I found the original human Troublemakers always a bit boring.My suggestion would be that all human Troublemakers always appear in the game as a group, which is also only realistic.And I would like to distinguish 5 groups and each group can contain one type or several types of Troublemakers:Criminal- Bandit - Highwayman - Raider- Knacker - MolochOutlaws- Looters - Poachers - Nomade- Mystic - Dream KillerRenegade- Marauder - Brigand - Corsair- Spell Breaker - Blood Mage Cultist- Fanatic - Cultist - Executor- Witch /er - Warlock Tribesman- Cannibal - Head Hunters - Butcher- Shaman - SorcererTherefrom I can form the following bands:Criminal- Mob (only bandits)- Bunch (+ bandit highwayman)- Pack (Moloch, robbers, bandits)- Course (predator, Moloch, highwaymen, bandits)- Band (Only predators)Outlaws- Community (Only looters)- Fellowship (poachers, raiders)- Family (dream killers, poachers, raiders)- Clan (nomad dream killers, poachers, raiders)- Horde (Only nomads)Renegade- Troop (Only Marauder)- Company (Marauder, Brigand)- Force (Marauder, Brigand, Spell Breaker)- Free Corps (Marauder, Brigand, Spell Breaker, Corsair)- Brotherhood (only Corsair)Sect- Creed (Only fanatics)- Denomination (fanatics, Cultist)- Circle (Warlock, Cultist, fanatic)- Sect (executor, Warlock, Cultist, fanatic)- Order (Only executor)Tribes- Brood (Only cannibal)- Breed (cannibal head-hunters)- Tribe (Shaman, head hunters, cannibal)- Race (Butcher, Shaman, head hunters, cannibal)- Species (Only butcher)Each band has a natural leader who is always very individual.So we can invent infinitely many gangs and bring into play, and this increases considerably the difficulty and variety.Example:Sect of the Dark Sun:Leader: Executer Leader Members: 1xWarlock, 2x Fanatic, 3xCultistTribe of Bautha:Leader: Shaman LeaderMembers: 3x Headhunter, 3x Cannibalect. ect. ect.
The members are pre made troublemakers, but they never come as a sigle monster, only if a gang is spawn, in wich the troublemaker is member.
I've also tested this and I see the game become more difficulty and variety, becuase this gangs can be damn hard the defeat. Also, all highlevel troublemaker, like raider, comes with a mount and is well equipted.
So if you like the idea, just give me your feedback,
It's like a feature in the FFH2/Fall Further modmod Rise from Erebus - Spawn Groups, but with a little randomness thrown in.
Best regards,Steven.
lol FFH2/Fall Further good mod mod that was added a lot of additions to the races and added a lot of RPing into the mix with new and unique goody huts
I've never played FFH1 or 2. Of course I've heard of it.
BUT is this the Civ-Fanatic Forum ?
I've make a system of Pre and Suffixes to name all the bands.
The first 4 Bands called:
- Sharp Wood Knife- Mob- Sharp Tin Spear - Mob- Wild Flesh Hatchet -Mob- Screaming Bone Sickle-Mob
Example, the Sharp Tin Spear-Mob:
- Sharp, Leader has special abiliy "Throwing Knife"
- Tin, Leader has Defense of 3-5, and is a Mancer.
- Spear, Leader is equipted with a wodden spear and group are criminals.
- Mob, Group is a Mob, 4 Members + Leader, all bandits.
No, it's not the CivFanatics forum, or even the new complete RIFE forum, but I knew of a similar concept in a similar game, so I mentioned it.
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