The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.
The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.
“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”
In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.
New features of Sins of a Solar Empire: Rebellion include:
For more information please visit: https://www.sinsofasolarempire.com
Yes, that is a Leviathan, the Caldari Titan from Eve.
So like the intro to Diplomacy will you put on the website the intro movie to rebellion. If so will you have all three intros on the site so we the players who come to the site can look at how the game Univers has evolved in the storie.
One other thing is there a date set for the beta to start
I think the Titans in Sins would be look more massive like a giant moving Station but we will see (hopefully before the Beta starts).
So, I'm reading this, and I'm trying not to have an orgasim...
Sounds awsome, already pre-ordered, can't wait. Don't let me down!
I wonder if Entrenchment and Diplomacy will still be active when also having this new expansion on....I hope so!
Must....have....
Rebellion builds upon Entrenchment and Diplomacy, so it will have all the prior Sins content included.
Broken spacebar... Lets see if I can go without many typos...
It may sound dumb... But with how many nukes and bombs you bombard planets with in the game, could this new expansion have the option to actually blow up a planet? For example they can only handle so much, or maybe the titan has a planet destroying weapon that can destroy a planet, but takes a while to prepare for and a huge cool down rate? Or the ability to self-destruct planets? As I said, it may sound stupid, but I can see it holding a whole new level of strategic advantage... However then there's the issue of phase lanes... New ones would have to be made or you would wind up with planets floating in space not attached to a star.
I have been a sins fanatic, and still play Sins to this day, have since it first came out, and that was a while ago. But 12-40 hours into a single game, things would get super laggy, because you would have run a single processor at 100% for way too long, etc. (I shouldn't have to go into detail, most who play should understand.)... Could the multi-processor support be re-thought? Or the x64 support?
I only ask this because, yes it is a bit costly, but it could be an update later released after the primary release of the stand-alone expansion, and I honestly dont know if there is a sins of a solar empire 2 on the horizon or not, but if not, with the evolving technology rates... Sins may be soon out-dated. I'm already struggling to play C&C, especially since I'm running a brand new gaming computer with a 8 core CPU and a x64 version of windows 7....
Well, to cut it out short, as I lost track already (in certification training, on break), will 64-bit OS' atleast be able to still run the game? If so, I'll buy it in April, but if not... I do not wish to go through the hastle of modifying files just to force a game to half-work on my PC... But I would like to be able to take advantage of atleast more than just one core on my CPU, and bring them both to 100%, to atleast cut down the lagg invested in a basic long-run Sins game, and honestly, I dont know how the game could be expanded upon any further without such support.
But I would like to find out whats coming out, I'll probably get the game anyways, but it may be more in the future if it isn't as appealing as it seems . But if I buy it, I'm forcing my friends to buy it as well, lol, can do a LAN game over the net using Hamachi (for those of you who cant stand the lagg).
Typed allot... Kinda gibberish, but I'll make it more appealing, and turn the text bright magenta.
~Annarchy
To your first paragraph, the answer is likely no since it's just an expansion and not an engine rebuild. That in mind, the reason why it's a no is because the game, once loaded, cannot change the state of the gravity well. (Read that as cannot change the type of planet in it.) So, no planet one minute, asteroid debris field the next.
To paragraphs 2 and 3, again it's only an expansion and not an engine rebuild, so most likely no. It's been stated that making the engine capable of being multicore or multithreading or running as an x64 application would add years of testing and development, which just isn't going to happen for a game that's as old as Sins already is from the time development first began, plus another year by the time Rebellion is released.
Paragraph 4, the answer is yes 64bit OSes can still run the game, many of us have been running it on 64bit machines for years without any hiccups, hang ups, issues, whatever, outside of what everybody experiences.
Net lag isn't really much of an issue as long as no one is blowing out their graphics settings and forcing everyone else to wait for them, though with this latest patch, memory usage has dropped off quite nicely leaving the CPU to be the primary bottleneck, so I assume turning the values up are just as okay for net play as it is for single player.
Your best bet to get all of these wishes is to support the current game and keep interest up and help convince Stardock/Ironclad to make a Sins 2 that's got an engine capable of taking advantage of what is now the average system.
awesome cant wait for this
I have read the forums and saw interesting concepts. Two new planet types hmmm. Large astroid and a comet style.
Moons from planets with very small gravity wells and short phase lanes. With only 1 or 2 astroids.
