I finally threw in the towel on Starcraft this week. As a single player game, it’s amazing. Game of the year as far as I’m concerned. It’s multiplayer design is phenomenal as well. It’s the single best game purchase I made in 2010.
And yet, playing online, against humans, has demonstrated why I just cannot stand multiplayer games in general. At various times during the beta I was ranked between "bronze” and “diamond” leagues. In my experience, the difference between silver and gold is pretty small in terms of player quality. Above that, you are starting to deal with a much higher quality of player.
The problem is, at silver and gold levels of Starcraft, the players you’re up against are overwhelmingly “all in” starting strategists. That is, they expect to win or lose the game in the first 5 minutes, which, to me, as a father of 3 nearing 40 years of age, is an anathema. I want to play the damn game.
The key to Starcraft is “scouting”. You scout to try to figure out what strategy they’re going to employ. This works in theory -- if you’re willing to devote inordinate amounts of time to the meta game that is Starcraft multiplayer. The meta game consists of scouting YouTube and various other sites to see what the latest fad opening cheese tactic is.
Playing against Zerg? Check to see if they’re doing a Baneling rush. Mutablob? Or are they going to do the extra roach cheese rush? Or something entirely different.
Playing against Protos? Photon canon rush? remote base? Probe hiding in your base?
Playing against Terran? Mass marine + peon rush? Mass Reapers? Rush for cloaked banshees? Or any of the myriad of other all-in strategies.
Scout. Scout. Scout. That’s the alleged answer but it misses the point. If you want to play the game, counter or no counter you still lose. If you fail to counter, game is over in 5 minutes. If you successfully counter, they quit and game is over in 5 minutes.
I don’t even know what Blizzard could do about this because we are playing two different games. I am playing a game of Starcraft, they are playing the Meta game of Battle.net rankings.
I get more pissed off when I counter all-in strategy than when I fail because I don’t even get the satisfaction of taking the fight back to them. They quit immediately when their all-in attempt has failed and move on to the next game.
But that frustration is rivaled by the feeling that if I don’t want to be victim to the latest all-in strategy I have to keep up with it. The extra Roach trick, for instance, is really hard to spot from “scouting” and very hard to counter (and if you’re wrong about which strategy they’re going to employ – something the “scout” people ignore, you end up crippling yourself).
Probably the only realistic thing that Blizzard could do is have those at Bronze, Silver and Gold Leagues have a somewhat randomize set of start-up conditions so that players can’t literally play out a recipe strategy they read on the net. But I don’t see that happening.
I love Starcraft. I love it so much that I get frustrated that I can’t just get to play the actual game. I’ll have to stick with LAN parties for now I guess.
I pretty much only play games with friends and family these days for some of the reasons you speak of. Our group isn't so die hard that we try to "ruin" the fun for people. The goal is, after all, to enjoy the game not just destroy each other. If it's a people problem, fix it. Ignore silly things like rankings and play with people you enjoy playing with.
"Competitive" PVP gaming will always be a breed of its own. There's always the next imbalanced thing happening, and the higher you go the more meta-game you'll need to "play". (at the very top, the meta-game is often NOT to play, dodging matches you can't win)
Play hard, but most of all play fast, if you're interested in winning titles or rewards or fame or whatever is at the top of the ladder. That is, don't aim to stay competitive forever. Get to the top. Then move on.
And, of course, always stop playing when you're not having fun anymore.
I found this out when I first started multipler games online (like C&C: red alert), what took you so long? The kind of game I like is not what is played by the vast majority of multiplayer people. We are not compatiable. If they play my way, they don't have fun. If I play their way I don't have fun.
Since im the minority I don't get a lot of games made for me. Sadness.
EDIT: Try playing large team (3v3/4v4). The maps are quite a bit more variable, and you will rarely run into coordinated 3 or 4 man gambits. Without coordination, a solo gambit is very easy to foil so you usually see conservative openers (note: conservative != passive; a standard ling, zealot, marine, or roach rush is conservative, but it can still be very, very deadly)
I know how you feel. I stopped playing 1v1 on ladder 2 months ago. Now I just play sometimes against some friends, or play 2v2 and 3v3 (although Sc2 is not really a right game for teamplay as it is full of rushing and cheese as well). I also play some customs (just today I discovered Star Battle), but most of the time I only watch tournaments and get my Starcraft fix that way.
