We are excited to announce our 2nd Elemental: War of Magic contest which starts today! We head great success with the “Design a Spell” contest, so we are taking it to the next step with the “Design a Quest” contest. If you are familiar with the previous contest, then the premise is basically the same except this time we are looking for user submitted quests.
If you have a cool idea for a quest that you think would be a great addition to Elemental, then come post your quest idea for a chance to win prizes including having your quest included in future builds of Elemental: War of Magic.
http://elementalgame.com/contest
Prizes:
Contest begins today, January 6th. Submissions will end on January 31st and the top 5 will be selected by the Elemental team. Public voting on the top 5 will begin on February 7th and will run until February 22nd. Winners announced on February 22nd!
how come they are only showing that 2 submissions have been made. Are you guys seeing more than that? Maybe I need to refresh my browser or something.
I only see 2 also, they must have not looked at the others yet and added them.
You will all bask in the glory and horror that is my quest . . .
Damnit! There goes my idea!
I'm having trouble reading the longer submissions. The popup window is rather long and narrow, and the top of the longer submissions extends off the top of my monitor. I don't see any way to move the popup window so that I can read the full text. Could you folks at Stardock improve the popup windows with resizability and scroll bars so that I could read the full text of all posts?
There are some really cool ideas, I hope they add more than just the winner to the game, there are at least 10 of these ideas that are better than anything that is in the game now.
just like the magic contest before it, any good idea is a good idea. Even if submissions don't win they could still be included in a future content patch.
I just want Frogboy to tell me I'm good and that he loves me.
I don't know about the good part xia, but he's already said he loves you....
I'm sure someone could put up an interesting quote to show it, if only the search button worked....
Also. I propose a new avatar for Xia. Something sexy, that says I AM REAL MAN
Discuss.
I'm sure Kestral will approve.
So which ones do you guys like?
If I had any talent at all I'd submit a quest suspiciously close to this classic movie.
You must quest to find fire to help your tribe be able to eat cooked food again.
Along the way you will encounter angry lions, mastodons and cannibalistic enemy tribes.
Only fur armour and sharpened sticks may be used as well as any blunt rocks you find.
You should type that up and submit it! Something like:
Prime-Evil Regression After clearing out a lair, the player is greeted with the following text: "As the great evil shaman died, he spat out a death curse on you and your comrades! All of your weapons have been shifted into pointed sticks. Our historical scholars believe that the curse may only be lifted by slaying and devouring a tiger." All of the weapons of the war party have the attribute of clubs. In addition, every turn until the curse is lifted, the party is attacked by a mastadon, lion, or a group of cannibals. The curse wears off after ten turns, or immediately after killing a tiger. If the tiger is killed, the player learns a spell that changes a party's weapons to clubs for three turns.
Prime-Evil Regression
After clearing out a lair, the player is greeted with the following text:
"As the great evil shaman died, he spat out a death curse on you and your comrades! All of your weapons have been shifted into pointed sticks. Our historical scholars believe that the curse may only be lifted by slaying and devouring a tiger."
All of the weapons of the war party have the attribute of clubs. In addition, every turn until the curse is lifted, the party is attacked by a mastadon, lion, or a group of cannibals. The curse wears off after ten turns, or immediately after killing a tiger. If the tiger is killed, the player learns a spell that changes a party's weapons to clubs for three turns.
Seconded... it pokes fun at the game perfectly, while adding some much-needed humor... not to mention it makes up for the heartless hatred of rats currently in Elemental.
Thus making it the by FAR the best quest in the bunch!
Pretty good idea! Being cursed would be a nasty surprise for a quest. ^^
Its all yours, so long as you don't beat out my submission.
*quest needs at least 1 fire shard under the player's control and fire magic researched to at least level
*sex of witch is the opposite of the player, so if the player is a woman, the witch should become a warlock*
*the term wife will be switched to match proper context*
Quest:
Till deaths do us part
Landing on inn landmark:
The cold of the night's air pierces and tightens your skin with ease. The frostbitten path below your feet snaps from each step to the approaching inn. Eventually the sight of flickering windows come into view; somehow their promise of warmth seems to weaken the cold's grasp on your heart. The sounds of clattering dishes and low talk reach your ears as you come to the oak door.
You warm yourself by the tavern's fire and stare into the flames. The flicks of fire dance from the embers and time begins to unravel as you fall into a stupor. Thoughts cease completely while the red light speaks to you on some primal level. Suddenly you are torn from the daze by the whispers of some men in a shadowed corner. You glance in their direction and focus on the hushed conversation as best you can.
"... That's right. Burnt right down. Notin' but ashes left - seen with me own eyes, I lie not."
"Come off it, there is no magics any more. Everyone knows that. Stupid farm boy just dropped a lantern is what that sad business was."
"fire by lantern would have bodies and rubble an such. Nothin but ash. Even the horse, just ashes."
"I tellin' you, there's no magics, there's no witch!"
"Keep down you ol fool!"
The men shift uneasily in their seats and pause for a moment to look around. You return your eyes back to the fireplace and are shocked to find that the once large fire is now a pile of glowing embers. You try and recount how long you spent before the fire but are unable to; the continuation of the conversation breaks your train of thought and pulls your ear once more.
"You know that hut she lives in? The one just down south a ways? Tell me why, no matter the weather, no frost ever touches that ground?"
