The v1.2 BETA for Sins of a Solar Empire: Trinity/Diplomacy players is now available! This update makes some changes to the game's engine and other core systems, so we're opting to release it as a beta before making it final.
IF YOU ARE NOT COMFORTABLE WITH USING UN-FINISHED UPDATES, DO NOT INSTALL THE BETA.
Since this is a beta, it may be buggy and do unforeseen things. If you're not able/willing to help test this out and risk strange things happening, please wait until we release the final version.
WARNING: THE BETA WILL INVALIDATE YOUR EXISTING SAVE GAMES!
BETA 4 HOTFIX CHANGE LOG
BETA 4 CHANGE LOG
[ GAMEPLAY ]
We expect this to be the last beta update for v1.2 of Sins of a Solar Empire: Trinity/Diplomacy. Please let us know of any major issues asap. Beta 4 will be released later today (Thursday - 3/10)
BETA 3 CHANGE LOG
BETA 2 CHANGE LOG
BETA 1 CHANGE LOG
[ Engine ]
[ Gameplay ]
[ AI ]
[ Interface ]
[ Misc. ]
To update to the BETA, run the Impulse client and once you're logged in, click the blue button in the upper-left corner. Check "Show pre-release versions" and that will display the beta update. Update the game via the Update or My Games tab and that's it.
How to provide feedback
For gameplay related feedback, please post it in a new thread on these forums. One issue per thread, please - that'll make it easier to keep track of things.
If you encounter a crash or a multiplayer desync we will need you to send in some information to sinssupport@stardock.com.
For crashes: Send us your PC's dxdiag report, the Sins mini-dump file, and your latest save game. Please also provide us with any information or details you can about what was going on before the game crashed and if the issue is reproducible.
For desyncs: We will need the last saves for all the players involved and as detailed a description of what was going on at the time the desync occured. Also, please indicate if the desync is reproducible from your last save point.
I hear an Advent prior has them locked in their office and a team of Advent talents are torturing them psychically until the full Sins upgrade is complete.
Any chance something will ever get done about siege frigates? There's basically no reason to use them over simply getting another cap ship right now. I guess the trick is how to buff them without making them OP?
The brain damage is the clue.
I'd like to see some more durability on these things. For their cost, they just vapourize if there's any enemy firepower at all. Perhaps at one time their harass capabilities made this nerf justified, but with scouts more than capable of running them down for a fraction of their cost, that really doesn't hold anymore. Especially when you look at what the Vulkoras rush can do, you'd have to buff these guys big time to make the more powerful than that.
I have not been able to read up on most the posts about the beta suggestions, sorry if this has come up before hand.
In regards to mines
The AI will no longer max out all of its gravity wells with mines. Mine building is now based on AI type. This should help reduce memory use and improve performance.
Can we make it an option to turn mines off out right from game start. I know this will likely be the last major update of SINs, but realy when it comes to MP they are useless & single player they just a drain on memory/performance of the machine.
Either case, SINs is one of the best games around & i thank the staff & community that has made it what it is today
IMO they should never have made Orgrovs and the... "starfish" (forgot what they were called), instead they should have just pumped those abilities into the existing Siege Frigates. It would have saved a lot of trouble.
I agree. When I got entrenchment for the first time, I thought the anti-structure ships were simply cruiser versions of siege frigates. I was like, "what the hell? why arent they bombing?"
new standalone expansion pack! now we know why this is diplo only.
For those who didnt see, Rebellion!
I wannt it nowwwwwwwwwwwwwwwwwww!!!!
</dignity>
Okay, so time to go to work:
What's left as far as this patch? let's drop the big new things, we're getting a big expansion.
That's all I can think of. If I missed something, go ahead and say something. If you have better links, those could be helpful too. Also, I'm sure many people have strong opinions on these matters. I tried to list everything as objectively as possible. I do not support every buff and/or nerf I listed, I am simply trying to bring the topics back up for discussion.
Things I personally view should not be looked at this patch (at least now that there will be Rebellion):
^ Very objective and concise. I agree with the above fully. The Devs have asked for feedback and so I will second some of the above things here.
And that would wrap up 1.2 for me nicely.
I really hope to see that communal labor change as I'm worried about it being too good. We have to check it out before the patch goes live.
Good summation up there--don't forget the fixes of errors and repairing of textures and models in TSOP as well.
its there, even though i dont agree with a full implementation. its the 'other optimizations' link
They have a thread (somewhere) listing the actual BUGS that TSOP found and fixed and in that thread encourage IC to please include those fixes.
Right-clicking on the icon of a stack of enemy ships in the Empire Tree doesn't do that already?
Today is the day we get beta 3
oh no its Wednesday
Queue up the Tom Petty...
The waiting is the hardest part.
no, it queues a focus fire for the ship on the top of the stack, then it reverts to auto-attack.
Now that I think about it, the jiggling empire tree might be something that could be looked at in Rebellion as well. You know? when your losing ships and recieving reinforcements and so is the enemy and you're in a huge battle and you cant use the empire tree because its all over the place?
Thanks, SithLordAJ.
Several of the items from the top list will be addressed in the next beta release. I'm going to try some minor tweaks to the Pirate raid levels to get a better feel for the progression, but that won't be in this next update.
Next update tomorrow?
Thursday's beta day.
cant wait for the change log!
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