here. Starfleet is the military arm of the Federation. Or, perhaps more accurately, they are the "naval" arm. Enterprise does introduce the idea of purely human-based combat branches like the MAKOs, after all. Additionally, numerous episodes and movies depicted science/research stations or institutes that were run by civilians rather than Starfleet.
Sure, Starfleet's primary mission is to explore, for which they need members with a specialty in science. However, the true scientific breakthroughs occured at the civilian institutes (such as the Daystrom or Vulcan Science Directorate) or by sole individuals. The closest your argument could come to being true is if you were to say there were specific branches or organizations within Starfleet that are dedicated to science and research, such as Starfleet Medical. The overall organization, however, is the the state-funded military.
@Theo- awesomeness. Progress for WAR! [no scifi universes were harmed in the making of this mod]
I'm going to simply say that "totally different technology systems" can have basis for comparison. The simplest way is to look at what said devices are used for, rather than the technology that comprises it.
For example, ST warp drive is comparable to SW hyperdrive, in that both are superluminal transit propulsion systems. Each has advantages and disadvantages. Warp drive navigation can be changed on-the-fly with ease, but is slower by several orders of magnitude than hyperdrive. OTOH, it doesn't have the potentially 'splodey consequences of mass shadows, and can be used tactically.
Going further, ST impulse drive is comparable to the ion drive of SW, though impulse drive has less oomph (ISD 2300+ g acceleration vs Galaxy-class 1500g accel), it also arguably has greater maneuverability for the using vessel due to the mass-lightening used in ST. After all, the heavy mass of an ISD makes it good in a straightline dash, but changing vectors is going to be difficult.
Taking it to the ultimate conclusion, turbolasers and phasers are comparable as the constitute the main and/or most of the armament of warships in each respective setting. They operate on completely different principles, and have vastly different yields (200 gigaton turbolasers, vs kiloton-range phasers), but phasers do have an advantage in the multitude of applications they have. In contrast, turbolasers are only really good at making things go boom. OTOH, they're (turbolasers) really good at making things go boom.
And after 370 posts I think we can say you have the minority opinion here. At least so far as science fiction goes.
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