Yesterday (Sunday) GameStop called me up to tell me I could pick up my copy of Dragon Age 2 Monday night at midnight, but, that I should get there early, as early as 10 P.M.. I'm guessing GameStop is having a release party and maybe even giving away some free swag (possibly DA2 shirts or something). I'm going to call them this afternoon and ask them if I should really be there a whole two hours early. If they're not going to put it in my hands until 12 A.M. I'm not going to be there two hours early. For one I'm way too sick to be able to stand there for that length of time. I wouldn't want to sit there for that long either as I'd still be in pain either way. I'll probably show up around 11:30 or so. If they're giving away free stuff that probably means I'll miss out on it, but, I'm just happy to get the game.
Who all has played the demo? I've played through it twice now on a lap-top I can use from in bed. I've played through it as a mage and a warrior. Depending on how I feel I may give it a run through as a rogue some time today. Honestly, I'm liking the feel of the game (demo) minus a couple small annoyances.
1. Even on the PC version, unless it's in the full version and wasn't in the demo, they got rid of the Isometric over-head view. That kind of pisses me off. I've read two separate previews and one says the iso view is in and another says it's gone, so, I guess I'll find out tonight.
2. I'm not sure I like the conversation "wheel". I preferred the method of conversation from DA:O. I may be in the minority there, but, I feel this wheel thing is just an excuse to use a short-cut. It only gives you the "gist" of what the actual reply is anyway and doesn't list what your character will say word for word. It does how-ever give you a little picture representing the emotion that will be conveyed in the reply you give (good, neutral, evil).
Aside from those two things I didn't see anything else in the demo I didn't like. I was honestly afraid that by speeding up the combat like they did that they would have gotten rid of the tactical feeling that DA:O's combat had. Fortunately the tactical feeling is alive and intact despite the more action oriented combat. If you haven't played the demo because of the fear that the sped up combat has taken away the tactics, have no fear, it's still there.
Most of the sites that have given previews say the graphics are much improved over the first game, but honestly, aside from some better animations (which really doesn't count as "graphics" if you ask me) it looks pretty much the same except with a slightly different style to parts of the games over-all look. The graphics are good, just as good as the first game and the newer look does indeed look good as well, but I'm not seeing a huge improvement in the graphics that some of the sites are raving about.
The voice work in the demo is great and I can't complain there. The UI is basically non-existent how-ever. At the bottom of the screen where your skills are displayed there's not even a box to outline them. There's a slightly grayed area where your skills are listed side by side in what-ever order you'd like to list them. You can arrange them in which-ever order you'd like.
So, originally I had my doubts that by changing the combat the game wouldn't feel like Dragon Age, but that's not a worry anymore. The only real important draw back to me has been the lack of a pulled back iso view. Needless to say for the most part I'm greatly looking forward to getting the game tonight. If you haven't pre-ordered the game and you liked the first one, get your ass to the store and lay down the money. If you don't you're missing out!!!
Pretty much that. DA2 is in no way, shape, or form, a sequel to DA:O. They're just completely different games, it's more of a "re-imagining" than a sequel. The level of disappointment largely depends on a person's tolerance of the different style.
Also keep in mind, I don't believe Metacritic user reviews require you to actually own the game, and I imagine there are a lot of low votes because they don't like the *idea* of the changes in DA2.
I actually appreciate the new style, it's necessary to make the game feel fresh I think. The departure helps, but the game is still a disappointment.
Edit: I downloaded the high-resolution texture package and I dare say it's a must have. No more shitty graphics, makes the numerous cutscenes (75% of the game) a lot more enjoyable.
There are some pretty accurate replies on the game here. Annatar, Heavenfall, and Tydorius's replies all have merit. That said, I'll be doing a proper "Raven Reviews" some time tonight or early in the morning going into detail about the Few things the game does right, and more importantly the Many things the game does Wrong...
I'm not a normal reader of the Metacritic site so I don't really know if there's always such a big difference between the sites review score and the users review score, but from what I've played, I'd say those users giving it such a low score are doing so because of the many, Many, shortcomings of the game where they over-simplified things for No Reason what-so-ever. Keep an eye out in the PC Gaming section for the post this evening. I'll give the review it's own thread so we can consolidate our reviews in one place.
P.S. For once, GameSpot's review is pretty honest. Still, they gave it a higher score than the game actually deserves. When it comes to "professional review sites" though, Luckmann is %100 right when he says:
Hmm, I can say that I agree with most of Gamespot's points.
Haven't played the game and have no bias either way, but Metacritic user reviews are essentially a joke. Kids rate the game 0 or 10, with maybe a few ignored reviews that actually tried to rate it fairly and give it realistic score. Gamefaqs user reviews still have bias, but at least they have to give more than one sentence reviews to actually back up the rating. They should honestly just take the Metacritic user system down as it has become meaningless.
