Ok, so I decided to create a new Chatroom, because the old one was getting pretty....old!
Everyone may post here, as well as in the good'ol Flameroom...I mean, Chatroom
I would like to keep this Chatroom civilized. Well, as civilized as most forum threads are (doesnt mean that you all have to be polite like Oatesy, lol).
So for this reason, I may update the OP of this thread in the future, posting certain thread rules, as I see fit.
For now though, post away, and everyone is welcome!
Currently these users are banned:
- ArcticBlunder
Google the Philadelphia Experiment. And I am not talking about the movie.
Not strictly invisible, but yeah, that's quite possible. Keep in mind, that if offensive weapons technology keeps outstripping defensive weapons technology, then the most vulnerable thing on a battlefield will be whatever's moving.
In the words of a blog I have shamelessly stolen terms from and quoted before, "A tank on the move has a target painted on it."
And standing still.
Ah, but something standing still, in a concealed position, is effectively invulnerable. The enemy doesn't know it's there, and so is unable to kill it.
To quote the Tau Stealthsuits of DoW:Dark Crusade, "Can't kill what you can't see."
lol
Depth Charges, Artillery shells, Nuclear Bombs, etc.
AoE weapons FTW against what you don't see.
Also, intelligence technology is getting more and more sophisticated. The question is, will counter-intelligence keep up?
eg, a UAV can spot alot of things if you're patient enough, and the enemy can't shoot it down unless they're sure that they can get away form their firing position in time to escape retribution. However, if jamming techniques were to improve and become portable, the UAV operators wouldn't find enemy infantry, but a screen full of static, or however you were jamming their UAV.
And then there's that classic "ask a civilian" which we were all so bad at when we first went into Afghanistan.
Fire at the static.
AoE FTW.
The problem is, however, that you do not know it's there. That's the idea behind not being seen. That they enemy does not realize that you are there.
Except, of course, there's the problem that no matter where you turn the camera on the drone, you still get static.
So you should fire at everything? Because that means you're more likely to hit your own guys or noncombatants than hitting the enemy.
"NUKE THE TALIBAN!!!"
"Sir, I'm pretty sure that would mean a lot of civilian casualties..."
"THEN NUKE THEM AGAIN!!!"
"Sir, that would cause even more-"
"SO NUKE THEM!!!"
"Sir, if I could get a word in amidst your excessive punctuation-"
"NNNUUUUUUUUUUUUUUUUUUUUKKKEESSSSSSSS!!!"
That is funny!!
Oh and do you and whiskey know guns very well, because you guys have a myriad of random facts
Oh and G-36 FTW (It's the only gun I've ever fired)
You and your pinpoint-accurate-at-800m (???) assault rifles... when will you learn
Meanwhile, here's a carbine of godly weirdness yet also awsomeness.
Well, to put it bluntly, I really like gathering and storing and (hopefully) eventually applying information. In short, I like to learn new things, only amplified to the power of eleven. The catch is that generally I'm only interested in learning about the things that, well, interest me.
Hence, I have lots of random stuff floating around in my head. Like, in the currently out-of-print novel Execution Hour, written by Gordon Rennie and published by the Black Library, the ship that is the centerpiece, the Lord Solar Macharius, is stated as being a 3 kilometer long Dictator-class cruiser.
The Battlefleet Gothic tabletop wargame, produced by Games Workshop's Specialist Games division, details the Dictator-class as a Lunar-class cruiser that has had it's lance battery decks replaced with launch bays for Fury-class deep space interceptors and Starhawk-class deep space attack bombers.
This is applicable to the playing of the game, Battlefleet Gothic, in that a Dictator has longer reach than the Lunar, due to it's launch bays, but cannot stand up to the Lunar in a broadside duel; it lacks the additional firepower to effectively deal damage with only it's gunnery.
@Oatesy- I'll bet you that somewhere in the Imperium of Man, there's a regiment of Limey Men armed with lasguns that look just like that carbine.
And said Limey Man regiment requires large stocks of tea as part of it's logistics train.
EDIT: note that my love of information is superseded by/entwined with my great interest in the opposite gender. After all, there's all sorts of interesting little things from other people. Particularly other people that are female.
The (whatever number you want)th Britannian Regiment perhaps?
And they get support from Limey Marines occasionally.
And the Limey Inquisitors. They must be almost as badass as that Inquisitor from the first Dawn of War. Except I'm pretty sure he was actually a demon... Hmm...
If anything relating to Inquisitor Toth's nature as a daemon comes from anything with the label "C.S. Goto" on it, kindly disregard it's canonicity within the Dawn of War games, and the 40K verse in general.
Because Goto has no idea what he's talking about.
Who's Goto?
I just figured that it was all a lovely coincidence that this inquisitor who knew everything about the Maledictum showed up, and was constantly advocating the destruction of this Chaos thingy, despite the warnings of even the Eldar, who the inquisition are known to listen to when it comes to a matter of great importance.
And why didn't he destroy it? Why wasn't he present at the moment when the Demon was released?
Yet you reveal yourself when you fire. So you have a choice, fire and have yourself revealed and have AoE weapons dropped on your head or not fire and have yourself render inert by AoE weapons.
AoE weapons FTW.
yeah yeah, necrod a topic
From what I remember of the campaign's plot, at the end is when they have the daemonic artifact in their possession, after killing the daemonhood-ascended Sindri.
However, with a warp storm about to engulf the planet, the Imperium basically decided, "we can't really leave it here safely, so we'll destroy it so Chaos can't get it's hands on it".
