I have read that Version 1.19 is due out on 1/27/11 and that this version is the beta to Version 1.2. So, in my mind Version 1.2 deals with stability and Bug Fixes as the change Log for 1.19 clearly points too.
My Question is what Version number should I be looking for to add the Polish, Features, Tweaks whatever to make this game fun? Please understand I have no CTD's or any other problems with the actual mechanics of playing the game. I at this point am finding it extremely boring and one dimensional (build up Sov get best weapon clean house) rinse repeat. So when can we reasonable expect to get enough of the flavor of the "CAKE" to make me want to have more then one bite?
Please note this is NOT a Rant I am in this project for the long haul (like I guess everyone else that is still here). I just want to know when they are going to turn the corner and start filling our plates with the fun things they keep talking about....
Beakie
Really? Really? What about the strategic AI? It seems like factions at war still just wander around, with a sudden attack now and then. In the game I'm currently playing, one of the Empire factions could have CRUSHED me if they had just bothered to attack with some of the units they had that weren't garrisoning cities. Units wandering around in the open - sometimes near my lightly defended cities - and they didn't USE them. I was able to conquer another kingdom that back-stabbed me, grow my tech, and then take most of the empire's cities. I should have lost this game! Instead I'm winning handily. As a side note, I'm also still seeing sovereigns wandering about alone well into the game. They had the units - why walk alone?
This was on Challenging (yes - world and factions), 9x12 map so plenty of room for growth.
Don't get me wrong, I would love to see the tactical AI improved. I even started a "larger tactical map" mod but decided it wasn't worth it since the AI just rushes you no matter what. But please don't neglect the strategic AI.
The fun I was missing in the original Elemental release was diversity in what you could play. You could play humans, bald humans, green-tinted humans, or greyish humans, and you could build a shiny city for them to live in or a crappy city for them to live in with the exact same bonuses. There was nothing fundamentally game-changing like a race of immortal crystal golem people who live underground and don't need food but have to harvest the babies of living races for their souls. Or nomadic undead who only increase their own populations through raising the dead from battles. It would be pretty sweet to play a zombie race who goes around infecting whole cities of their opponents for their own use!
It's a fantasy game. It needs to be weirder and more fantastic.
For me the cureent version is fun, but I enjoyed the whole process of the beta and seeing the improvements too. As a game I think the first version that came together for me and was really fun as a game was 1.09. But the mana changes in 1.10 made that even more fun.
However I do agree the game some how lacks a little spice e.g. although you can design units the way the system works you almost always design the same unit that looks more or less the same at each tech level, since you design the best unit you can. Also although their are many paths to victory a failure to develop millitary tech early on is almost always inviting the AI to run over you so it limits how you play a bit.
Still I'm currently finding 1.19 beta fun despite the OOM crashes.
There were 3 things that I found fun in MoM (and MoO 2) that I'm waiting on for Elemental.
Diverse playing options. Each race offering a unique experience, plus each spell type (fire, air, etc) also changing that experience in a unique way. Unfortunately, the difference between each seems rather shallow right now, I am sure this will improve over time and with mods.
Fun tactical battles. This is a combination of mechanics and AI... interesting spells and non-spell abilities are crucial. Having a good balance between early units and end game units is also important. Right now this is the #1 reason I haven't bought EWoM.
Something to do besides win. Having cool units to unlock, artifacts that you can find or create, and powerful monsters that guard them. I think that the questing and adventuring system in Elemental has potential, but you need to crank it up a notch. For example, you can have each map start with a handful of really powerful items, a sword that ignores defense, a shield that makes you immune to ranged attacks, etc, and guard them with dragons, elementals, powerful champions, etc. You can even tie these into high level quests... just make there be something exciting to do before deciding to pull the trigger and wipe out the AI.
I think my problem right now is that there is no military strategy involved. Maneuvering your troops is not of importance, neither in TC or on the world map. You don't need to defend choke points or outflank stuff, you just need to research, design and build.
