This isn't entirely a surprise considering his recent history but heh.
Speaking to bit-tech for a forthcoming Custom PC feature about the future of OpenGL in PC gaming, Carmack said 'I actually think that Direct3D is a rather better API today.' He also added that 'Microsoft had the courage to continue making significant incompatible changes to improve the API, while OpenGL has been held back by compatibility concerns. Direct3D handles multi-threading better, and newer versions manage state better.'
If only more devs would go higher than dx9 so I could actually friggin alt tab
They have yet to make a game, period. It's been years since their last game, they only buy out hl2 mods and put a $50 tag on them nowadays. Their old source engine cannot do DX10 too.
Hmm....I want to disagree with that as I'm not sure it's accurate, and yet I can't. I wonder if Portal 2 will be any different. I'm not willing to buy it until I actually know.
Of all the thing Stardock said Elemental would support which it doesn't, the shader model hardly seems worth attention. What would the game really get out of it anyway? There needs to be a reason to use some of this stuff given how relatively few computers have access to it, and with Elemental's graphics I'm not sure you'd get anything out of it.
The thing I'm liking in Steam's numbers is that 64 bit and multicore are becoming the norm. As we see games taking more advantage of those, we'll see some nice things happening.
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