This is a library of special abilities which can be applied to weapons, items, creatures, and units. This was created to be part of HeavenFall's Artifacts mod, but I would also like the rest of the mod community to feel free to use the library for their purposes as well. I only request that due credit be given when used.
List of New Abilities:
Troop Buffs:Rally_AttackRally_DefenseRally_AssaultAllOutAssaultMark_AttackMark_DefenseMark_StrikeMend_UnitMend_GroupTroop Debuffs:Intimidate_DefendIntimidate_AttackFrightenIntimidate_Defend_GroupIntimidate_Attack_GroupMelee Attacks:BypassingStrikeQuickStrikePowerStrikeArmorRipperHamstringBatterDefensesBlindsideAttackerStunKickBackPrepareAttackPreparePowerAttackPrepareDefensePrepareHeavyDefenseTakeAimPrepareDodgeRanged Attacks:RootingShotPinningShotForceBackAttackPinDownPoisonShotBleedingShotWildShotLuckyShot
Instructions:
To use the library, simply unpack the zip file found here, and place the contained folder in the directory with your mod. Once this is done, you can simply reference the skills by Internal name.
Special Thanks:
Impinc - debugging
Change Log:
0.5.2 - Fixed a bug with all out assault (thanks HeavenFall)
0.5.1 - Fixed some bugs ( thank Impinc)
0.5 - Initial release
Awesome. I was hoping you would do this.
Woot! Time to make artifact 2.0!
Has anyone tested the % on ChanceToLoseNextTurn? I was under the impression that it's always 100%.
Heavenfall, it works in the spell xml. I haven't tested it anywhere else, though.
How do you mean? Do you mean that you actually get a %-result in-game that isn't 100%?
Yeah, I've used it in a couple places, at 25% and 75%. I haven't actually done a test to see if they work exactly 25 and 75% of the time, but they seem to be about right- one works more often than the other, and niether work every time.
Freaking Sweet! Thanks for publishing this as a lib.
Kenata, this lib produces an error in the debug.err file. I haven't tested the skill, but it may be worth checking in to.
The error:
I will check it out thanks.
edit: I took a look at this, and the problem is an s. The target type should have been allfriendlyunits but I wrote allfriendlyunit which is wrong. Posting an update now.
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