On the flipside, yes most professional reviewers have long since been blatantly rating up companies that spend more on advertising. You will NEVER see a hyped AAA title from a big publisher score under 8.
I hate to say it, but the only trustworthy review anymore is to play the game yourself. And since not all games have demos...well. You know. Purchase any games you enjoy to support the developer of course.
Agreed. The High Res Texture pack is a MUST have. Still, even with it, if you look close you'll see pixelation around the hairlines and in some other areas. I'm running the game with every single setting maxed out on DX11 and with the high res pack and I still get some minor pixelation in areas, which honestly, I find inexcusable when considering there are plenty of other games out there that don't have this pixelation.
There isn't. This is abnormal. There is usually a gap on very highly rated games (particularly ones obviously highly rated because they're big name sequels from big publishers), but nothing like this. I mean, Elemental at launch had a user score nearly 2 full points above this. As I mentioned, it's got a lower score then FF 14.
Outside of games where they get rated into oblivion due to DRM, I'm not sure I've seen a storm of negative reviews this overwhelming before on the site with a divergence from the critics score so wide.
It's not being blasted quite so hard on other sites, but even the Amazon scores don't compare to the game review sites. It's also worth mentioning that the PC version ranks lowest of all of them basically everywhere, despite the high res texture pack for PC.
Might have just as much to do with drivers, or that FSAA doesn't work on alpha textures...I've only seen any problems with one specific area, and that was like...one pixel. And one time a special effect hung in the air that shouldn't have.
Naturally I'm running with MLAA on, which could have something to do with it.
I have played a fair bit of Dragon Age 2 at this point and over the past few days I have bounced back and forth between the love camp and the hate camp. As I near the end of the first section, I find myself still torn. While I am find some of the streamlining to be questionable, my largest complaint is not about changes to the system or even being bound to the single city. For me, the biggest issue I have with DA2 is simply the reused maps. In general, I am not against assets being used multiple times and would be fine if these were in fact the same dungeons. However, after having 3 major battles in the same dungeon room, I find myself drawn out of the game world, and finding these battles a bit cheesy instead of being the climax of an otherwise interesting quest.
I wouldn't read too much into the big difference between user and critic scores until the game has been out for a little longer. Early scores are frequently extremely skewed, either towards very low or very high. I doubt many people (if anyone) have finished the game yet, so the only people likely to review it are the people who hated it enough to have intention of finishing it, or people who aren't buying it in the first place because of what they have heard.
Two months from now if there is still such a huge gap in scores, then it will be more interesting to discuss the possible reasons why.
Dragon Age 2 judged on it's own merits is a very good game. I think that most criticism comes from the fact that it is not streamlined enough for the younger CoD crowd, while not challenging enough for us older hard core guys. I believe the majority of the people who play the game will be somewhere in between and will enjoy the game just fine.
Yeah, I think that judged on its own, its a solid but not great game. 8-8.5 sounds about right.
Its not the same as DAO which is what is throwing people.
Also, the metacritic scores dont mean anything - 4chan's /v/ boards had a little campaign to bomb the ratings there.
On it's own, yes, it's a good game. I Do like the game. I'm right at the end of the first 1/3 of the game. The thing's that are annoying (which I'll cover in the review) are all the things that have been dumbed down with no good reason. Crafting, equipping things on party members, skills, conversations...the list of things that were just fine in DA:O that are dumbed down to almost beyond recognition are many. The battles are decent as long as you crank up the difficulty and I'm not against the changes there. Many of the tactical aspects are there, just not as deeply as in the first one. On it's own it is a very fun game though and I'm still glad I bought it.
Honestly though I'd rather not see the dev team get away with dumbing down all the things they did for no reason what-so-ever. Even half of the sub quests which supposedly have "multiple paths" play out the same regardless of what speech you use or how you treat the NPC...which is the devs showing the "allusion" of choice, where none really exists, and that irritates me the most I think.
They did a very poor job of keeping any of the real "depth" the first game had for something that's supposed to be a Grand RPG. That can be said without referring to any of the combat changes. The big combat change was what all the DA:O faithful we're worried about when they saw it, the thought of the rest of the game being dumbed down though probably didn't cross a lot of people's minds until they got their hands on the game and spent 3 or 4 hours with it.
I already thought of that and tried more than a few. I tried changing all the various options as well and even tried jumping over to the DX10 version. It's not that the graphics are bad or anything, it's just annoying when your eye is drawn to one pixelated spot. As I mention, check the hair line on the models heads using field blur. With the field blur effect on, on either DX11 or DX10, you get some pixelation there. DA:O had a funny line where the hair models met the character models heads as well and I suspect it's the same flaw carrying over.
