The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.
The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.
“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”
In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.
New features of Sins of a Solar Empire: Rebellion include:
For more information please visit: https://www.sinsofasolarempire.com
You could do it actually by making an ability for the planet type, but no mesh or anything. then you could spawn a ship which has a particle effect which is a planet with the gs_planet shader. give it a shield which is slightly smaller then the planet mesh, and then have it spawn an asteroid on death.
But that leaves you with a few complications like destroying the ship with strike craft for example bringing in only light carriers to destroy planets, the use of a novalith that does nothing to the ship to make the conversion even though it should wreck a portion of the planet pretty good, or a change in the planet's stats after the conversion...
yeah it would have more problems then Justin Bieber's parents.
for now it would be to difficult whith too much problems to destrey planets wiping them out is good for now
Hmmm ... you could however make capturable 'artifical planets' i.e. stations without engines that you could upgrade defences etc etc ... if you really wanted just set up the invulnerable shield dealie-bobber.
There's an idea, 'Artifical Planetoid' as a capturable 'object' i.e. deep space gravity well.
I like bacon.
Ha.
*head explodes and the pieces type this*
this expansion is music to my ears. i thoght sins of a solar empire was finished but it seems i thoght wrong:P altho i admit i was really hoping for a storyline:( still titan class ships alone makes me want this
Well, I pre-ordered it.
I am worried to death, however, that the performance will be even more atrocious now - and I'll get sick of it.
I really enjoy playing massive maps, and it's just not feasible to do in Sins. Hell, I can go make a pot of coffee during a major battle and I won't have missed much. Micro-management also goes entirely out of the window. (The most I manage is to focus-fire on caps.)
Regardless, here's hoping.
I had hoped the next instalment would at least feature multi-core support, and preferably an updated engine, too. Thanks for keeping at it though, PC gaming forever!
One of the great things about Sins is that is it not in any way consolized. (Though the lack of auto-download for custom maps (Galaxy Forge made) in online multiplayer does reek a little bit of encroaching consolization.)
On another popular forum my sig line tells people to "Join the Rebellion against consolization..." and goes on to advertise Sins.
Hah, nice one!
I for one would like to see sins as an xbox360 game.
if they could get the memory issues worked out imagine how awesome that would be.
Sins is too cerebral and too high quality to be a console game. I hope they never consider porting it to the consoles because that would probably result in the consolization and destruction of the PC versions. One thing I really like about Sins is that it's PC only. We saw what consolization did to the greatest online multiplayer FPS of all time, Unreal Tournament. It killed the entire series via UT3.
sweeet!
Um are you serious. Look what happened when they tried to port Starcraft to Nintendo64. It died a slow painful death.
I have played the N64 version of Starcraft ... it is not pretty nore is it fun and is perhaps an understatement to say that it is frustrating (other than the fact that you can select more units that standard SC1 at a time).
For an example of epic failure in modern times take a look at the console version of RUSE ... yeah ... that is an absolute joke.
@ polistes: i would assume that there are rebels and loyalists to each faction, in which case more than likely rebel vasari arent as much of @$$holes lawl...
So is this still planning to use a new version of Impulse Reactor for its social stuff now that Impulse is owned by Gamestop?
No idea.
Is Stardock still working on Impulse Reactor or did that become Gamestop's baby?
Impulse::Reactor is now owned by Gamestop and is being developed by their team. The plan is to still use Reactor in Rebellion.
I just peed alittle from my excitement.......sorry
DON'T PEE IN THE POOL, SHARK!!!
lolz
I can't wait for this to come out...seriously, I've been with the game since it came out, and on the forums since a year after...
-Twilight Storm
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