The v1.2 BETA for Sins of a Solar Empire: Trinity/Diplomacy players is now available! This update makes some changes to the game's engine and other core systems, so we're opting to release it as a beta before making it final.
IF YOU ARE NOT COMFORTABLE WITH USING UN-FINISHED UPDATES, DO NOT INSTALL THE BETA.
Since this is a beta, it may be buggy and do unforeseen things. If you're not able/willing to help test this out and risk strange things happening, please wait until we release the final version.
WARNING: THE BETA WILL INVALIDATE YOUR EXISTING SAVE GAMES!
BETA 4 HOTFIX CHANGE LOG
BETA 4 CHANGE LOG
[ GAMEPLAY ]
We expect this to be the last beta update for v1.2 of Sins of a Solar Empire: Trinity/Diplomacy. Please let us know of any major issues asap. Beta 4 will be released later today (Thursday - 3/10)
BETA 3 CHANGE LOG
BETA 2 CHANGE LOG
BETA 1 CHANGE LOG
[ Engine ]
[ Gameplay ]
[ AI ]
[ Interface ]
[ Misc. ]
To update to the BETA, run the Impulse client and once you're logged in, click the blue button in the upper-left corner. Check "Show pre-release versions" and that will display the beta update. Update the game via the Update or My Games tab and that's it.
How to provide feedback
For gameplay related feedback, please post it in a new thread on these forums. One issue per thread, please - that'll make it easier to keep track of things.
If you encounter a crash or a multiplayer desync we will need you to send in some information to sinssupport@stardock.com.
For crashes: Send us your PC's dxdiag report, the Sins mini-dump file, and your latest save game. Please also provide us with any information or details you can about what was going on before the game crashed and if the issue is reproducible.
For desyncs: We will need the last saves for all the players involved and as detailed a description of what was going on at the time the desync occured. Also, please indicate if the desync is reproducible from your last save point.
U need to enable pre release versions to be seen
How to read OP post and there is a picture a few pages back
You need to enable 'see beta/alpha' in the preference area.
Yeah but I figured they would keep the rate of fire bonus. I really wish we could just give it something else entirely to do but besides antimatter I can't think of anything, and TEC already has great antimatter management.
Speaking of the Subjugator..
The autocast on both abilities is absolutely horrible. It wastes Perseverance on anything in range including structures - and targets ships that aren't immobilized or don't have any hull damage. Or mostly chases those ships around because of the facing requirement. Watching them chase trade ships with Suppression is also pretty annoying to watch. Under no circumstances do I trust them to autocast and the extensive micro makes them slow to use and not worth the effort.
Pls tweak both abilities so that the ship is useful. Raise their fleet supply cost and/or price if you have to.
Lately not sure if its just beta we are getting that game doesn't "recognize" that people left problem.
What I mean is that we see that people are in lobby and we can talk with them through friend list but game still has them as in game. So for instance 5v5 all on one team leave but we have to kill all planets or quit as well
.
I found a bug. the charged missle ability now used the maurader's phase out sound effect.
It scared me the hella when i first heard it, because I had a mauarder, and was like "why is it phasing out stuff!! ahhh! no! wasting antimatter!"... but then i realized it wasnt.
Another game confirmed it for me that it was indeed charged missles that was causing the sound effect.
so you prolly need to check that out.
One question about Novalith Canon
Is it still supposed to damage planets when hitting or just disrupt trade????
And how long is recharge rate and how long trade reduction lasts?
nova still kills any planet with 2 shots and roid with one shot
used them against ai earlier
I know that it does but is it supposed too?
whens the last time you fired a novalith cannon?
Its supposed to do 3500 dmg if i remember correctly, in addition to a max population reduction of 40% iirc.
2 years ago.
But if they are meant to do damage and cut trade up then i will be firing them as i was firing kosutras before.
Every game that came to a stalemate.
So as things stand now in the patch, the only race that has a worthwhile super weapon is TEC. Is it worth it for anyone to research and build Kosturas now anymore than it is to research and build Deliverance Engines?
The Kosturas still have the ability to allow the Vasari to hit the enemy behind the lines. This can shift the game quite nicely.
And kosutras will be fired not where fight is but on desert planets mostly.
Well perhaps if other guy has to much support structures so it softens the target a little bit. Aka vasari phasic trap if he is carrier heavy.....
