As some of you know, over the holidays I like to use my vacation to program (my day job is running the company).
As a result, I have a private .EXE replacement of Elemental for those who want to try it.
The main differences are:
1. Significantly better AI.
2. I think I fixed that crash issue some people have reported
3. More resources
4. AI better at using magic strategically.
5. AI much better at waging strategic war.
6. Resource placement tweaked.
7. Monster spawning favors better over quantity.
Here's a URL for the most recent one:
!!UPDATE!! 12/28/2010
http://draginol.stardock.net/files/Elemental-v11d.zip
Just unzip this EXE into your existing Elemental directory to replace the one that's there. You'll need v1.1 for this.
I have been running it with Heavenfall's Expanded Faction's + ACP + Murtea's Grimoire, managed to get in a long session yesterday (all of 5hrs) before it crashed with an OOM error.
Running a Medium map, all factions involved are the Mod factions only, no standard ones - destroyed Golem King and had the bug of not changing landscape until reloading the game issue.
Noticed the AI still won't equip children of the other Sovereigns - had one great battle with my leader, spouse & 1 child all levelled up to 4/5 against army of Individual units (15 attack, 7/9 def) lead by daughter of enemy leader who had 3att, 0def (???)
@ Tekcadman Thanks for the info, you had more luck than I did, but I also had ElementiumChurners (and a couple others) installed and it seems to do odd things sometimes. Will try a couple with just the combat rules mods.
Thats a great idea and make them say dumb little smart ass things that popup here and there in bubble boxes.
I noticed on rediculious that the AI now casts spells on the global map. I have seen it cast earthquake or the volcano on cities to defeat a faction. Also it casts a spell that randomly teleported my sovereign away from his supporting troops.
So far the AI is going in a very positive direction, the one thing Im concerned about is that there needs to be some sort of protection from spells like volcano or earthquake.
Also I would like to see strong spells like that have a casting time associated with them in turns, and allow a line of spells that would allow other players to detect the ritual being cast and to cause it to fizzle like in MOM.
can someone please give me the exact path, ive tried extracting into
C:\Program Files\Stardock Games\Elemental
but it doesnt seem to work, any help would be great.
depends on where you installed the game. doesn't it? is there a shortcut to the game exe on desktop or start menu? open up the properties of that shortcut and find where the file is..
thanks i think i got it to work, however the build number in the bottom right hand corner still reads 1.1 not 1.1d
It probably wont show up since its not a official beta release my best guess is that it is supposed to still just say 1.1 , jsut do a search of elemental.exe while in the c drive , it should come up , also it may be located in your "c:\programfiles x86\stardock....." if your runninga 64bit os, unless u selected a dif locatino but just do the search and ull find it.
true since it's not an official buld i'm pretty sure he's not allowed to change the version number
HE HAS THE TECHNOLOGY
HE HAS THE WILL
He just doesn't have the jurisdiction
Subbing...
First, thank you for posting this for us to try. I am still seeing an underwhelming ammount of resources in this build. Tried several games to expore around and start over. I havent seen more than 2-4 total resources (including shards and the starting food resource) in a 30-40 hex radius around. Was wondering what the goal was with resources? Seems to bee way too few. I felel like it takes away from the motivationt to spread out and build.
couple of things ive noticed and/or had issues with. Keep in mind im running a high end system.
Definite issues:
1. I have noticed that when joining groups/armies, there is a definite lag time, the larger the armies involved, especially if its made up of multi-unit cards, the longer the lag time, this also seems to be an issue when large armies are fighting, I've had a couple times where two large armies would meet and it would CTD, consistently, unless i move the view so that they arent on the screen anymore quickly.
2. I get a good amount of seemingly random CTD's
3. I got a "Out of Memory" crash on a medium mapabout 270 seasons into the game (keep in mind there were some random CTD's during that time period as well).
Highly recommended tweaks, almost buglike in nature.
1. The starting areas seem to be lumped together, i tested it on 5 maps, and in medium size maps, 4 of the 5 races were always lumped together in a fraction of the map, with the 5th not much further, id say the 4 of 5 were all in 1/15th of the whole map, with all 5 in 1/10th. IMO we need to be spread out semi evenly, or at least more so than we are.
2. erm thought i had another but dont recall
I just started playing yesterday and started off with this exe, been playing on challenging and the AI seems to be decent.
thanks for releasing this for us to use froggy!
Thank you for the update. It was nice to have the AI pose a little bit of challenge. (See my post in the mobility thread.)
Froggy any word on if ur gonna put out any more pre builds before v1.11 comes out or whatever they said they were gonna put up. on the main page. or u just building it up for 1.11 now
Given he pretty much owns the company I'm sure he has the jurisdiction. It just might mean stepping on a few peoples toes which he'd probably rather avoid for the sake of inter-office relationships (they have his baby). Also he probably just didn't bother since it's a 'private build'. Lol
I received the first OOM error ever on 1.1D (and by ever, I mean on any version of Elemental).
Does SD want us to post dumps/debug files?
something new happened to me last night, i was getting attacked by these empires fairly regularly, then all of a sudden, instead of sending full armies, they would send stacks of single units, so id have 8-12 battles with single units in a turn, no strategic value to it, but very annoying! and then to attack them, i would have to battle one unit at a time, when their are like 8 or so in the stack
...for the adventurous is right. Playing on challenging for the world setting, a Level 3 57 HP young drake spawned about turn 30!
Normal is the best for world setting I believe. Challenging you get excessively strong monsters early game, which turns it into a lottery, and a bit of an unfun one.
i play on rediculous always, sometimse by turn 30 im getting groups of wolves, and other low level units with like 50-60+ hp in stacks of 5-6 (thats by turn 30 not juust one or 2) , just at the start i get run up on here and tehre from those 50hp guys, right off the rip. someimtes by turn 50-100 im already getting attacked by monsters with 100-150hp , i dont know if there leveling up from other attcks or soemthing but with that multiplier they get for difficulty , if they gain 3hp on a level up it prob adds something like 30-50hp ,ive lost a battle b4 and then they were low on health like 5/50 , then i look after i lost and they were like 150/180 from getting 2/3 lvl ups at once lol. i enjoy the challenge tho.
So no word on any new beta pre releases coming out , if so are they gonna be on this post for future refrence, just so i know if i gotta watch teh forum main page
Holy cow I'm getting whooped on a normal world and all AI on challenging... Going back to normal lol. Ow and Altar are very very very annoying city spammers, even if allied with them they keep spamming cities next to my borders and stealing my resources away over time. Other game i killed about 10 pioneers of them and then he dropped a pioneer right in my influence zone next to 2 crystal mines (right next to the one I had under control and build on).
This build seems a lot more stable and less buggy then the impulse 1.1 build (may also have to do with the fact that I'm getting whooped and not reaching the end game and started playing on medium worlds instead of large), btw sovereigns have codes in their descriptions in this build (cr14 etc). Did crash out with an oom on medium just now though.
when they do that, i kills them
1.1 comes out tomorrow night supposedly, though it sounds like it's largely the AI fixes over the holidays+ maybe some other stuff.
err 1.1 has been out for a while? Or did you meant to say 1.11?
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