The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.
The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.
“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”
In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.
New features of Sins of a Solar Empire: Rebellion include:
For more information please visit: https://www.sinsofasolarempire.com
I was thinking about the lag and when it appeared. It might be some sort of scanning program or another layer over ICO.
Spammer appeared in late 1.2 beta and lag appeared with 1.2 RC so we cannot be sure what is causing it.
OK
Go back to thread business
I agree with that 100%. I take it you didn't intend a pun, either?
Can someone please tell me if this includes the stuff from the first game and the expansions of if it is basically sins 2 and is completely different?
And titan ships OH YEAH!!!!
If they dwarf capital ships, which in turn dwarf frigates etc, how huge are the titan ships compared to frigates?!
please some screenshots of them PLEASE!!!
Betting they haven't modeled the titans yet, so you'd get a screenshot of empty space.
Nah, I bet it's nearly done and we should get a beta within a week or two.
Nah, last week, I say.
I say we be grateful for what we have and live with it...
Chaddersman, it includes everything from the original game and both expansions. Think of it as a large third expansion. It's similar to a Sins-2 in that you can purchase it without ever having owned any previous Sins content and hopefully it will go on store shelves and receive fresh marketing and attention. But, it's basically the same game as the Diplomacy expansion but with new content.
Therein lies the problem
Sins diplomacy lags terribly on multi star 10 planets. True, since 1.2 it runs smoother for longer but it still becomes unplayable after 2 h or so.
With adding even more context and same limitations Diplomacy has, game will become unplayable sooner and on smaller maps. This is the reason why I will wait for first beta reports before deciding to order....
If they decide to remove trade ships that will help massively .....
Greg, you are aware that you can remove trade ships yourself? And still get the trade income?
I play multi player so if i mess with files my mesh will differ.
But yeah i know. Killing trade ships is part of the game. It reduces owners income for a while and it gives credits to person who kills them. By removing them you take that part out of the game. Thats why i said if they take them out.
TSOP trade ships ad on reduces them greatly but gives more per killing trade ship. It helps a lot but again all players on ICO need same files. That is why it has to be official from Stardock.
No, I think he means you can turn the graphic for trade ships off, especially in late game if it starts to lag....
Titans eh... Is this Sins of the Capsuleers or something? lol Eve Online reference ftw.
I doubt it's an EVE Online reference. EVE was most definitely not the first to call large and extremely powerful warships "titans".
Also, there's no "Sins of the Capsuleers" mod. But there is a "Sins of New Eden" mod.
As I said, I say we be grateful for what we have and live with it...
Although, I would like to know how to reduce the lag my game gets after an hour or so of play...
So now you know what I mean with previous post. And yes I knew how to take out space elevators and trade ships in game but game will still calculates positions of them just not render them. If you zoom in close enough you will see them again.
What TSOP trade ship mod does is reduce the number of trade ships that each trade port spawns. Less trade ships less calculations of their positions and calculations to render them.
What you can try is to play on lower resolution if not already on minimum and if you mostly play single player get yourself TSOP. It doesn't change gameplay at all. Only graphic (reduces texture sizes ....).
There are 2 optional add ons.
First as mentioned before reduces number of trade ships.
Second reduces number of strike craft per squadron but accounts for them so damage and hull of whole squadron is the same as before reduction.
TSOP and add-on download website
http://soase.weebly.com/tsop-downloads.html#Addons
There two other add ons i myself have not tried ......
You can also try to shut down all unnecessary services that OS runs.
Thomusin posts some worth reading suggestions IMO
https://forums.sinsofasolarempire.com/306277/page/166
Besides talking about 7DS mod in general (mod pushes SINS limits right on the edge and more often than we would like it over it) he gives some very good suggestions or links to threads for how to optimize OS for SINS sessions.
FYI - This will likely reduce the relationship trade bonus you receive in Diplomacy from trade agreements, since it's based on the number of successful trade ship voyages.
Thanks for letting me/us know. I thought Diplomacy pacts just add 20% on total trade income. but I guess total trade income depends on number of complete voyages since if trade ship is destroyed income is less.
A question then
If you build 2 trade ports simultaneously in 2 different gravity wells trade income doesn't really kick in until trade ships complete their voyage or is it as soon as trade ports are build. From observation I would say its later but can you confirm this.
I think he is solely referring to the AI Relationship value. E.g. the initial 10.0 points of relationship that include everything aside from envoy cruisers.
You don't really notice it much. Distant Stars as the trade ships reduced to a fourth of the amount. We have no issues with the Relationship factor.
Each ship grants a small amount when it successfully makes a trip, but yes, it all depends on what values you're going with. It shouldn't be a game changer, I just wanted to point out that we made that change.
Greg are you playing on a speed faster than 1x normal? My crew and I play on 10-15 stars with 15+ planets each without any lag what so ever until about 12-13 hours into the game. We have a crew of 3-4 playing against the remainder of Hard AI.
For really long games with DS we'll play two 12-15 hour sessions over a weekend (same game file) on low graphics on slow settings and we won't get lag until about 8-10 hours into the second day ...
I play on
random (10 player) single star map
normal fleets
All settings faster
all 9 Ai vicious usually 3 or 4 in team
locked teams
Pirates on
1920*1080 video
60Hz refresh rate
2x Anti-aliasing
Effects are on default (high, medium, low)
30 minutes into the game 90 percent of civilian and military slots on all planets are used. Fleets are maxed up with pacts between AIs already running and their fleets exceed or max up 2000 fleet points each.
Once they start loosing ships while fighting each other and suiciding their fleets against me they are getting strike craft heavy and by around 2 h in game my fleet as well reaches 1600+ fleet points. My fleet usually includes 100+ bombers some fighters and rest of the fleet distributed between support ships HC and LRMs
AIs have full mine spamm with SB on all border worlds and on some inside planets as well. If there is not to many TEC players game is playable but in my experience as soon as there is a couple of supply pacts running and filed their slots up game starts slowing down.
I do tend to speed up things from start because against vicious with fleet that is not mature is really hard going if not impossible. but late game (2+h) if i speed up game on 8x speed it actually feels slower that game on normal speed
If i play on setting mentioned above some games can be finished but as soon as i go on multi star its impossible.
Oh I run
Win 7 64 Home edition
on
I7 920 OC to 3200Mhz
6 MB DDR3 1600 RAM
2x GTX285 1GB in SLI
7200 RPM HD ......
System isn't nowhere near used to max......
Try switching off SLI-mode on your video card.
That's actually a valid suggestion. I have a pair of GTX 285s too, and whenever I turn on SLI, even with the latest drivers, I usually see a drop in performance in any game.
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