Do you think that Elemental would benefit from randomly created items and weapons? For example, like how Diablo has prefixes and suffixes for their items and weapons? For those that don't know what I'm talking about.
Prefix Longsword Suffix ----> Holy Longsword of Divinity
For example's sake, I'll just post the links to the Diablo wiki.
The prefix list
The suffix list
The better your city, the better the items that shopkeeper can have. For example, a level 1 city only has very basic items, while a level 4 city has a chance for some really great items. Also, the higher the quest/dungeon level, the more of a chance for a better item.
For example's sake, I'll use Blizzard's item colors (I'm not saying use this scheme for Elemental, It's just for reference)
Gray Item - bad quality
Green Item - Average quality
Blue Item - Rare item, pretty powerful
Purple Item - Very rare, very powerful
Orange Item - Extremely rare, extremely powerful
With these types of methods, there could be a lot of different types of weapons, armor, and other items in the game, since it generates it's own. For purple and orange levels (again, just for example's sake), they could be handcrafted by Stardock, while some of the purples, blues, greens, and grays are generated by the game itself when needed.
Of course, Elemental could have it's own system for this, and it's own color scheme. For example, below is using a "hot" color scheme. White being average, yellow being hotter, orange being even more hot, and finally blazing hot red to represent the items power level and uniqueness.
White Item - Common, item normal power (70% rarity)
Yellow Item - Rare Item, pretty powerful (15% rarity)
Orange Item - Very rare item, very powerful (10% rarity)
Red Item - Extremely rare item, extremely powerful (5% rarity)
For what it's worth, I partially agree with you. Yes it's not new, yes it's mashed, yes it's a system that create the weapon. For that I totally agree with you. But since we are with the "new" here what do you want most: bland weapon that we can buy at our shop or find it in the crate or weapon that we can create/find with some diversity? Myself, I never ever encounter a Startegy/RPG game that use this system. THAT would be new. Ok, it's not what will make this game breaking new limit and make you hit the "one more turn" moment, but it sure will be more pleasant to hit some quest for "unique" item than found some armor/weapon that you can buy. What could be fun is if we could "mix" some spell and create some new effect, or having 2 spellcasters casting spell at the same time and combine the effect with synergy (water/electrycity for example). That would be cool. For me, what will keep me playing is the "tech" tree. Like Galciv2, it's a BIG tech tree. I always though: that would be cool if there was more to it because it's where the fun is for me. I love the tech tree in Elemental because yo can always research "better way" to something and give you an incredible edge late game (wich normally I play because I'm a turtler/alliance type of player). But, just for curiosity, what idea/mecanism would you like to have?
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