Besides not being able to build anything on them, and costing me money to get rid of them, what do they provide? Do they provide production points to what ever I build?
Great point Infantes!
I think food mechanics are a little distorted right now: don"t even get me started on how annoying it can be to conquer a city only to have it eat all of my precious foodstuffs. This is something that you should post in the support section or even in the general forum to make sure Kael hears your voice on the matter. Food needs to be reworked to ensure that even with a five city kingdom, we are not having a mega food city support them all. This is the wrong kind of specialization IMO. I can see a mining town or a food town, but larger towns should be producing magic and soldiers, while smaller hamlets provide metal and food. This is as it was on Earth and so shall it be in the realms of Elemental.
Fortunately, this falls in the realm of Stardock's developers, not modders. This way I can focus on my epic mod project.
I do think your concerns deserve attention though. Take a look at some of the opinions here to get an idea of how the equations used for different aspects of the game are not meshing well together and causing this imbalance:
https://forums.elementalgame.com/404639
I'm not disagreeing with you - but it is my understanding that since its inception Elemental was intended to be a mod-zilla of a game. Seeing some past interviews with BW it almost seems like he has been more excited about the potential user created content than the original stuff (certainly the original campaign!). Some games live long in their golden years almost exclusively through user created mods (AOW:SM, NWN, Civ IV), and with the updated game engine and (eventually) open ended modability through python... and the fact that mods can be downloaded and installed right from the main menu... makes me think that mods are going to play a bigger part in this game than usual. Anyone who has stuck with it this long isn't likely to be part of the silent majority anyways... they left long ago.
Brad's modophilia is indeed well known. It might well be a factor in how underdeveloped the content side of the game has been so far. Hiring Derek certainly got the modding crowd excited because he's a big name amongst them, but from what I've read he also has potential to put some solid flavor in the base game and that is apparently part of the plan for Enchantress, if maybe not Elemental itself.
The thing about a so-called silent majority is that it's silent, so no one really knows if it's even there, much less how large it is and how strongly opinions are held. I occasionally peek at profiles for some 'old hands' on the forums and there are folks still reading who've (at least for now) given up on typing. The old Metaverse Council crowd from GC2 got me in the habit of speaking up for 'fringe' players in general, so even if more folks use mods than don't, I hope that the devs will think of us as much as they can while the settle on the design for Enchantress. After all, *many* folks post about how much they love and still play MoM, without mods.
Elemental Characters don't read newspapers or use Toilet paper!!
Agreed about the Raise land to clear forests, but does Charisma actually do anything anymore? The last I heard, it didn't.
I like the ability to be able to remove trees now, its definetely better than when you could not get rid of them at all
In my opinion it would be an interesting dynamic if the forests could grow and spread (like SMAC) and/or be used as resources as other thread members have mentioned
Charisma lowers cost of heroes.
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