Back before 1.1, I made a Sovereign history called "Archeologist" which spawned a Lost Library near my starting position. This was for my own use to speed up the opening game. I figured that story-wise, as an Archeologist, my Sovereign searched far and wide across wide and barren lands for one of the fabled Lost Libraries of the former age, and at last has discovered one - and that is where your game starts.
Perhaps, building on this idea, each Sovereign history should have a related bonus. The only history I thought was unique was the Warlord history, which made sense to start with 2 units at the beginning.
Any ideas? Suggestions? For example, miners might start surrounded by mountains, with a mine nearby. Royalty might start with a city, or even be in the ruins of a city, perhaps being able to rummage for materials and other stuff.
I think the warlord's sentinels need a little boost, I usually lose them in the first quest chain. They mostly serve as meatbags if enemies target them. That way they run around the map while I beat on them from the sides and behind. That doesn't make them feel like worthy sentinels.
To the OP, its nice that some can use their imagination. There is a spot for a backstory when making a custom Sov or faction that usually gets skipped. What I think should be done for lore more or less are more quest chains that actually make you move beyond your sphere of influence. It should be apparent for the final quest in the tech tree, but the one time I actually was bored enough to go through it all the way, the locations all spawned within my four-city sphere of influence.
Perhaps a 'backstory' for major SOV characteristics might be written. The green thumb item comes with a bonus. Would it be nice to have a backstory related to being a green thumb ADDED to the background for any sovereign that chose that item? Sort of a mix and match that builds the full background story, out of various paragraphs, for each sovereign, based on the sovereign picks (and associated paragraphs) at customization / creation.
BTW, I agree the sentinels are underpowered, especially since it is a trait that is worthless to pass on to children, etc.
That would be great, in some of the Romance of the Three kingdom games, when you created a general or ruler, it would use the traits and stats you put on them to create a little background. This game could learn a lot from looking at those games.
Great idea. It would give sovereign choices more meaning, and help encourage diverse playing paths by setting you on a particular course from the beginning.
^ agree with all the above. (including my post! SMILE!!)
Thanks Istari, and thanks all for the replies!
There are many great features available to you once you register, including:
Sign in or Create Account