Anyone know anything interesting?
http://www.joystiq.com/2011/02/07/gas-powered-games-rts-kings-and-castles-on-hold/
I know Sorian (http://soriandev.blogspot.com/) was spending quite a bit of his time working on this, but his blog updates have dropped off. Anyway, I wonder what's going on at GPG.
Here's the last video blog (entertaining anyway) from Oct 2010.
Looking at Firing points.com they are saying it is cause there taking over age of empires online.
And if you look at Chris Taylors quote. This wont be out anytime soon if ever. References Duke nukem forever.....thats never good.
But mainly due to the fact they will be providing post release support for AOEO. Free MMO-RTS.....no idea how that works but will be interesting to see.
yeah - its a little bit strange to me, but I know a few pay for play online games that weren't making any money because they charged money. Then they switch to free to play and they make more money than they ever had. No idea how it works... I'm sure microtransactions.
Successful 'free' to play games are usually designed in such a way that you can't really progress in the game without paying. They get people hooked by making things SEEM reasonable early on, but once you hit a certain point you have to choose between paying or insane grinding. People rationalize this by thinking it's no different than spending money on other games, forgetting the entire reason they started was because it was supposed to be entirely free.
Any free to play game with microtransactions isn't.
Except, you know, it is. Sure most free to play games encourage spending money on convenience (some more than others), but the fact remains that the game is playable for free. Some games restrict "free" accounts more than others, but this doesn't make it any less free to play. It's always the player who is deciding whether or not to spend the money.
Quoting Annatar11, reply 29Quoting lbgsloan, reply 28Successful 'free' to play games are usually designed in such a way that you can't really progress in the game without paying. They get people hooked by making things SEEM reasonable early on, but once you hit a certain point you have to choose between paying or insane grinding. People rationalize this by thinking it's no different than spending money on other games, forgetting the entire reason they started was because it was supposed to be entirely free.Any free to play game with microtransactions isn't.Except, you know, it is. Sure most free to play games encourage spending money on convenience (some more than others), but the fact remains that the game is playable for free. Some games restrict "free" accounts more than others, but this doesn't make it any less free to play. It's always the player who is deciding whether or not to spend the money.
But then again being stuck in the NOOB zone forever really detracts from any form of long term playability as in order to leave the NOOB zone requires gear and gear costs money.
So yes, a player always has the "choice" but the available choices either suck out the FUN, or suck out the FUNDS.
Bu how do you have an RTS-MMO??? I dont see how this would work from both a micro transactions, progression and gameplay point of view. Will be interesting to see how it turns out.
Arnt RTS games like Starcraft 2 also essentially MMO, as you compete with everyone else online???
Ill hold judgment to wait and see.
You have to spend 20 hours levelling your zerglings (or spend $15 at the item store) before you can learn the "hydralisk" talent. Of course, before you can deploy hydralisks you need to learn the plans for a hydralisk den building, and that requires you to do daily quests (in the form of a single player RTS level) to grind reputation with the hydralisk den builders (or spend $10 at the item store).
Once you finish that, you can start on the mutalisk grind! Don't plan on banelings though, those are only available to "premium" players ($20 at the item store).
Great job, Tridus, don't forget lurkers though. I hope Blizzard never makes an MMO like that.
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