Does anyone here ever buy equipment using character creation points? I mean I would hazard a guess that this virtually never happens. There have been many other posts stating this clearly obvious, easily fixed, and pointless issue with character creation. Either
1)remove the point cost and equipment and give a starting amount of gold, perhaps subtract your initial equipment cost and that is your actual starting gold on turn 1
2)set up a very limited selection of free equipment
3)remove it entirely
4)take all the costs down to 1,2,3 points worth of character creation points.
Im definetly in favor of number one, then 2,3,4.
Why is no brainer stuff like this still in with 1.1?
Sometimes when I create a farstriding warrior sovereign, I use creation points to pick up a weapon. Not often, but sometimes. You get a better staff at creation than you do at the store (you'd have to research tech before getting that strong a staff). But mostly I do it because I don't want to hang around the city until turn 2 so I can buy a weapon. When I've got a move of 4-5, and have a sovereign set for solo combat, I want them out exploring on turn 1.
Thats probably the only time anyone does it, weapon for a warrior type soveriegn. Even then it doesn't feel right, like marking off a point of dex on a dnd character for another 50 starting gold. Also the game seems to be heavily balanced towards giving a sovereign with a single melee weapon a massive ability to kill anything he meets for the first 50-100 turns. If they heavily balanced and tuned the game so that buying armor and a weapon with character points made sense somehow with early techs, monsters, spells, etc even then I still wouldn't like it but at least it would make a tiny bit more sense. But the game is no where near that level of balance and just plain as a general concept it is an extremly bad design decision.
option 1 please.
that is all.
If I had my way... we'd use your(Jam3) first idea and give everyone a chunk of gold to buy gear with. There'd be a wiiiiiiide range of gear to choose from. Not much difference in stats, just a bunch of flavor options. Some characters I'd want to have leather armor and scimitar, others may be in full shiny plate with broadsword. Some prefer the axe, others the bow. Some go light, some go heavy. I'd equip my rangers, palidans, priests, assasins, etc with gear that fits.
Some times I might use all the money on armor and weapons, other times I might get some low-end basic gear so I can invest in some potions and scrolls. Adding gear up options at character creation would add much to our RP'ing.
Now with 3 stat points per level it makes the stat points less valuable, especially since you aren't competing with mana points, movement points, or combat speed.
With v1.09e, we got one point to apply at level up, but it actually added 3 points to the choosen stat ('cept for move and speed). With v1.09n we still get the 3 points, but now we don't have to apply them all on the same stat.
I normaly buy a war staffwhich has become even more unbalanced in 1.09n, now it costs 8 creation points same as a normal staff. But a normal staff gives 3 attack, while a war staff now gives 15 attack....be a while before you can get a weapon like that in game.
I personally would prefer option 1. I have honestly always waited to purchase the staff from the merchant because hey, i can always upgrade my weapons later. However, by starting with a weapon, I may have denied my self a trait or even 2 attribute points which are much harder to recoup than time waiting for a superior weapon. Couple this with the fact that most early notable locations drop weapons/armor, it really makes using points on this starting equipment seem pointless (pardon the pun).
I haven't found many weapons in level 1 locations. And when I get the early midnight stone quests, there often aren't enough stones around ;~p Definetly not of a frequency that I would bank on it.
One part of my reasoning for occasionally going for the stat points weapon, is that I can exterminate more monsters and bandits before having to head home to heal. This gets me the first level ups sooner, and gets my reputation to a marriage-able state quicker. When I do this I generally give the sovereign the extra 1-2 moves (3 for the race of man) along with a full 15 STR. There are other variations on my warrior sovereign build such as HP buffs, 0-2 spell books, etc. But whatever permutation I use, the point is to kill a few things quickly and level up while scouting the land for my first expansion, gleaning whatever info I can gather in the first dozen or so turns. I'll use the level ups to beef up whichever stats the situation calls for.
Sidenote: I very much like how faction and character creation allows for so much gameplay variety. Options for defining the character, which allow a nice range of opening moves. Some times I play an adventurer, warrior, wizard, aristocrat, berserker, etc etc. It's nice that Elementals stat and trait decisions actually have an impact how I play the game. I like this alot! "Sometimes you feel like a nut..."
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