Requiem is now updated to 1.34. As always check here for more info!
You can find a beta for the next version of Requiem Diplomacy here.
About
For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.
"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:
Credits
Main Site
http://sins.imperial.cc
Current Progress Thread
Downloads
Entrenchment
Diplomacy
For installation help click here.For help with bugs or reporting click here.
Hope you enjoy it as much as I enjoyed making (and playing it) myself!
Great job...looks and plays terrific.
Finally got the new Requiem 3.3 changelog written.
Excellent, much better choices for the Imperial capital ships.
Aye this is very nice. Now i just wish you could build the ssd with the empire and get a different stationary base instead.
Strong possibility of that happening with Rebellion, since hopefully the new Titan class capital ships will be a good enough home for a buildable SSD.
Until then, you'll have to stick with them only on your custom maps.
Yup yup. Looking forward to the new titan classes. Star wars universe has alot of ship types that fit perfectly into that role. well a couple atleast, hehe.
I have a Problem with this mod.
After one or two hours i cant play the game anymore because it becomes too slow. It is even too slow if i play with a small map and only one computer enemy.
Is there anybody how can help me with my problem. Or has anybody the same problem.
Changing the graphic settings or/and effects has no effects. As I use several mods this is the only one showing these problems.
What version of Requiem are you using? What is your processor, OS and RAM?
I use Requiem 3.3 for Dip 1.2.
I have a Core i7 cpu, ATI Radeon HD5850, 4gb ram and Windows 7 HP 64.
Well your specs are comparable to mine and I can run the mod smoothly. As a general tip try disabling trade ship icons and disable auto pinning to the empire tree, those can really hurt performance. Also try giving Diplomacy a high priority in the processes tap in Task manager.
thanks for the tips but it does not help. In diplomacy 1.011 with Requiem 3.2 everything worked just fine.
it may lie on the degree of difficulty? too many units?
Well I just finished a 4 player free for all that lasted two and a half hours. Either hard or unfair can't remember, and it was smooth. Are you sure that you didn't have anything running in the background that could have effected things? Also when it happens again check the RAM and CPU usage in task manager.
i am playing it on a laptop with all settings at max, 1920x1000 reso, got no lag, well with huge zerg fleets on screen i do get some lag when running 8x speed, but its managable, so i think you have another issue than computer specs.
Goa, any plans for changing the defence platforms to something more star wars like by the way? And what abouth putting in the golan for a heavier defence solution?
What is odd is that other mods like Star Trek: Sacrifice of Angels 2 1.19f (rc) is running without any problems. And the previous Requiem 3.2 also ran well.
In the beginning, everything runs properly. But once the enemy's fleet capacity has increased and attacks, then it is unplayable. As soon as his fleet was destroyed, it will get better. I've tested with the developer console.
As I said, this happens only version of this mod. What annoys me very naturally, since it is one of my favorites.
Maybe it's been answered before, but do you have plans to add in any other eras?
I do think hangar defense will be replaced by much smaller XQ platforms eventually (it will probably be a summer project of mine to get them into Sins with all the points done). I can't think of very many things comparable in Star Wars to the Sins like turrets though, as much smaller auto fire "mines" or large defense platforms like the Golan were more popular for static defense.
The Golan will probably have to be the Imperial Starbase once Rebellion is released and the Executor becomes their Titan Class capital ship.
Hmm, that could still be either a processor or RAM problem. If you could post the stats or a screenshot of task manager when that happens it would help narrow down the problem.
You could also upload the save and diplomacy setting file so I can take a look at it, see if I encounter the same problem. It maybe something I didn't run into in testing is causing the lag,
Before Rebellion was announced I would have probably said no. But now that it has I've been thinking of a way that might make adding the New Republic and Imperial Remnant viable.
Depending on how they implement the Loyalist vs. Rebels mechanic is setup, it maybe possible to use this as the mechanism to allow the player to get content from the later eras. As the whole civil war concept doesn't translate to well for factions already in a civil war, it would make more sense for the player to choose between time lines for the Star Wars factions.
Of course this is quite speculative at this time since we know so little, but if it becomes possible it will be done.
@GoaFan77
The easiest way would be to mail you the files. There are total of only 4MB.
great mod, except my interface seems to be missing, i can see the icons for research, black market, and diplomacy, but they're faded and the outlining boxes are gone. im using v2.8 on entrenchment 1.51. i renamed the pipelineeffect to pipelineffects so i could see the planets and ships. any ideas?
I have 1.2 diplomacy but ever time i try and enable it and apply changes my game errors out then solution then closeing as we all know, my computer is vista it gives me hell on mods and help be nice ty Great mod! a friend showed it to me and its Awsome!!
Can you post a screenshot? Part of the interface has been made transparent/smaller on purpose so you can get a better look at the action, but that sounds a bit more than it should change.
Delete these files in the pipeline effects folder so it will work normally.
GS_Asteroid.fxGS_Planet.fxGS_Ship.fxGS_ShipBuilding.fxGS_ShipPhasedOut.fx
Try some of the advice in this thread. It sounds like an installation error, and if you still can't figure it out at the last post there is a link for a 'full release' of Requiem, which means you should just need to put it in your mod folder and run it, no patches required.
ty im going to try the no patch required version you said i still cant get the 1.2 version to work oh well . . . . ty
Thx tha full mod thing worked !! tis awsome in all its awsomeness
What do I do if the checksum does not match? And what is that?
Why not start a Kotor era of the mod? Sins the Sins of the galactic empire has already done the future of the star wars line why not you goes go beyond and start from the beginning like from the Kotor era specifically from Golden age of the sith, Tales of the jedi, Kotor 1 and 2, and the old republic game?
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