Remember, there's also the fact that not all of the Inquisitors would listen to the Eldar. Some would simply think "cursed xenos" and probably flip the bird at the Eldar just to be snide.
Well, the problem is that you still don't know where it is. Further, a precision-guided weapon would be far more lethal. An AoE must dilute it's destructive firepower over an area.
Additionally, if you fire AoE's at the target, you're risking the possibility of a lot of collateral damage. You also forget that even after firing, it can still displace and run away.
On top of that, it could be the tank/whatever is sitting there is a purely robotic vehicle that is designed with expendability in mind. So having it shoot&kill something, and then get blown up, is par for the course.
True, concentrated firepower will always be more lethal. AoE's are more for trying to keep the enemy pinned down (artillery) or if you know an enemy is somewhere but don't have exact location (depth charges).
Can't make an omelet without breaking a few eggs. Cold hearted I know but sometimes you have to be in war.
Depends upon a lot of things. Speed of AoE, spread of AoE, even damage potential of AoE.
A very excellent point though that can get a tad wasteful.
109. Though shalt not use Lasguns as laser sights for thy Bolters. 591. Thou shalt not make breathing noises and say 'we meet at last Obi-Wan' when handling Power Weapons. 592. Remember a 2+ armour save does not make you a Primarch.
Saw these somewhere. Lol.
Question: Do you think of the Cadians as British? Seems a few do...
Also, British Army themed Guardsmen
Yes, that is a bullpup lascarbine or whatever.
Oh and btw Whiskey, if you ever do write your IG fanfic, you need the Comissar at some point to say: "Crap, they're everywhere! Leg it!" and run like all the Legions of Chaos were after him. T'would be ironic.
Well, I've got some of it done. But it's stalled out. I'm not sure what exactly I'm shooting for with it. The Commissar is planned to say, "Drive me closer, I want to hit them with my sword!", no matter what direction I go.
Perhaps you could help me, hmmm?
Okay, so here's my idea with it:
1. Set during ME1, have Guardsmen show up on Eden Prime. They kill Geth, and totally pwn stuff. Possible plot-twist: Guard sniper takes out Nihlus, to Saren's surprise.
2. Set during ME1, have Guardsmen end up on Citadel somehow. My preferred method is they start on Omega and then hijack a frigate using the aid of a techpriest. They could also start on the planet where everything is legal.
3. Set during ME2. I'm not really sure how to intro' the Guardsmen. Maybe have them on the planet Shepherd saves from the Collectors, or have them at that planet where everything is legal when Shepherd recruits Thane?
What you think, eh?
As for the British-themed Guardsmen pics, they ARE WIN.
I have decided that, seeing as the Catachan are clearly Vietnam GIs, the Cadians must be British. Also, it would make sense for GW's favourite regiments to be British, seeing as they are too.
IG will never fit in in ME... Their flashlights can rip off arms and punch through space marine armour with a lucky shot. Compare this to, say, the cannon on the Mako, that sometimes fails to kill people when shot near them. Basically, doesn't matter who's fighting them from ME, the Guard will win. By a long way. Epically.
Also, the Reapers are a joke compared to the Imperial Navy.
Well, that's why it's only a few Guardsmen that end up in ME-verse.
IN (or the "Navis Militaris" in High Gothic) vs Reapers, it's just so sad, because the smallest Imperial Navy vessel is eight hundred meters long. That's around the size of the Systems Alliance dreadnoughts.
An IN light cruiser ranges around 1.8 kilometers long, with battleships around five km in length. Note that this is a more conservative estimate; some give Imperial battleships as long as 15 kilometers!
All combined with high-triple-digit gigaton to low single-digit teraton weapons yields. It's like a single Bomber weapon would simple annihilate a Reaper. Cuz 40K verse strikecraft have kiloton-to-megaton range weapons.
Anyways, yeah, lasguns>>>>>mass accelerator doohickeys.
As an aside, my plan was initially a lone Guardsmen, later upgraded to several. These several are:
1) A Cadian Veteran Grenadier. He's got some scavenged gear, cuz that's what the veterans of most regiments do. Scavenge the battlefield for stuff they can use.
2) A (female!) Stormtrooper. Because the Glory Boys (or Girl(s)!) are awesome.
3) A Catachan sniper/demolitions expert. Cuz Catachans are awesome.
4) A Techpriest. To fix stuff, and other techpriest-ey things.
5) A COMMISSAR! Who can go, "HERESY! *BLAM*". And say that he wants people to drive him closer so he can hit them with his sword.
I also initially considered a Battle Sister, but decided that that would be too OTT. Also, as-is, only the Commissar has a weapon with limited ammunition, though the Catachan also has a slug-gun sniper rifle.
EDIT: I think the questionable lethality of the Mako's main gun in-game can be ascribed to game mechanics. Note that the ME devs have said all the Codex stuff overrides stuff in the game, be it visuals, dialogue, whatever. Codex>Game for ME analysis purposes.
Incidentally, that's similar to GW's stance; Fluff>game&game rules, as the fluff is supposed to accurately portray the setting, while the game rules are to facilitate balanced play of a game that is set within the setting.
Oh, yeah, and IN ships have all sorts of nasty DEWs that will go straight through ME kinetic barriers. Not to mention that their kinetic gunnery systems would simply be a case of "one slug has more energy contained in it than a frigate/cruiser uses in combat situations". Or something like that.
Remember Whiskey, the Cadian=Limey. Remember this. Always.
I shall. I shall indeed. Thus, the Cadian will pull multiple cans of Limey-AWESOME badassery. And be able to put the whup-ass beat down on anyone.
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