That combined with an utterly boring looking world makes the game uninteresting to play at the moment.
As for the OP's question, I think FE will be fun. If there's any fun before that, it is a bonus.
To be honest I have no idea what it would require for me to enjoy playing the game. I'll just let SD decided that for me and wait and check what the next big patch / expansion does and see if that was enough. And continue doing this until the game is good. I don't see any other way of figuring it out.
i totally agree on this. i find it quite funny how when i assault an enemys city i fight it out on a virtually open field. lol... i mean common if i was getting invaded and had some walls common sense dictates you stay behind them. but over all the whole tactical combat/layout needs to be completely redone so that it will have accual strategy and not the person with the best armor wins. right now its just a brawl fest of tin men.
The layout is of no consequence as long as the AI is acting like the women of the Batley Townswomen's Guild.
Balance <> everything being the same.
Balance == all sensible paths to victory being equally viable.
Balance wouldn't mean making Empire and Kingdom the same. Balance means that either can have a realistic chance to win without using cheese or exploits.
Balance between a Magical Sovereign and a Warrior Sovereign doesn't mean they have to do the same damage at the same level, etc, but both should be viable ways to develop a sovereign and rule a matched faction well.
This man is obviously of superior intelligence. And by that, I mean that I happen to agree with him.
A medieval warfare game where heavy cavalry provides no bonus for charging? Hell, fix only this (and flanking) and I'd love the game.
Dodge is actually more important than armor if both players have at least plate. With the dodge cape and the the heavy plate shield one can avoid almost 1/3 more of the the enemy's attacks assuming they go the usual hammer and battleaxe route. Heroes can push the advantage further with dexterity and magical items. The only thing that can really counter a high level dodge focused hero is the company level units with very good armor.
The AI has yet to commit to larger groups, so heroes are IMO the best units, though they cost a great deal to make by comparison.
On a side note, best armor wins seems to be the way actual war went most of the time. I am discounting of course numbers, but given that this is usually a 12vs12 kind of game, numbers don't really count.
A long time ago, there was an idea floating around with Updated Weapons to have an Updated Mounts mod to add a charge ability to the all the mounts. The general idea was going to be to cut the units move cost by like 75% and give a huge attack bonus( like 100%) as well as a huge defense debuff. If people would like to see something like this, I can probably put it together in about an hour.
Maybe also give the wargs a fear or pushback ability to differ the mounts.
It's nice to see that Elemental is still getting some serious attention, and that the problems with it are recognized and attempts are being made to address them in future versions. I may not have gotten exactly what I wanted with Elemental, but it's certainly making progress toward something I could recommend to friends. Unlike, for example, GTA IV which while being a triple A title from a well known developer, has received more attention from third parties when it comes to addressing things like a lack of antialiasing (or even the same sort of postprocessing used on the Xbox version of the game). While I was one of the lucky few who could play GTA IV as it shipped, after the patch it was rendered unplayable and I had to patch because I purchased the game on Steam. Then, when they further patched the game, it seems they rendered my previous saves unplayable so when I upgraded my video card (not for performance issues - the new patch decided that the settings that worked fine before the patch were too high for my video card [8800 GTS 320] to handle and decided that instead of even trying to render at those settings it would do me a favor and not render textures for pesky things like buildings, streets, etc) I came back to find I had to replay the game from the begining, and couldn't even make it look as nice as I know it could with just a little simple AA. Rockstar hasn't patched the game in ages, they don't care because they fumbled early and didn't get as many PC sales as they had hoped for. Despite the fact that saying "screw putting effort into formatting the game for the PC, we don't sell many copies on it anyway" is self fulfilling prophecy, that's exactly what Rockstar clearly intended to do with a title that was descended from a lineage of PC games.
