The v1.2 BETA for Sins of a Solar Empire: Trinity/Diplomacy players is now available! This update makes some changes to the game's engine and other core systems, so we're opting to release it as a beta before making it final.
IF YOU ARE NOT COMFORTABLE WITH USING UN-FINISHED UPDATES, DO NOT INSTALL THE BETA.
Since this is a beta, it may be buggy and do unforeseen things. If you're not able/willing to help test this out and risk strange things happening, please wait until we release the final version.
WARNING: THE BETA WILL INVALIDATE YOUR EXISTING SAVE GAMES!
BETA 4 HOTFIX CHANGE LOG
BETA 4 CHANGE LOG
[ GAMEPLAY ]
We expect this to be the last beta update for v1.2 of Sins of a Solar Empire: Trinity/Diplomacy. Please let us know of any major issues asap. Beta 4 will be released later today (Thursday - 3/10)
BETA 3 CHANGE LOG
BETA 2 CHANGE LOG
BETA 1 CHANGE LOG
[ Engine ]
[ Gameplay ]
[ AI ]
[ Interface ]
[ Misc. ]
To update to the BETA, run the Impulse client and once you're logged in, click the blue button in the upper-left corner. Check "Show pre-release versions" and that will display the beta update. Update the game via the Update or My Games tab and that's it.
How to provide feedback
For gameplay related feedback, please post it in a new thread on these forums. One issue per thread, please - that'll make it easier to keep track of things.
If you encounter a crash or a multiplayer desync we will need you to send in some information to sinssupport@stardock.com.
For crashes: Send us your PC's dxdiag report, the Sins mini-dump file, and your latest save game. Please also provide us with any information or details you can about what was going on before the game crashed and if the issue is reproducible.
For desyncs: We will need the last saves for all the players involved and as detailed a description of what was going on at the time the desync occured. Also, please indicate if the desync is reproducible from your last save point.
Still not on impulse. ETA?
Later this afternoon. We'll update the site news when it's available.
lol. Sounds good
You guys are awesome. Great work.
I especially love the jarrasul change.
Any time frame on the how long the beta will last, and this patch will go live, ?
Currently I expect it to last at least a week, possibly two - it'll depend on feedback.
Any map issue fixes?
Skirantra got nerf. How about the other two carrier caps?
Carrier caps as a whole needed to be nerf
No Phase trap nerf?
No Repulse nerf?
other carriers were fine the skirantra was head and shoulders above them
now they all may be on same footing
i cant wait
EDIT:
after one downloads and plays the beta can they switch back to pre-beta to continue playing online untill patch is live ?
Time to turn pirates back on.
Nice balance touches on the ships. But nothing to make the Domina Subjugator more attractive to build?
So kosutra doesn't stun and doesn't damage ships so the only thing it does is to open phase line?
If so It is possible to fire at friendly or neutral planet then?
Extreme disappointment, more of the same Ironclad fiddling around with mostly capital ship abilities. Skirantras will not be stupid any more, after a wholly unecessary buff last patch.
The worst news is the beta duration of a single week. Seriously?
Apart from that, nothing done about general carrier capital superiority. Some number changing, mostly minor. Even a Marza nerf, yes thats what we needed TEC late game nerfs? Nothing on mines after a thread devoted to them? What about the economic technologies that players spent time analysing?
Though I'll test the relations system within the extremely limited timeframe, there seems to be no reason to anticipate any improvement, the AIs will still be unable to gain a truce with each other, the victory condition is as broken as ever. Its as if Ironclad don't even recognise that there are problems. Yarlen posted that more improvements to relations would be made later, but with a short beta how is this possible? Will there be more than one patch?
Its as if the gameplay changes were afflicted by the same problem pointed out on the squandering of texture resources, instead of fixing what exists, just add another layer of apparent complexity which will then fail to disguise the deeper problems with the game as soon as play starts.
This is more or less what I expected given the record of very poor patches, apart from having a beta so time-limited that there seems no purpose to it. I had hoped that for once the players would be allowed to contribute. But I'll playtest it for you, and post the results. I have plenty of feedback to offer.
Damn.
You can make a copy of your pre-beta Sins directory to play from that. You'll need to manually update your ICOPortSetting, however since beta testers will be on a different server than regular folks.
Good question, I'm making a local copy of v1.191 for my mods... I assumed it would work for non-beta online play.
Edit - Yarlen answered while I was typing
I have feeling subverters will still be op with these changes..rather than radius change maybe consider antimatter/cooldown changes for distortion field? A similar kind of nerf is probably needed for distortion field now, to that of repulse 1 patch ago.
desconnor lol...always something to complain and rant about
You can simply archive the game in impulse if locating the directory and making a copy of it is too hard for some people
lol they got a nerf not a buff
They got nerf, but probably not the right one.
Well 06 I'm not complaining about the ****ing Domina Subjugator, I'm complaining that the entire relations system, the supposed purpose of an entire expansion, is broken and that this does nothing at all to fix it.
How many Diplomacy fixes are in there? Pacts, technologies? Perhaps they got it so right first time there needed to be no further work? Tell me I'm wrong?
Domina subjugators need to get needtofacetarget to FALSE
after checking 'show pre-release versions' im still not seeing any available updates...
impulse is up to date and tried restarting it several times
tried using 'check for updates' but nothing happens...
they will notify us when they make it live
ITS OUT
go get it
I would just like the ai to build superweapons. To be honest since I discovered SOGE, and SOA2, I don't play vanilla anymore.
What he said. Damn you guys are fast!
Am I the only one who thinks this patch is a step in the right direction? They've included quite a few player suggested fixes or either came to the same conclusion we did about the Jarrasul colonize, Animosity, the Kol, and many others, plus some we wrote off as hopeless like communal labor and the Novalith.
Yeah phasic traps is still present, but Vasari got a lot of nerfs already so perhaps they wanted to be sure they weren't over doing it. Domina subjucators still need help but that's another one where we struggled to find a use for it.
And above all, Scramble bombers is a bit more down to Earth as are Kosturas, the pirates can't be any worse then they were, the AI won't always spam mines and if the engine performance is as improved as it sounds I really can't complain with this patch.
Over all I'm pretty happy with this patch, but now that the beta's out I say we go by the game and not the change log for our opinions now.
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