From my experience, the cheese starts to dwindle as you climb the ladder. Cheese is inherently a high-risk high-reward strategy and gets easier to stop as players get better. I think the reason most soft-core RTS gamers have trouble with cheese is because they instinctively like to turtle and "play the game" i.e. safely climb the tech tree and get huge fleets of battlecruisers and battle it out in a massive battle in the middle of the map.
Having said that I feel that cheese is necessary in RTS games. It is a ruthless teacher that forces the player to think through each decision they make in a game. Being the victim of, learning from and eventually beating cheese is a sort of rite of passage and the first step to becoming a better player.
@marlowwe, I didn't say I couldn't counter the strategies, I said it's not enjoyable either way because the opportunity to play the game more than 5 minutes is rare.
When 4 out of 5 games is being played against someone who is simply playing a recipe all-in strategy, there isn't that much opportunity to play a strategy game.
Countering most of these strategies is also not a matter of skill but rather a matter of pattern recognition due to scouting early and recognizing which cheese strategy they're going to attempt and thwart it -- assuming you keep up on YouTube videos of the latest ones.
But whether one counters the recipe all-in strategy or not is irrelevant. The relevant issue is that the opportunity to PLAY THE GAME is nil - win or lose.
Its no longer about playing the game.... look at korea!
There is a reason I've not even done my 5 ranking games in SC2.... I simply don't care to play that style of game.
Enjoy the campaign and the AI, but the people are simply annoying.
What Blizzard needs to do to fix this is make it so that a player who "Quits" gets a LOSS added to their score. That's really the only way to fix it and if Blizzard did that they'd hear an un-ending whiny bitchy player base of 14 years olds and Koreans saying "The game takes too long!!! Why should I keep playing after I know I'm going to loose?!?!"...
Might I suggest, chief, that you play multiplayer games with gamers like yourself, myself, and many other "Mature" gamers who are playing simply for the joy of playing the game.
This is something I always discuss with my brother. There is something we always say about multiplayer/MMO's usually and that is that playing with other people is the beauty and at the same time the bane of those type of games. For example, Worlf Of Warcraft. Heres a game that is an example of how the player base can ruin it for everyone else just looking to enjoy the game. Everything has been taken to spread sheets and if you divert by a small amount then you will have a bunch of random people calling you all sorts of stuff. I could go on all night with the kind of morons you run into WoW but I bet most of you already know.
My next example is my favorite RTS game of all time, and no it isn't Starcraft or Warcraft, its a game called Kohan. This is like a 8-10 year old game and as you can guess finding a game nowadays can take a while. So this summer I decided to try it out again and to my amazement there were still people that played online. So in many of those games I played, it usually took like 30 mins to actually start the game, that is we were sitting in the lobby waiting for someone to pop on to have a 4v4 game. After that long ass wait we would start the game, and in many of those games 5-10 mins in people would be giving up and calling game over... "Finish it up already", "Whats taking so long just kill us already" etc...
So we spent up to an hour waiting to fill a game up to finish it up in 5 mins? Yes I agree that players are the problem and sadly I think it will only get worse with time.
I put a few people through rehab in the WBC series.
I'm an asshole, and I was a bad bad man with a keyboard and mouse at the time, so it wasn't too difficult to convince them that I could smoke them like a cheap cigar if I wanted to, but just wasn't interested in a ten minute game of click wars. I got a few die hard cheeseball rushers to actually play things out and enjoy the whole strategy game, instead of just individually clicking spell buttons on walk through maneuvers. There's not much better than a four hour game of dark elves vs high elves with high level support heroes that didn't tank off the start. Unfortunately, some tard programmer left out object recycling and eventually your units stopped popping out, so it had to end before you reached the 16 bit limit. I hit that sucker pretty often playing with some of my better regular opponents. Premature ends to some awe inspiring bloodbaths considering the unit caps were a few hundred high and the resources were finite for full draw.
Alas, people smart enough to slow down and enjoy the game all by themselves are few and far between, and people smart enough to try after coaxing aren't much more common.
Well it's a little different in a game like WoW because you actually have a fair amount of control over the types of people you are exposed to. Obviously if you choose to group with random people then you should expect to run into random jerks, but there are enough nice, mature guilds out there that you should never need to actually do this unless you want to (assuming that you yourself are also nice and mature enough that they don't kick you out).
Besides SC2 players cause all sorts of trouble.
COD showed people are rank and leveling crazy. Anything to level and reach higher rank.
MMOs showed people dont want to Roleplay or enjoy a game. Click click click more loot please. Warcraft was awesome, the idea of a living and breathing WC world had sooo many possibilities. But power hungry players ruined it for me.