While Elemental suffered from something similar to GTA IV early on (lackluster reviews leading to sales below expectations), at least Stardock is giving it the attention it deserves. Rockstar didn't so much as apologize for their carelessness in porting a game that worked alright on the Xbox 360 (essentially a low end SFF PC), and rendering it into a game that didn't look any better and would hardly function on vast numbers of high end PCs when it was released. Of course, lest it affect sales, efforts were made to address issues with the PS3 version of the game, and apologies were made, since they're a part of the market that Rockstar actually cares about.
I suppose I went off on a tangent, but having just upgraded my video card and being unable to force AA in GTA IV without using the ENB third party modification is fresh on my mind and I can see some parallels between the two titles at release.
1.2 with extended factions, weapons and the adventure mod will be pretty close to fun.
Uff this game lacks a lot to be fun.
I tried to play 1.19a few days ago and in addition to game being really laggy on my monster machine if not in cloth map mode, it lacks most fun things MoM had like different factions, fun spells, fun champion abilities, item crafting, huge fun maps to explore, troops that are not all humanoids. It lacks functional things SotSE had like a good research screen that makes sense and lets you plan your tech path (Sword of the Stars is the perfect example of a great research system and UI, Civilization 5 is another for UI at least but even older Civ games have a better system then Elemental).
I better not mention tactical combat (or the lack of one; even MoM had it better; maybe I was just spoiled by the games like HoM&M). Also I hope to see the dynasty system work in the future with sovereign growing old and dying while children taking over.
@TorinReborn: When I look at all those different reports of how the game always crashed/never crashed/was awfully slow on a highend computer/ran perfectly smooth on a standard PC, I really wonder what might be the reason for that?Sure, there are a gazillion possible computer hardware configurations, resulting in a gazillion of possible bugs, but many games seem to have none such problems. So what makes the difference here with EWOM?
But, Stardock really isn´t the only company having such problems.I recall "Silent Hill: Homecoming" which I still haven´t even halfway played through, even though I´m a huge Silent Hill fan.This game was released with some very severe bugs for quite a bunch of people, most notably a bug that seemed to affect an enormous percentage of computers with ATI graphics cards.To my knowledge, as of today there has only one patch been released; one that "sure, I buy a hardcopy of the game at a store only to see that I need an internet connection to install it"-Steam didn´t download for me.Last thing I saw and heard regarding that game was notable amounts of gamers constantly complaining about still missing patches for a list of bugs.Konamis reaction seems to be and have been - nothing.That is, I´ve read talk about "Send us your exact computer specifications and we at the forum will work this out somehow. Maybe in the end you´ll just have to rubb your PC with Tibetian Mountain Butter each full moon!"
So, more or less only positive thinking on the SH: Homecoming front.And that with a game of a notable franchise, which didn´t even contain grave design issues, but was simply bug-ridden.I would have expected Konami (or whoever was responsible for developing the game) to simply fix those bugs, as that is what I can expect as a customer, especially when said game ist already out for one and a half year or so.
So in this respect Stardock is a godsend.At least here I can expect the game to be fixed in the end, not entirely ignored because there´s yet another game on the screen again.Alas you can´t take it for granted anymore that developers fix their games after release.Some go out of business to quickly, others (like Konami) just don´t (seem to) care.
I think a lot of people would be better off just buying King Arthur instead. Or wait for the sequel which is due this year sometime. Elemental may be really good some day, but I can't see it happening any time soon. Have to see what the expansion does.
I really hope Elemental reaches it's potential. It sounds stupid, even as I type it, but I feel like I have put in a lot of work playing it and posting here, and I don't want all my bitching to have gone to waste. But it seems like a sinking ship, they can't waste time making the ship look beautiful when they are all too busy trying to keep it afloat.
I think that's how most people here feel. I also think that's why they went with the expansion, so they can almost re-engineer the whole game.
Oh come on.. GalCiv 2 with all expansions is a great game how can you say otherwise? I know for me this is why I'm still here because I know you guys can pull off an awsome game. War of Magic will not be this game but I do think FE will be because of lessons learned in WOM.
There are many great features available to you once you register, including:
Sign in or Create Account