No reason what so ever? I'd say there's no clearer reason.
Game set in a single city with a lot of reused maps? Less things to develop and debug. No usable equipment for companions? Less things to develop and debug. Fake dialogue choices that lead to the same results? Less things to develop and debug. Less skills and spells? Less things to develop and debug. Less choices at character creation? Less things to develop and debug. An overall significantly shorter game? Less things to develop and debug.
See the pattern here? "Just label it as a sequel and it will sell."
Again I say, if you happen to remember some of my posts I have been VERY critic towards Stardock, and I'm still not sure they have the skills or the resources to deliver a truly good product, but looking back I realize they've been through a very difficult time and still they've acknowledged the failure and promised free goodies to the disappointed customers. Bioware, on the other hand, will keep claiming they made "improvements", with the support of the unbelievable "professional" reviewers, who almost made me buy DA II.
I don't know if those metacritic scores are "immature" or what have you, but I do have to thank them because they made me save money and made me avoid a SPECTACULAR disappointment. Again, no equipment for companions? Seriously?
Reviews vs. Reality.
And Luckmann hits a home run!
*I mean, seriously, look at the competition and how much better they do. Dragon Age 2 went the way the Gothic series went, and is as poor an attempt to switch to another genre as Gothic 4 was.
I like Drakensang: River of Time more so far.
Mine do just fine when given an attack command until the target is dead.
It's definately a different game from Origins but I'm liking it so far. I hope it's not as short as some people say but other then that I like it.
Luckman -
The graphics problems are on your end. My game looks NOTHING like the screenshots you posted. Its much much much better. You might want to play with graphics settings because you have something messed up if that is what you are seeing.
I also dont agree with the "dumbed down for no good reason" nonsense.
Crafting? I like the new crafting system better. Most people dont play these games for crafting. They dont play a fantasy game to spend a bunch of time picking up weeds and then going through some complex crafting system. If they do any crafting, they want it simple. Yes, I realize that there is a minority of people who like complex crafting in their single player RPGs, but I'd certainly say that its a minority. There was CERTAINLY a reason for making the system simpler and a good one.
I dont get the complaint about the dumbing down of the skills. The trees are a lot more complex now. What was dumbed down here? I find that I have to spend more time thinking about how I will use skill points, and the attribute system is actually a bit more complex now (you have to balance more stats usually since defense is now based off of cunning for example). I also have to think about cross class combos now, which require more thought.
There was alse a VERY clear and explicit reason for the simplifying on the companion inventory. They wanted to maintain certain looks for the companions, which you can't do if you let them wear whatever they want. They said that they wanted to avoid situations like Morrigan wearing Chantry robes and that kind of stuff. That seems pretty reasonable to me and its not a result of laziness or dumbing anything down, its for immersion purposes, which is a good reason.
There is some serious drama queening going on about this game IMO. If people spent a little time thinking about it, they would realize that much of the simplification of the game is done for clear reasons. It was certainly not done for no reason as people want to dramatically claim. You may or may not agree with some of the decisions, but realize that that is your personal preference and not some affront to God.
Like I said, I dont think that the game is great (too many reused settings, main plot is weak as hell), but its not bad judged on its own. And the game mechanics are actually quite good and not dumbed down if you actually give them a chance.
Same here for the top part, and
I don't find many things dumbed down either. Crafting I don't like as much, but although it feels different it's not actually that big of a change. In DA1 you found herbs, then spent money from a merchant to buy the things you needed to turn them into potions and poisons. That's what you do in DA2 as well. There are no craft skills but we always gave those to dummy characters we weren't using in our main group anyway. The only key difference is not having to worry about running out of raw craft materials once you find a source.
Skills I actually find more complicated and better designed. I do kind of miss conversation skills, but it was always wierd that your main character had to be weaker then everyone else because he had to buy all the interaction skills. The other skills I generally feel are more interesting and better balanced.
Companion inventory basically boils down to companions having 7 equipable inventory slots instead of 10. Not such a big deal either especially given that they have alternate means of getting upgrades. Again I'd have prefered to keep all 10, but I understand their reasoning for what they did and the actual effect it has on my gameplay is minimal.
So yeah there are a couple things I don't like quite as much, but there are other things I think are better then the original. In general game balance seems a bit better and more interesting with more interesting options. I also like that your success and failure in a battle is no longer purely determined by how many healing potions (or poultices) you have.
Ultimately the actual gameplay doesn't even feel all that different from DA1.
So I was wandering around minding my own business when DUDE WHAT THE HELL IS THAT!
Crazy ass boss creatures Right on.
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