Yesterday (Sunday) GameStop called me up to tell me I could pick up my copy of Dragon Age 2 Monday night at midnight, but, that I should get there early, as early as 10 P.M.. I'm guessing GameStop is having a release party and maybe even giving away some free swag (possibly DA2 shirts or something). I'm going to call them this afternoon and ask them if I should really be there a whole two hours early. If they're not going to put it in my hands until 12 A.M. I'm not going to be there two hours early. For one I'm way too sick to be able to stand there for that length of time. I wouldn't want to sit there for that long either as I'd still be in pain either way. I'll probably show up around 11:30 or so. If they're giving away free stuff that probably means I'll miss out on it, but, I'm just happy to get the game.
Who all has played the demo? I've played through it twice now on a lap-top I can use from in bed. I've played through it as a mage and a warrior. Depending on how I feel I may give it a run through as a rogue some time today. Honestly, I'm liking the feel of the game (demo) minus a couple small annoyances.
1. Even on the PC version, unless it's in the full version and wasn't in the demo, they got rid of the Isometric over-head view. That kind of pisses me off. I've read two separate previews and one says the iso view is in and another says it's gone, so, I guess I'll find out tonight.
2. I'm not sure I like the conversation "wheel". I preferred the method of conversation from DA:O. I may be in the minority there, but, I feel this wheel thing is just an excuse to use a short-cut. It only gives you the "gist" of what the actual reply is anyway and doesn't list what your character will say word for word. It does how-ever give you a little picture representing the emotion that will be conveyed in the reply you give (good, neutral, evil).
Aside from those two things I didn't see anything else in the demo I didn't like. I was honestly afraid that by speeding up the combat like they did that they would have gotten rid of the tactical feeling that DA:O's combat had. Fortunately the tactical feeling is alive and intact despite the more action oriented combat. If you haven't played the demo because of the fear that the sped up combat has taken away the tactics, have no fear, it's still there.
Most of the sites that have given previews say the graphics are much improved over the first game, but honestly, aside from some better animations (which really doesn't count as "graphics" if you ask me) it looks pretty much the same except with a slightly different style to parts of the games over-all look. The graphics are good, just as good as the first game and the newer look does indeed look good as well, but I'm not seeing a huge improvement in the graphics that some of the sites are raving about.
The voice work in the demo is great and I can't complain there. The UI is basically non-existent how-ever. At the bottom of the screen where your skills are displayed there's not even a box to outline them. There's a slightly grayed area where your skills are listed side by side in what-ever order you'd like to list them. You can arrange them in which-ever order you'd like.
So, originally I had my doubts that by changing the combat the game wouldn't feel like Dragon Age, but that's not a worry anymore. The only real important draw back to me has been the lack of a pulled back iso view. Needless to say for the most part I'm greatly looking forward to getting the game tonight. If you haven't pre-ordered the game and you liked the first one, get your ass to the store and lay down the money. If you don't you're missing out!!!
7? I think you miss-counted, my friend. They have 5 mostly, except Varric who has 4 because you can't change out his crossbow. They don't have multi-pieced armor, so no gloves, boots, or helmets/hats/hoods. Companion armor comes as a one piece uniform, of which I've only found one upgrade for and that was Avaline, which when I found the upgrade, didn't change her look at all. So far, all my companions (which I'm pretty sure I have them all as I just got the prince to join me), I can change 2 rings, 1 belt, 1 amulet, and for most of them I can change their weapon. Varric can't change his weapon, so he only has 4 changeable slots. I wish I could change 7 of their items though .
I definitely miss being able to change their looks. It shows a sense of "progression" that you don't get if they look the same all the time, lets face it, some of them look pretty boring, like Merril.
Also, I just got to part 3. Part 2 was Incredibly Short. It took me 2 and a half nights at about 4 and a half hours a night to get through part 1. Part 2 I finished in about 4 hours total. I only hope part 3 is a bit longer.
I think this game is sort of a mod or in best case recycled product. Besides some maps which like some said before are multi purpose and they contunie to repeat themselves.
There are Mass Effect copies or borrow if you want as well. Rune crafting resource colection are from there there is even some music that wasn't changed at all from there........
In my opinion this is just resufle and repack of theirs previous products .
In my opinion its certanly not worth money they are selling it for.
Funny you would say that.
Source:
For information, Zur is the music composer for Dragon Age 2 and the bugs he's talking about are in the music. Interesting nevertheless.
Some of my thoughts just after getting into act 2:
- I really don't like how the basic auto-attach animation can add up to a several second delay when using spells/abilities.
