Requiem is now updated to 1.34. As always check here for more info!
You can find a beta for the next version of Requiem Diplomacy here.
About
For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.
"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:
Credits
Main Site
http://sins.imperial.cc
Current Progress Thread
Downloads
Entrenchment
Diplomacy
For installation help click here.For help with bugs or reporting click here.
Hope you enjoy it as much as I enjoyed making (and playing it) myself!
Well, I've finished a rough version of the map. Bear in mind it's still got some ways to go.
Features:
Wormhole based trade routes simulate hyperspace (all factions start with wormhole travel)
All planets individually placed and given bonuses consistent with their lore
3v3 Rebels vs Imperials (Rebels should be players 1,2,3 and Imperials 4,5,6)
Customized starting fleets for each faction (i.e. Mon Cal starts with a cap hip, but Hoth just has a lot of fighters and transports)
HIGHLY Recommend: Pirates Inactive
If anyone cares to download and try it out, I'd appreciate feedback. I'm planning to fine tune it and add additional detail, and welcome any and all recommendations!
http://www.multiupload.com/0QN4U7YYVL
Awesome, I'll give it a try when I get a minute. By the way, did you know you can upload maps directly to the Requiem site, so you don't need to deal with bothersome third party sites. Once you sign in just go to file -> upload.
Quick question, will this mod remain solely Alliance vs Empire vs Vanilla Sins? I'd like to see some other races make it there, like maybe the Hutt Cartel?
The current plan for Rebellion (which may change significantly as we get more details about it) is to use the loyalist/rebel mechanic to implement the New Republic and Imperial Remnant into the mod. The pirates/militia will also be getting an overhaul in the next version, including some new ships that the player can acquire, though not as a playable faction at this time.
Just a few shots of a Star Destroyer trying to mate with a Mon Cal. May be NSFW!!!!!!!
Awesome, those are some trippy camera angles.
How do i install if i have Trinity?
Please check the mod website for more indepth install instructions, but since its acting a bit weirdly for me I'll explain it briefly here.
1. Download Requiem version 3.4 for Diplomacy 1.31/1.32.
2. Place it in your mod folder. To find it, start Trinity/Diplomacy and go to the main menu. Click the mods tab, then hit the "Find Mod Path" button.
3. Go to the location specified. Some folders maybe hidden.
4. Extract the mod to that location, so that its just a folder that says "Requiem Diplomacy"
5. Start the game again and go to the mods tab. You should see Requiem from the list of available mods. Enable it (the checksum should not be zero) and select "apply changes". After some loading the menu should change a bit and some Star Wars music should be playing.
Time to liven up this thread with another teaser image. What could it be?
Can I guess?
Ah, a Dominator-class Star Destroyer, she's an interdictor built on the spaceframe of an Imperial-class Star Destroyer, but the class name is unofficial, but it is official as far as I am concerned until they give me a plausible explanation.
You are correct.
Yeah, they just seem to like to call it "Interdictor Star Destroyer". Dominator class does sound better paired with the Victory, Venator and Imperial class Star Destroyers, so I'm leaning towards the "unofficial" name as well.
Here's a closer screenshot I was going to post if no one got it. Seems with Zeta I'll need to come up with a harder camera angle next time. And I actually didn't tell you what it is Jason, so yes you could have.
They actually changed it to Interdictor-class Star Destroyer on Wookieepedia, but as you said, Dominator just sounds better with the other known Star Destroyers, which are all Latin root words.
I know Star Destroyers, what can I say.
Just thought I'd make it clear that Requiem is compatible with Diplomacy 1.32, some people who didn't know that the 1.32 patch didn't break the mod were confused. Goa is finishing up the last one or two models we hope to have for the 3.5 release, and after that progress should be much faster. Hope to have the next big version out for a Christmas/Winter holiday present.
Is it possible to adapt Galaxy Forge for this mod? I love it and the new planets, but I'd like something more concrete than a randomly generated map.
If so, how would I go about it? I'm not new to modding, but I am new to Sins...
Make a copy of your galaxy forge folder. Then go to the mod's GameInfo folder and copy a file called GalaxySenarioDef. Go to your copied galaxy forge folder and paste that file into the folder. It should prompt you to replace the one already there. Now you will be able to place all the planets, units, bonuses etc. in the mod (including a lot of things from Vanilla Sins they didn't let the original GalaxyForge place).
Thanks, that did the trick
Just to show off one of our last remaining missing movie ships added to our roster. Special thanks to Lavo_2 for giving me the raw model. And don't worry, the extra large engine effects will be corrected.
No problem at all.
the strike cruisers do not like to fire at anyone unless commanded to do so, like, i have 20 cruisers and i tell it to go through the middle of the enemy fleet and they do not shoot at anything until i tell them to attack a specific target
also happens with the vindicator cruisers and the vindicators are extremley fast when alone. as fast or faster as scouts
Are you sure you have auto attack enabled? I've also seen some people report similar problems even without mods lately, so it maybe a bug with the game itself.
Either way, the Vindicators and Strike Cruisers are going to get a big change in the next patch, and their stats are going to be completely changed to reflect their new roles.
awwwwwwww i love strike cruiser spam DIE JEEDI DIE!!
what are the lambdas going to do? diplomacy?
i do not have auto attack enabled since i like to have control over what my ships shoot at
oh, capital ships would shoot at stuff and my cruisers would not
Basically the Vindicator is just going to be the new heavy cruisers, so you won't be losing any options to as far as Jedi extermination is concerned. The strike cruiser will get some new abilities for its new role as a support cruiser (though it will still be pretty well armed).
Yup, and possible the little ships that go colonize the planet from a Star Destroyer, despends on how well that looks.
Okay, that was exactly what that other person on the forums was complaining about. If its what I think it is that's just a Sins AI issue, which sadly us modders can't do anything about.
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