One thing that's been bothering me is how one-dimensional, in an illogical way, the hero-focused game is. Heroes (by which I mean champions and your sovereign) have to buy their equipment from the item shop. This makes gold the end-all be-all of the hero game, which also makes it comparatively difficult to play a hero-focused game as kingdom (since Empire has much better gold access). It also irritates me every time I'm low on cash but abundant on other resources - I could arm an entire company with my most modern weapons, but I can't just forge a single copy for my sovereign. Um, why? This mechanic doesn't make sense, and it reduces the hero game to a single resource. It could also be fixed trivially by adding a "forge" button next to the "buy" button in the item shop, giving you the item for it's listed resource cost (as per unit design).
Sounds good to me.
Me too. Best regards,Steven.
Heh, I mistakenly thought we could do that already! We can't? Really? We should be able to at least learn how to forge some items (by performing the appropriate prerequisite research), even if not all.
This is one of the things that the devs have also said makes no sense. Why does a sword cost 1 gildar for a unit and 55 for a champion? They're exactly the same.
An item creator would rock, especially if it was tuned to be just random enough to be fun but not destroy the experience.
Back when I was playing Neverwinter Nights, I tinkered with designing some items for my character. In that game, the items you could use were limited by your character level (so a 1st Level character couldn't wield a +5 Holy Avenger right out of the gate), so I spent some time tailoring some weapons to my current character level. There were points for various attributes, such as accuracy, damage, healing ability, secondary damage (think flaming sword), other spell abilities, etc.
While I'm NOT suggesting character level minimums for items, having a mechanic in place where you can make a custom item (Staff, Sword, etc.) that has varying attributes for varying point costs might be nice. AND, items of a certain 'level' (read: cost) have a maximum number of points that can be incorporated. These 'item levels' would come into Play utilizing the tech levels we have now (where more magical items become available as the tech level is increased).
So, in Elemental terms, as an example:
Minor Staff Of Channeling: +1 Accuracy, +1 Mana per Turn, +1 To Dodge. Or, +2 to Mana (or Accuracy or Dodge) only
Staff Of Channeling: +2/+2/+2, or +3/+1/+1, or a single +4
Greater Staff Of Channeling: +3/+3/+3, or +4/+2/+1, or a single +5.
This wouldn't be THAT much different from, say, designing ships in GalCivII, where you have a limited number of hull points to stuff things into, and that stuff comes in different sizes. Think of using the ship design interface, but instead of designing a ship you are designing a magic weapon... or perhaps a 'suite' of magic items/abilities for your character. This might also be a way to incorporate character level into character design (i.e. you have 'x' number of magic points for items, based on your current level. The various magic items would have a 'magic' point cost, so you'd have to be a little more picky about which items you want active at any given time. That might be a litte TOO immersive for some players, though.
You get the idea. This would go hand in hand with not just piling on any and all items you can get your hands on, i.e a limit on the number of rings and amulets you can use, weapons are already limited to 1, perhaps two if Dual Wield ever shows up, so that having these specially customized items would have more value. And this would give those that like to crunch numbers more numbers to think about!
This just made me think of a 'Character Design Interface' screen, where you have a Character Portrait to the left of the Shop items, and any items you already have show up on your character, and mousing over them shows what they are and how much of a bonus they provide. That way, instead of wondering if you needed Greaves, for instance, you'd already see the Greaves (or Travelling boots) on your character portrait. Basically the same you see on the Equip interface now, but in the Shop interface as well. Someone else suggested something similar already, so that's an idea for another thread.
Champions like to celebrate when they get new gear and they throw mad parties when they buy stuff for themselves - hence the high price!- though i would also like to see a bigger list of items (with the normal items costing resourches and SPECIAL items costing gold!so if you for instance have access to a shard (fire/ice/earth/air) then the shop reflects this and shows more items for sale like((it only shows item that you have tech for - and then shows the items with bonuses depending on the magic in your kingdom!)
(shards Fire x 1)LongswordFlame Long sword +1(shard fire x 2 - air x 1)LongswordFlame Long sword +1Flame Long sword +2Lightning Strike Sword +1Boots of speed (air) etc etc
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