The v1.2 BETA for Sins of a Solar Empire: Trinity/Diplomacy players is now available! This update makes some changes to the game's engine and other core systems, so we're opting to release it as a beta before making it final.
IF YOU ARE NOT COMFORTABLE WITH USING UN-FINISHED UPDATES, DO NOT INSTALL THE BETA.
Since this is a beta, it may be buggy and do unforeseen things. If you're not able/willing to help test this out and risk strange things happening, please wait until we release the final version.
WARNING: THE BETA WILL INVALIDATE YOUR EXISTING SAVE GAMES!
BETA 4 HOTFIX CHANGE LOG
BETA 4 CHANGE LOG
[ GAMEPLAY ]
We expect this to be the last beta update for v1.2 of Sins of a Solar Empire: Trinity/Diplomacy. Please let us know of any major issues asap. Beta 4 will be released later today (Thursday - 3/10)
BETA 3 CHANGE LOG
BETA 2 CHANGE LOG
BETA 1 CHANGE LOG
[ Engine ]
[ Gameplay ]
[ AI ]
[ Interface ]
[ Misc. ]
To update to the BETA, run the Impulse client and once you're logged in, click the blue button in the upper-left corner. Check "Show pre-release versions" and that will display the beta update. Update the game via the Update or My Games tab and that's it.
How to provide feedback
For gameplay related feedback, please post it in a new thread on these forums. One issue per thread, please - that'll make it easier to keep track of things.
If you encounter a crash or a multiplayer desync we will need you to send in some information to sinssupport@stardock.com.
For crashes: Send us your PC's dxdiag report, the Sins mini-dump file, and your latest save game. Please also provide us with any information or details you can about what was going on before the game crashed and if the issue is reproducible.
For desyncs: We will need the last saves for all the players involved and as detailed a description of what was going on at the time the desync occured. Also, please indicate if the desync is reproducible from your last save point.
Just randomly popping in about the turning thing. If I am understanding the sentiment correctly, people want to see fleets turn on a dime instead of propelling themselves in wide arc? But if I understand the developer's sentiment, they want the ships to maneuver for combat purposes. So would a happy medium be to use a trigger similar to the one for the strikecrift build rate on carrier cruisers to determine whether ships use 'normal maneuvering' or 'combat maneuvering'? I.e. if no enemy ships are in a gravity well the ships simply turn and go to the intended target, otherwise they behave as they do currently? It is probably a minor issue though. Heck, toggling between types with the sudden appearance of enemies might lag the game a bit. Perhaps a job for a modder rather than the developers?
Personally I'd like to see further tweaks on pirates. It seems like Diplomacy basically killed the pirates due to them being far to OP and determining the course of a game. Somewhere, lost on these boards was old suggestions of mine about refocusing them on econ disruption rather than military conquest that could destroy starbases better than pre-late game fleets. Basically, their advancement needs to be slowed significantly so that players can keep pace while dealing with empire and fleet expansion. 250 credits shouldn't be able to purchase a crack fleet able to bust up a planet. That said, the idea of dumping thousands of credits into a big raid in the later game is just fine. At least if each pirate ship isn't stronger than a level 10 capital ship.
And just because it hasn't been mentioned in a while, some love for the Antorak Marauder's Subversion ability to make it worthwhile would be nice. Maybe with a longer duration and the ability to steal some income(or negate the target's trade income!) it would become quite useful. That or forget the stolen income and give it range equal to a TEC's Sensor Probe (at least at level 3). Obviously stacking and other fixes for other capital ships would have to come first though.
Overall the changes look good, and I am glad to see continued support for Sins.
Been playing the 1.19a version (that's the latest one, right? I have Impulse set to try beta/alpha versions) and the Pirates are still a problem. Not so much the fleet size, though it still is rather big, but the bidding is just out of whack. I am the only one bid against. None of the AIs offer bounty on any other faction except mine, so every cycle it comes down to me and one AI trying to out-bid each other.
The AIs need to figure out how to bid on other AIs. I can understand one of my neighbors bidding on me, but why aren't the factions across the system trying to get the Pirates to attack their neighbors?
I don't like turning the Pirates off because I think they're an important aspect of the game, but as it stands they still dictate how I play this game, and they shouldn't.
Being the target of almost all of the pirate bidding has been a problem since Diplomacy launched, really. With the announcement of "Rebellion" I have the feeling this patch is going to be the last gasp for Diplomacy... don't expect a miracle.
I wonder if they will bother carrying over the Diplomacy/Entrenchment changes into Rebellion? If so, maybe they will just tweak things then.
If I play AI i usaualy play against 9 cruel or vicious.
And 1 st raid very rarely goes to me because I dont build fleet from start. I usually grab as many planets as I can and SB border planets. When I build 2 nd and 3 rd cap then they start bidding on me. After that I build trade necesary labs and then start building fleet.
In my experience pirates are a joke at the moment since sb without any support can easily kill them and even if you don't have SB just sell all structures on planet they are attacking and they will leave very quickly and 80%-90% you will still own planet since I rarely see pilagers in pirate fleet since beta a
I don't know if this is addressed in the beta patch, but the description for Random - Large (Single) has a mistake, it says nine empires exist when it should say seven or it should be similar to Random - Large (Multi).
I usually play Medium-Large (50ish planets) and with 6 Hard AIs.
Does fleet size affect the bidding? I usually play Advent, and start 3 explorers and then 5 frigates and finally build a Mothership. After that I go planet hunting.
Its BETAday!
change log will be posted annny second...
NM
How many seconds?
I expect no more than 12000 seconds away.
You sir where correct! It was definately no more than 12000 seconds away.
Hmm, no mention of the outrageous 12 fleet supply on the Crusader. Will have to check the build when it's available.
ya, the lack of destra thing is intresting...
Will also need to recheck to see if charged missle's sound effect is fixed.
No autocast AI change. :-/
donov magnatize now gives exp! wow! happy happy happy.
What about the wormhole pathfinding bug?
It has NOT been fixed.
No metion of comunal labour and novalith trade efect stack as well
We'll need to wait and see.
And they fixed vasari turrets
Crusader fleet supply fix didn't make it in, but will be in the final release.
There won't be any major additional AI/autocast changes for this update.
Wormhole pathfinding isn't really on our radar.
Communal Labor is still being worked on.
Novalith balance will remain unchanged for now. Ironclad is looking at the various feedback, however.
So Novalith are suppose to stack like they do now? Isnt a bug if they dont do what the devs design it to do?
Novalith Cannon:
It's supposed to be 8 supply right?
will there be a beta 4 then?
Glad to see a new expansson and waiting for the beta today !
I report another little issue concerning targetting of fighters and phasic trap.
I know you just said you weren't planning to work on AI and targetting, but it is possible that this particular one is easily fixable, so might be worth looking at it...
Also, do you plan on fixing the (apparently) specific Domina's Suppression bug ?
The problem is with telling a fleet to travel between systems through wormholes, and the fleet will move in odd patterns and take 10-30 minutes to go through a gravity well. No mods were enabled, this was with diplomacy, and I do have screenshots somewhere.
No one acknowledged this.
BETA C Update is on go get it and see you on MP server.
Guess they missed BETA B
Yarlen,
Do you like, need extra minions to change things for you?
I mean, like the destra fix, any nubcake modder can fix that in seconds.
If you need like, busywork help, i am sure many many modders (hell, even me), would be more than willing to help you all get things done faster.
Then again... the time it would take to open a file, ctrl+f for '12' hit backspace twice, and type '10' and hit save is prolly less than the time it would take to email that file to someone else to have them fix it for you.
but we are willing to help if you want it!
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