The conversation goes on but you leave your seat at once and make for the inn's door determined to find this supposed witch of fire.
(hut now appears on the map, south of the inn)
Landing on hut landmark:
After some trouble you manage to find the hut the men from the inn spoke of as dawn creeps over the horizon.
You cautiously knock on the warped door to the ill-favored hut. Silence answers your call. The black holes dotting the exterior remain lightless. You turn from the mound surprised by the eagerness in your step despite your deep desire to bend fire to your will. You make but a few strides from the hollowed mess when a sound catches you from behind, freezing you suddenly; you turn to the awkward door as it is is forced open a few inches. Wisps of some dark shape become visible through the newly created opening but there is no greeting.
Apprehensively, you edge closer to the door and announce yourself: "My name is [player name], I'm here seeking... knowledge."
What seems like an age passes before the figure behind the door responds in an aged but confident tone. "And what knowledge would an old woman like myself, have for one such as you?"
"I've heard rumors that you may posses power. Power that I've sacrificed much for only to have but a faint grasp. If these rumors are false speak now and I will leave you to your peace."
The door is pushed open fully by the figure revealing the decrepit frame of an old woman. "Think hard and long on what I'm to ask, for the path you now walk may become forever changed. Are you prepared to sacrifice the lives of hundreds for this power you seek?"
(dialog selection appears for player)
1 > "Yes, without hesitation."
"Then I am to be your queen. On every fifth year of the anniversary of our union you will present me with 200 innocent lives - their lives will rejuvenate this broken body of mine. In exchange for this I will bestow upon you the power you seek. Enemies will be swept by flame with a single wave of your hand; flames will be born into life with a single word; the very souls of your enemies will burn brighter than the sun."
1 A > "Very well, I will uphold my end of this bargain and make you my queen in exchange for the power you promise."
The woman smiles. "I look forward to our future together. I shall travel to your capital myself after gathering a few things."
(dialog selection closes, hut disappears, popup displays the rules / significance of what must be done)
1 B > "I'm sorry but I could never go through with this."
The woman scowls. "Then you leave me with no alternative; you already know too much of me."
(dialog selection closes, quest over, tactical battle begins with witch)
2 > "No, I am not that selfish"
The woman frowns. "So be it. You may leave here but do not disturb me again if you value your life."
(dialog selection closes, hut disappears, quest over)
3 > "No and I cannot in good conscious allow someone like you to live."
The woman's face twists into a pit of rage as flames begin dancing from her fingers. "You ignorant man! You will come to see the error in your ways!"
If offer accepted, every 5th year after accepting witch as queen (and at capital with queen).
It is the eve of your and Len'thala's anniversary and the entire banquette hall is alive with celebration and entertainment. While watching the festivities from her throne your queen begins counting the number of attending guests...
(200 people in capital are automatically killed)
If offer accepted, every 5th year after accepting witch as queen (and not at capital with queen).
It is the eve of your and Len'thala's anniversary and the entire banquette hall is alive with celebration and entertainment. While watching the festivities from your throne your queen leans to you from her adjacent seat. Her lips brush against your ear as she whispers to you. "The years seem to have passed so quickly my king. It has already been 5 years. Have you my requested gift?"
The technical details:
*** So I need to figure out how to somehow transfer this to 5000 characters.....
How about a quest that ends up giving you a deck of many things? That always spiced things up in the old D and D game.
awesome.
That 5000 character limit sure was annoying. I had already written my quest and when I pasted it, it was at -13587 characters. Pruning it was quite a job, but I suppose it's main point is still the same. Though it is a lot more unreadable and I had to cut almost all of my glorious fluff-text away. Oh well.
Submissions must be received by January 31, 2011 at 12:00AM ET.
does this mean in 2 hours, or 26 hours from now?
My quest was too big for 5000 characters so I had to cut out a lot of the details and the NPC interaction. I hope they ask the winner for more details so they can use more than 5000 characters. And I'm assuming since it's not been changed this far in (I'm sure there's someone that checks for errors in things like that) the contest that it's probably two hours from now.
^ this. I could make my quest way cooler, if I had 50,000 characters or so.
"CONTEST DRAW(S): The decision for the top five quests will be held in Plymouth, Michigan beginning at 2:00 p.m. Eastern Time on January 31, 2011 from all eligible entries received. The winner will then be decided by Impulse account holders, and be announced on February 22, 2011 via the website. The winner will also be contacted via email." Yep, it's 12:00 a.m. as in very soon, since they're making the decision starting tomorrow.
Sorry to double post, but </3 for everyone else in the same boat.
My original quest had a lot more about NPC interaction, because my quest was going to be based on the fact that I'm tired of seeing "A party made up of a bunch of morons released something really bad into the world" and not actually seeing it on the map. So my quest chain, if failed, unleashes another faction on the world, and so if an NPC of low power stumbles through the final location, the faction is visibly released into the world via a big fiery action and a marriage-style picture/narration intermission.
But I didn't have the space to go over all the details. I wanted my quest implemented because it would mean they'd have to add those functions - NPC interaction, consequences for failure, and intermission/narration/pictures, as well as an interior ruins or partial interior ruins tileset for tactical battles, as well as releasing things into the world by accident (Factions/monster hordes, etc.) So I designed my quest specifically around things I wanted implemented.
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