The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.
The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.
“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”
In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.
New features of Sins of a Solar Empire: Rebellion include:
For more information please visit: https://www.sinsofasolarempire.com
They would be useless then. They'll be probably huge, slow moving "battering rams" with dmg bonus vs structures, evil bombing dmg and some nice abilities (I would bet on AoE dmg or stun). You need to take out heavily entrenched system with fleet defending it? Get titan.
PS I will sell my soul to Ironclad for mobile factory titan for Vasari (as long as TEC doesn't get it!!! )
Definitely cool but when will you tackle re-doing exploration, its barely received any iteration since the start, and to me its the main vexxing point with the game ive spent countless hours playing.
i.e. as suggested many times more planet types is a start & strategic celestial* objects
Would also be cool to redo the idea of research its all passive with multipliers, would be cool to make that more interesting, not that it is already interesting.
To be fair though there are many many ways Sins can develop im just glad Ironclad are commited to this awesome game!
I'll continue to buy and support Ironclad.
P.S. can u tell im a Distant Worlds fan kehe.
Thanks
Adam
Yes alive and kicking, nice to see you guys coming back with such awesome news of an expansion.
This is the best news all day! I simply can't wait for this addition, already on board. I hope they can implement some of the suggestions on here, because that would further improve the game quite a bit. I know I for one thought the same way for planets and such. Hopefully that will be in with the improved visuals. Shame there is still no news on any kind of storyline and campaign, but I still have hope. Future DLC maybe?
PS. That Titan looks stellar! Corvette class sounds awesome aswell. Keep up the good work StarDock+IronClad, you folks make a good game.
When I first read this I immediately thought of death golf-balls and snub fighters
I'm really looking forward to this (gives me more incentive to upgrade my computer).
"Additional capital ship ability levels, for greater strategic choice.""New Capital Ships: A new capital ship class arrives, giving players new strategic options."I haven't seen anyone discussing those two!Im sure rumours will be going crazy by the time we learn what the new Capital Class will be...
All the better for Sins of a Galactic Empire,
- new factions, check- super-capital "Titan" ships, check- new capitals and corvettes, check- Loyalist and Rebel activities, check- new capital abilities, check- new lightning and particle effects, check
Pretty much anything that a Star Wars mod can ask for. Beautiful
great news
too bad the weapons will still be purely cosmetic
Hmmm, missed that one.
I honestly don't think too much of it. You'd need to be level 7 before any new level becomes available, and level 7 is a pretty rare achievement for capital ships. I can see the motivation to add choice to level 7+, but I suspect it will be an empty choice where you'll continue to ignore one ability and instead pump points into your primary abilities. A Rapture will still max out either Vertigo or Vengeance and put the odd points into Concentration. A Dunov will still max two of its abilities and neglect the third. You'd need to do some considerable changes to the scaling of abilities in order to make it a serious choice rather than an automatic one.
I think SB will stil have a punch vs titan they will just raise hull shield and armor of them. So you almost need titan to kill SB .
I read no multithreading support.
What about 2GB limit????
Me too - so I can crush the pathetic liberal minded clowns and expunge their genepool from the cloning archives.
Edit: Any kind of ETA on this? Is it something you guys have been sneakily working on for a while now... or is it something we will see in a year?
I have a feeling the Rebel faction is the only one that is going to have access to the Titan class ships, just to balance the Titan-Star Base units
I will be interested to see how you have chosen to move forward with a little more freedom afforded by a standalone expansion.
The issue with multi-threading is a mute one as long as the absence of multithreading isn't holding back features at this point.
The issue of the campaign is still valid though one could argue you simply aren't ready, and are therefore wise to hold off until it can be done properly (as long as interest in the franchise doesn't die off).
I think Sins offers a pretty rich experience with regards to strategy already. For me the single biggest step is making the experience more alive and less like a board game. I think you have an excellent oppourtunity to do that with the Titan-class ships given that they cannot be many of them in game, so please pour detail and animations into them and make them appear alive...
I think you are also wise to get in early incase Relic announce a space RTS in August, as you can potentially capitalise on Rebellion first then have the option of developing a full sequel without eating off each others dinner plates so to speak.
I still think they have to do something to add character and depth somehow. Sometimes at the moment I feel so detached from my chosen faction.
am i the only one who wants to see a titan v titan slug fest, or to watch an oppenents fleet just vanish once it lets all hell loose?
Most excellent, after all these years nothing can still quite beat a good game of Sins on a lazy afternoon, or in a lecture....
And IMO, the lack of multi threading is no biggy, it would be an enormous overhead for the testers and there are far too many obstacles standing in the way.
Must admit, I was excited to see a new Sins announcement in my news feed, but I think I might have geeked out when I read about the new factions...and Corvettes...and Titans...
I would estimate Q3 2011 at the earliest? Or have Ironclad been sneaky and got this to almost Beta already?
Moons? Or fully ARMED and OPERATIONAL Battle Stations?
I wonder if the Titans will kill off fleets via an effect similar to the Death Blossom in The Last Starfighter.
Been wondering that myself, most Human vs Human Sins games tend to involve two armadas clashing, and calling primary on a single priority target. Will be interesting to see how Titans counter this (though I must admit, Starbases do it pretty well).
LOL
I can see titan rush in MP from the guy in eco slot.
Or they mignt even not come into play becouse other guy will be assimilated before they can do research required to build them.
Sins slows down significantly with my i7, how will it cope with all this new stuff without multicore support? Even partial multicore support may help.
please at least enable the LAA switch when compilling please, (this is for the 64bit windows users so that they can have their larger ram space in use), in my experience it does NOT effect 32 bit windows unless they have done the steps to allow the 3gb ram space for ONE program(2gb data 1gb program,1gb windows & i/o),normal windows( 2gb for program and data 2gb windows & i/o).
harpo
Yeah, I'm worried about the same thing. I don't see how they can make adding more stuff work unless you just stay on smaller maps all the time.
Are there plans to update random map generator? Since it dominated MP, fixing bugs and maybe adding some balancing features (eg. planets and neuts within X jumps from player's HW must be worth between Y and Z points) would be appreciated by ICO community.
my pants are now moist...
I would just like to say that Sins is one of the few games that has remained on my computer over the last two years (wait...2008...THREE YEARS?!?!?). I play LAN frequently with my friends against AI, and we always have a blast. I have Starcraft 2, Dawn of War, Command and Conquer, Total War....yet Sins draws me back more than those. Not because it is perfectly balanced. Or because it has a massive, Starcraft-like online community. It draws me back time after time because it combines a thrilling space setting (space games are by far the most underrepresented in mainstream gaming), solid gameplay mechanics, tantalizing RPG components, and spectacular visuals. It is the most fun RTS that I have ever played.
On top of this, the steady stream of expansions have kept Sins fresh over those years, and the fantastic patch support from you guys keeps reinvigorating the game for us. There are very few game companies who continue to support a series in the manner that you guys have. I cheers to the announcement of Sins: Rebellion. I hope it is successful so that your company can continue releasing quality games like Sins, and I look forward to playing it more than any other game this coming year! (That's saying a lot considering Battlefield 3, Shogun 2, Dragon Age 2, and others are vying for my desert-dry wallet!)
Thanks again guys,
-Sean
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