- The repeated areas are getting anoying but the mini-map showing areas I can't even access is even worse.
- The junk item system works well.
- It is nice that a damage rune in Bianca scales with the crossbow.
- What I have found out aboout the Amell family so far feels makes me glad I imported my human mage save from Origins.
For the $40 it cost for the Signature edition(it was $50 for a bit plus 20% coupon from Stardock) I think it was money well spent. I do not think I would spend $60 on the normal version though.
Also, just as a heads up, Reclaim Your Game did a detailed breakdown of the SecuROM they found in the retail version here.
I took a look and under(Windows XP) C:\Documents and Settings\username\Local Settings\Temp I found the same mtka_temp folder they refered to with almost the exact same files. I started a thread asking Stardock to look into it here(thread was started before I found the detailed breakdown). If other people who got Dragon Age 2 from Impulse find the folder and files on their computers I would appreciate you posting in that thread.(what I mainly would like Stardock to get answers from EA about is if the files are required to run DA2 or if they can be safely deleted.)
Same here. Knowing the changes that were in DA2, no way I was going to pay full price at $60. I was fully intending to wait for the "Game of the Year/Ultimate" edition in a year or so to go on sale. But Impulse had it at $50 and I had that 20% off coupon as well so for $40 I got it. I'm satisfied so far for only $40. But for $60 there would be some disappointment for sure.
It's 7 if you count that they have one main hand slot, one off hand slot, one companion armor slot, 2 ring slots, one belt slot and one amulet slot.
Now I suppose if your using a 2-handed weapon it's 6, although everyone loses a slot for that.....main character or side character. And you could say that it's 5 if your using a 2-handed weapon and you don't count the companion armor slot.....but I think you do have to count it. It can be upgraded and have runes installed....it's still something you have to pay attention to and make decisions about even if you can't change it for a new item.
As I said though I would prefer to have all 10 slots (or 9 for a 2-handed user). But in the end it's not that big of a difference, it's not like a game needs to have 9-10 equipment slots to be good. There are plenty of positive changes in the game which overrride that minor negative.
I think that you missed some quests or broke the quest chains early. Part 2 took longer than part 1 for me.
I've been lurking in the Bioware forums for a while and it's really interesting to see how the situation is evolving. Reminds me a lot of what happened here with Elemental.
At first only a few dared to speak ill of this title (granted, some were very vocal from the beginning) but many of the regular users defended the game fiercely: if you have already bought the game, it's hard to accept that it was a poor move on your part (happened to me with Elemental as well, so I know the feeling). Gradually, though, the ratio has begun to shift, as users have started to become more and more aware of the game's shortcomings.
You might not be immediately upset by some of those issues, but lazy, rushed game design doesn't fare well with an audience that is keen on multiple playthroughs... things like repetitive encounters, monsters spawning in front of the party (no less!), overabundance of reused layouts, general lack of options and so on get too annoying for the game to be replayed or defended.
Bioware's reputation is suffering a massive blow with this release (a well deserved blow, if you ask me).
So yes, they should be ashamed, as RavenX "gently" says in his review. But even more than Bioware, professional reviewers should be ashamed. It's unbelievable their role in trying to "cover up" this failure.
I hope that some sense of legitimacy and respect for the costumers will find its way back in the gaming industry. And I hope it'll start from Stardock: they have the chance to prove that being respectful of the costumers pays off in the long run, even after a giant mistake.
Unless there is some kind of bug that broke something I don't know about, I don't think I did. I's say what all happened but I don't want to give anything away for those going through it atm. When I was in the Deep Roads area though, I talked to everyone I could and did every quest I could get, which weren't many. Maybe something messed up? I thought it seemed Way too short. Hmm, I'll browse the official forums and see if there's any mention of it.
I agree that you may have cut several quest lines early. Part 1 took me around 10-11 hours and Part 2 took about 11-12 hours. Did you go through at night and fight the bandits in the various night zones, for instance, the invisible sisters in part 2's hightown. There is actually a few quests that you can only get by finding non-glowing items during the various quest?
All of the first companion armor upgrades are available for purchase from various venders during part 2.
Ahh...LoL. I see what the problem is now...ooops. The problem is me...hehe. I was under the impression that ALL of "Part 2" was what took place in the Deep Roads.
The reason I thought that is that you get a cut-scene before you go in, you get a cut scene when you come out. So to me, I thought that was the "border" of a whole part. My bad. It was the "Deep Roads Expedition" section that only took me about 4 hours (taking my time). I guess I'm still in part 2 then.