Also you should make the new titans more like the starbases and let us choose the abilities when they level up.
Example(Anti strike guns lvl 1-3) or (hanger sizes lvl 1-3 (2-10 fighters)
It will allow people to Personnalize their own ships as well as chooses it special abilities like you suggested.
The distruption matrix sounds good too.
So, assume that I format my HD and go to install Sins. There will be no need for me to install my previous SotSE and the following expansions because all the content will be installed when I install Rebellion itself? or to ask differently? I might as well toss in the trash SotSE when I buy rebellion? Just making sure so I don't have two of the same games installed eventually. I never get how this type of expansion works. I might as well uninstall the previous game first? Also, I am excited for the new expansion.
It says "stand alone" so maybe.
This expansion had better be polished. I don't want to turn it on and find a million things wrong with it. I don't have that kind of patience for you guys anymore...
Yeah, they said it will include all the previous content. Those that own Trinity/Diplomacy get a $10 discount though. So do be sure to link the game with Impulse to qualify for the discount.
They want $30 for it for those of us who already have Diplomacy. The question rising in my mind, is, "If they don't improve the ICO servers and the lag becomes worse when Rebellion is released (with an anticipated increase in online multiplayer player counts), would I want to spend $30 on it? Would I want to spend $30 on a game that is essentially unplayable online?"
It seems like the lag on ICO has gotten worse since the last patch, and it's becoming a real issue for people. Almost everyone has been complaining about it. Also, now when someone minidumps or loses their connection, it seems like the game hangs for two or three times as long.
On behalf of the online multiplayer community, we would really like to see some acknowledgment of this issue from Stardock/Ironclad.
I look forward to having hundreds of people online at once again, and I hope it happens, but at the same time I am concerned that the ICO servers could have a laggy meltdown and that online game play could grind to a laggy halt.
I don't think Stardock or IC is going to do anything about the gamer's problems in regards to online play. Only thing they see is dollar signs, and more people buy the game for single player tht multiplayer, at least in my experience. So, as long as that is the case, SD and IC have nothing to gain by helping the online community out. As proof, how long has that spammer been making your games a living Hell? (Bringing that up here might actually get it some attention from the devs.)
JA_394,
"Nothing to gain by helping the online community?" I going to excuse this comment because you've only been a member since February. SINS was built on community involvement and we've been supporting this game far beyond the expected duties of a developer. We hate the spammer as much as you do, but spamming complaints and rumors about our company doesn't really help out.
I see your point, Craig. I really do. When I said "Nothing to gain" I was stating personal experience with other gaming companies. I do appreciate everything that Stardock and Ironclad have done for Sins. Heck, Sins is the only game I have played since late December! My point, though, is that what you guys do, the average user can't see it. After I posted last night, I reinstalled the original discs (Which for some reason I still have), played, and the difference was monumental. I see what you guys do, at least I do now. (Probably should have done that before I ran my virtual mouth) I think what I said about the improvements not being visible is the sticking point. People who have been playing the game for a long time (Like me, Darvin, Sanchezz, Kitkun, etc...) notice these things, but the inexpierenced user does not. In my opinion, that is where some of rage against you guys comes from. As an example, the spammer. Some have been asking for proof as to whether you guys are doing anything. How are you supposed to give proof? I bet it's more complicated than we the mere gamers might think. Am I correct in any of my statements?
The spammer no longer shows up much. Right now the biggest concern people have is in-game and out-of-game lag on Ironclad Online. Also, it seems like the game really "hangs" now when someone minidumps or otherwise loses their connection.
I'm excited about the prospect of Rebellion (which I see as a "Sins 2") being back on store shelves and receiving fresh marketing and publicity and hopefully hundreds of new people online, but I'm worried that if 250 people log onto Ironclad at once that it will suffer from severe lag. I really think that lag is the largest issue confronting online multiplayer right now.
Thanks JA I can understand your frustration.We are doing all we can. We are in ICO frequently to check on him. He has been temporarily shut out of ICO multiple times. I realize he is still around, but it was worse before. I was in this morning but he hasn't been on while I was there. We've had a solution for a while that could cut him out completely, but we've been reluctant to execute because it will really inconvenience players who are legitimate community members. We are exploring a few other options that should minimize the damage he can do. To give all the details in a public post will only arm him more. Until this is completely resolved try using the other channels or getting into a game as soon as you can. Its a sin one person can get so much pleasure ruining a good community.
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