8-pool beats 6-pool. Their lings arrive while your lings are eggs. Run your workers in circles until your lings are out.
If you wait for 10-pool, though, you're probably screwed.
In my experience in 3v3, this is extremely unreliable and you can often get the same effect at much lower risk by using the 8-pool variant. I just don't 6-pool anymore, the extra time you get over 8-pool isn't worth it when the 8-pool variant can trivially get the second overlord and queen out without sacrificing his zergling production.
I dare suggest the following - if you don't care about rankings (the sc2 game), then you should be able to find some buds here on the forums that enjoy playing the full game for fun. Heck, in the OMG clan alone we have like 8 folks that have sc2 and would happily play like that. And that's just a super small segment of the folks you come in contact with.
A few days ago I had urge to play some 1v1 Starcraft2. So I asked a friend of mine who still ladders to play custom 1v1 with me. I play Zerg, he plays Protoss.
What he did first was build 2 pylons and 1 cannon right at the bottom of my ramp. I actually managed to counter that as I seen from pro players how to do it. But after that game I lost all will to play SC2 further
Similar thing happens in online poker and it pisses me the frack off! There is a deep and engaging game available. But the damn donks reduce it to its simpliest form. Might as well play GoFish for the enjoyment and challenge involved. Or go play with themselves rolling dice in a corner. The only counter I know of is to seek out communities of like minded players. I found them for Civ and for Poker. I imagine one can also find them for Starcraft.
It sounds like you want Kohan instead of Starcraft. Perhaps you should make it when you're done with Elemental. An RTS GalCiv done in that style sounds delicious- seriously.
I really think you could make a very good RTS-game in that style, given what Stardock is good at game development-wise.
What you're describing sounds very similar to other competitive genres at low-level (aka scrub) play. Doesn't matter if it's Starcraft, Counterstrike, or Tekken. You run into those sorts. You can't really make them play differently- outside of curbstomping them untli they get it or quit, which probably isn't possible in SC.
In some ways it IS a game problem. If you make a competitive game, you have to expect players will take the shortest path to victory. Winning matters. That's just how it is. So if the game allows these kinds of strategies to be effective in the hands of players who aren't skilled enough to properly scout and counter them, that's what you'll see.
I don't really play competitive games much anymore because of that. I used to, but in my old age I prefer to build stuff at a slower pace. Coop games and playing against the AI are better that way.
One of the aspects of games like Starcraft is that, as you begin to lose, you are also less able to fight back. This is why you have all-in strategies. You can plan your build order in a way to give you one chance at victory, but if it fails, you are absolutely crippled, without even being attacked once, and completely unable to fight back.
You often see a player resign even when he still has bases, an army, and is gathering resources. It's just that he's so far behind his rival that it's better to just give up than to waste the other player's time, since he has no chance of winning. Starcraft and other RTS games are in that end of the spectrum.
In the middle you'd have a game like Street Fighter, where your ability to fight back is always the same, regardless if your health meter is low or high. You won't see players quitting before the match is over, because they always have a chance to win.
The opposite extreme would be a game like Puzzle Strike, where the more you begin to lose, the more able you are to fight back.
Except that when StarCraft is played professionally, in the tournaments, it is played like that, with a match taking place over a number of sets, so that defeat in the first one isn't conclusive, and you get the chance to start again without any hindrance to your ability to fight back.
Perhaps there should be a special league for players willing to play 3-set matches?
Other than that, even if you have to play a few short poor matches to get one decent one, don't the close games always outweigh the poor ones? A longer game isn't automatically a better one?
Ok before I say this, let me state I have played neither starcraft 1 or 2, but I have been meaning to for the longest. With that said, how does this even sound like something viable for an RTS game? If I am losing and can't imply no brilliant Tactical maneuver which opens up a window of opportunity. Then why even bother?
@DesConnor: Definitely, in most games or sports, tournaments will be best of three or five, it's the only way to be fair.
I didn't mean to say that there's a problem with how the game works, just mentioning that, inside any given match, it's possible to cripple a player in a way that he cannot fight back, which is exactly what the all-in strategy aims for. You give yourself a chance to destroy your opponent and win, however, by doing that, you also guarantee that if your attack fails, you are the one that's been crippled and can't fight back. The guy quitting after his attack fails is not quitting out of anger - well, maybe he's also angry, but that's not the reason - he simply realizes that his strategy failed this time and now his chances of winning are so slim that he might as well go on to the next.
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