That's pretty interesting. It really does seem like they wanted to get something out the door quickly without taking the time to do it right, which explains the massive repetition in asset use.
I'm on the expedition myself and I can't get past the second giant creature. I even turned it to Casual difficulty and I still can't. Doh!!!
If it's the same one I'm thinking of (let's call it a certain kind of golem so no spoilers), it got me too the first time I encountered it. I got it on the second try though .
Pro tip, when it's about to explode that energy all over the place, tell your party to hold possition and stand behind the pillars.
I thought that might be what was tripping me up. Bah, I dislike micromanaging party members.
I agree with most of this. I'll find out once I sit down and play more but after reading a recent interview where a developer actually defended repetative use of the same cave or encounter area it really is making me ill. SO glad I didn't pay full price.
I think I need to go back to my vow of never buying a game new and always waiting a year or two for the "GOTY" edition on sale. Only time I've broken that vow is Stardock games (which Elemental has about busted for me), Elders Scrolls games and Dragon Age since it was from Bioware. Origins was awesome and restored my faith in good games. But DA2 looks to be a huge disappointment.
And I'm almost not sure if I blame Bioware totally sine you know it's EA calling the shots and telling them what to do. EA kills all the small studios like this. I for one will swear off EA games now unless in the bargin bin and stick with indies.
Skyrim had better not disappoint in the same way as DA2 or else I'll have to write off yet another company. Stardock gets one more chance to keep the faith.
Ummm, but that's what Dragon Age is all about. Not so much in DA2 though. Can't tell you how many times a battle I paused in Origins (just like good old Baulder's Gate). There are many encounters where it's pretty much required.
I might install DA1 again when my SSD comes in but I haven't decided.
I own a restaurant buisnes and I'm sure its the same in other buisneses as well. If you want to have a review in a magazine you have to pay for it. So IMO all reviews especialy from big companies are set to praise good parts and leave out ir minimize bad parts of a product. It's just different kind of comercial.
To much money is involved into product to leave it to chance. That means publishers need to create hype or shock in order to be read and/or noticed and yes especially big publishers get paid for their reviews....
LOL! Yeah, each part of the game has a end section sort of deal which wraps up the major plot point. One of the better parts about the game is how the choices you made in each part come back in the next section.
I also wanted to make a quick point about companion equipment. The companion armors do in fact change, though this is usually as a result of doing a companion's side quest. While one still doesn't have as much control over their equipment as in the origins, it really helps define the various characters in relation to the story.
Honestly, I don't blame Bioware or EA. At its core, Dragon Age 2 is a solid game. If we are going to blame someone, it should be gamers. Many hardcore gamers defend themselves saying "We were on the forums, screaming and prodding the developers to listen to reason." Yet, these hardcore gamer are ultimately make up a fairly small amount of the overall customer base of a product. Most game developers and publishers do not make game for hardcore gamers, but instead, produce games for the average gamer. A good example of this is the madden series. This series has stayed true to form for years simply because the average madden customer does not require real innovation in the product when deciding whether or not to buy the product. If the average madder player stopped buying this series because of lack of innovation, EA would not simply churn out another similar iteration but would, as any business, work to produce a more innovative product for their customers.
http://www.eurogamer.net/articles/2011-03-10-biowares-mike-laidlaw-a-defence-of-dragon-age-ii-interview
Have a link
Just finished game....
Not sure i will ever load it again but lets hope DA3 will be more like DA Orgins
In the end they are implying that DA2 is just prelude story to what is happening in DA3
At least playing on hard mode, I found that pausing and giving orders was equally important in both dragon age 1 and dragon age 2. It might even be a little more important in DA2 because of fights like the rock guy where you have to micromanage if you want to win.
I dont mind the gameplay decisions. I didnt find that they really dumbed down the game in a bad way.
But there are other problems. I've completed the game, and the main story is VERY weak throughout. Some of the sidequests are nice, but the main story is just weak. It doesnt feel epic in any way, and frankly its about the quality of sidequests in other bioware games.
The constant reuse of settings gets old after a while too.
RPGs are supposed to be about exploring a fantasy world while having some kind of epic quest. In this one, you explore a fantasy CITY and have almost no interaction with the larger world and your quest is definitely not epic. When you combine this with how linear the game is, its just not a good effort.
Its kind of perplexing really. They seemed to have spent a lot of time redoing game mechanics (which, like I said, I found about as good as they were before although quite different), but left out the story and the settings. They really could have done better by redoing no mechanics and coming up with more content and story.
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