But yeah i would agree if it stays like this only super weapon is TEC super weapon
I pretty much agree with the above statement but only because the recent buff made the TEC Super weapon an actual super weapon. Before that it was a joke (pretty much the same as the Advent one but perhaps even lamer with star bases present).However, I do like the nerf to the Kostura as before it was a ridiculous super weapon. One with such power that nothing in the game could compare.And that would be fine if the other two super weapons were at the same level.Anyone here play C&C? Those nukes or laser cannons could end games when they appeared. And that was fine as long as all racial super weapons had those capabilities. I would actually be fine with a revert to the old Kostura IF the others were strengthened to that degree. TEC Novalith: Make TEC gun destroy planets no matter if there a starbase there and in one shot (unless perhaps there was planetary shielding, that at least would give that structure a use)Advent Deliverence: Make it take a planets allegiance down to revolt levels (0 - 10) and have some strong boosts for an advent fleet present like the current one. Also, if culture was buffed this would help this super weapon a great deal.Vas Kostura: If the above was true, I wouldnt mind if the Vas gun of doom was able to freeze fleets. /superweapon rantBtw, loving the other changes.
Overall, interesting changes and I think a step in the right direction without changing the game too radically.
The Skirantra nerf and other cap ship buffs should add some variety to the beginning of games. Halcyon looks pretty good right now.
The Hoshiko buff shores up late game TEC fleets.
I'm not sure how valuable Subverters will be after the nerf. I suppose they will still have their uses, but because they are kind of expensive and tend to die quickly when being used, players may just buy more fighting ships rather than the "suicidal" subverters.
The Kostura not being able to hurt ships is a good change. Kostura should still be plenty valuable for damaging structures and opening up phase gates.
Novalith Trade Disruption sounds very powerful depending on how long it lasts. I suppose I can see how a disaster on the planet could affect orbital trade, but I'm kind of on the fence here. Probably outside of the scope of the game engine, but it would be really cool if the Novalith just turned planets bigger than asteroids into Volcanics. (I'm assuming that a huge shell with enough velocity to travel between solar systems in a short amount of time would probably set off serious tectonics and crack the planet's crust.)
Advent Super Canon still needs some love.
SUGGESTION:
If TEC Cannon disrupts trade, why not allow the Advent Cannon to steal a percentage of trade income for a while. Kind of like a long range Sova affect, but the amount of trade stolen would be the same as the amount of culture temporarily lost. This would have the dual effect of making the Advent Super Cannon more viable, as well as contributing to the Advent late game economy.
Rather than have a culture cannon, maybe advent should have a Beam Cannon that kills all structures on planet and spreads culture from there. That would put it in line with kostura and novalith
The Advent cannon should have more immediate effects. A chance of messing up a factions planets, structures and units for a certain duration.
IDEAS:
Turning ships neutral that will attack their own. Spreading anarchy on planets and structures disabling them or making them produce nothing for a period.
Or the Deliverance shot could act as a remote domination for structures. It would be hilarious if you had to shoot down your own labs that were turned. Or if your planetary defenses suddenly turned on your own structures. That'd be cool.
How about firing your Deliverance engine at a TEC Novalith cannon and taking control of it? A superweapon countering superweapon would put it back in the game. Or just making the Novalith go berserk firing at random targets including your own planets or allied planets. You'd have to quickly go take down your own superweapon.
Taking control or making a fully upgraded Orkulus go berserk would be awesome too heh.
Another question on updating....
I just purchased Diplomacy, and it shows last update of 2/10/11, but the start up screen shows beta version 1.19.
I've got betas enabled, but I don't see 1.2 anywhere.....
1.2 will be the official update. 1.19 is the beta form for us consumers to test out if we want.
Ahhh...thank you for clearing that up for me!
Did it get pulled my impulse still does not show any updates
Ahh there we go its alright guys I fail at reading directions on how to show pre releases
*sigh*
Click the blue button in the upper-left-hand corner of the Impulse screen, and tick off the box that says "show prerelease version"
https://forums.sinsofasolarempire.com/404715/page/3/#2886007
greg you and many others seem to read out of context
Novalith Cannon:
this effect no longer stacks is referring to the trade reduction. (not the damage the planet)
so lets say the duration of the trade reduction is 5min (i have no idea how long it actualy is) after 4 min if u hit it agiain with nova shot it will still only have one minute left of trade reduction
so you would need to time your shots so one hits after the last ones effects expires to effectivly keep the planet useless
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