I was wondering if they are going to make a sins of a solar empire 2 for in the future because I would think that would be a good Idea who agrees with me?
I don't think that would be good here, for a game that has a large studio making it and sources like GTAV, maybe. But not for Sins. And devs said it some time ago that they are not interested in ground warfare (and I think it's good). I never liked ground warfare in any space strategies so far.. Best to ignore that part as long as possible, but it's just my opinion.
I would rather place my vote on a campaign instead.. That would be soo goood, and everyone agrees the game needs it.
What about a system of two individual games that read data from the same database. The first game is the space sim like Sins. You can play it strictly as space sim or have it mesh with the second game, the ground based combat game. The same would be true for the ground based. You could choose a Huge Random map with worlds/populations/resources generated and you could move from planet to planet using transports but no real space component.
The real strategy and fun is combining the two. And when rebels rise on your planet because allegiance is really low then you better have ground forces to put them down or you will lose the planet.
First you acquire planets to contest, they have indigenous populations so they are not pushovers. Then you use your fleets to contest and expand to other systems. Planetary bombardment will play a role but ground based systems can mostly overwhelm or negate space based attacks. Maybe orbiting space stations will play an important role in commerce, defense and ship building.
The game would play out in chapters as you switched between applications. And by chapters I don't mean a game on rails. It should be as unpredictable as a Huge Random Sins game. But as you switch between ground and space games the results are final there is no going back. Unless you go back to an earlier save.
The results from each would feed back into the other. Diplomacy/espionage could play a big part in this as well. You could invite or "invite" other planets to join your Federation or Collective as it were.
Keeping your fleets in orbit acts as a blockade or a modifier of influence during negotiations. I see a ridiculous number of permutations.
Oh and everything is happening in real time. So in the multi-player your team is either in space or on the ground across multiple systems.
And there should be cake.
Okay Frogboy can we have this by next week?
backs out of the room slowly (so as not to tread on aforementioned cake)...
If they do make another SOASE , I would like them to redo the map to be more like Endless Space Map. (I love there map)
Instead of planets it a solar system.
Add more races
Allow for player to design the look of the ships.
Sins 2:
Should incorporate ground combat, with the option of Auto battle, similar to Total War, and could use something like the TA Spring RTS engine, Dawn of War engine, or Supreme Commander FA, which work well with legacy systems, no need to re invent the wheel there. Have the option of 1 battle for the planet, or battles for several key areas or continents of the planet.
Turrets are a most, and maybe to offer something different more a modular system like the one used on earth 2150, with a basic frame and you add the weapons you desire.
Mecha units for space and ground battles, Merc hire system, Crime syndicates, Rogue AI (StarSiege, Terminator) with Uber mecha for space and land battles (Voltron) to spice things up, demon gate, dimensional gate, need to be destroyed before Invasion, also it could be a structure dropped on a planet or resource extractor that spawns units non stop until it is destroyed.
Asteroids and Battle Stations can be dropped on planets.
Options for normal or armed extractors. Units that excel in combat receive special weapon, armor, etc, player option to decide the upgrade. All units should be multiweapon systems.
Actually some modders are working on this, but it will take quite some time.
So dare to dream the impossible, as has happened to many old games that still are around, maybe before we are past our prime we get to play it.
Cheers and Happy 2014
Adding ground combat has to be one of the dumbest ideas I've come across in some time. It's a space-based RTS, not a ground combat RTS.
Does Star Wars Empire at War and its follow up rings any bell to you.
It rocks.
No, it does not, really. Certainly not its planet-side warfare part, it was generic and boring as hell. No match for actual ground combat RTS games like for example CnC Generals.
Anyway, comparing Sins to EaW is apples to oranges, since SoaSE is multiplayer oriented game, where all the battles happen at the same time, there is no switching to planetary surface while all the life in the galaxy stops, until you are finished with your business on said planet.
Granted, i am talking current Sins game and its certainly not written in stone that potential SoaSE 2 has the be the same in this particular regard. But i would surely like if it was and i am sure many other Sins fans will agree, this is precisely what is unique about Sins and should be kept intact. So as far i am concerned, no pausing and no separate battlefields, i want this to be next Sins, not the next EaW or Total War.
I have a simple answer to the ground combat issue. Give each planet a 'defence' rating or something wich represents their troops, artillery, tanks etc.
Make Troop transport ships that launch shuttles to the surface and inflict damage to the 'defence' stat. If defence is reduced to 0 the Planet is taken by the attacker.
Real time ground combat isn't really viable for Sins...
I would however love to see a 4x game with a system similar to Total War. As in turn based empire management, real time space and ground battles.
Back when I was in college in the early 1980's I took a class in basic. When the professor asked me what I wanted to do, I said build a space strategy game where you have galactic fleet space battles on a scale of the entire universe; system battles where you can control space fleets; and lastly ground battles where you first soften up the planets and then take them with ground forces. She looked at me and said, I don't think anyone can do that, at least for another 20 years. Well, it has been more than 30 years and I'm still waiting.
Is it doable today? Yes it is, but no one has tried it yet. Could Sins achieve this? Possibly. I think it wouldn't be too hard if done right. Sadly it will probably be one of those big game makers that I hate (I'm looking at you EA and Blizzard) that will do this if anyone ever does. I don't hold out much hope that it will be very good because all you need is for one part of this three part system to suck and the whole game sucks. What I would recommend is that you take individual games that have the potential and combine the parts. For example you could take Sins for the system fighting and combine it with something like Battlefield 1942. I recommend Battlefield 1942 over newer versions because 1) later versions were more fast paced and didn't have as strong of a strategy element and 2) you could probably pick up a license for it very cheaply (because it is still possibly owned by DICE instead of EA) and it is old. Building your own ground combat game from the ground up would be stupid. It would take way to many resources and this isn't a strength for Sins programmers.
I know what you mean. I would love a game that encompassed real-time space combat within massive systems with large planets. Being able to switch between a fleet orbiting a planet to a landing force striking at key military bunkers on the surface. Would be excellent. Would also need great AI to handle the stuff you aren't focused on at any given time... And I don't think it would work as a Sins Game.
A new IP would be better. You'd need to have interaction too. Military Bases on planets should be able to have planetary guns, like missile silos and massive skyward facing batteries of cannons. Likewise an orbiting fleet should be able to bombard the planet with guns, energy blasts and nuclear missiles.
Well folks:
There is plenty of old stuff that can be added, in case the developing team is lacking some ideas, or they can research the 4 man team of No Man Sky, if 4 can pull that off, why not the sins team. Either way, gaming future is No man Sky, all procedure generated, the only thing lacking for the moment is the big fleets on space and planets, mecha and stuff, and for those who hate land battles, it could be selectable on the menu, and so FPS, planet development as SIMs, etc. The fan base is present, the magic is adding more stuff, like command and conquer stuff, or better yet supreme commander stuff, there is plenty to choose, plenty of old code that can be thru license. After the all there was a time ping pong was supreme, and in awe the masses said it cannot be outdone, even cells play games, so it can be done, its depends on who decides to do it. There are plenty of examples in the many game modding stuff, of things first believed impossible, like the gundam mod for C&C generals, the Yao Mod for Homeworld, and so on and so forth, only time will tell.
Take care and Happy 2014
No news, this thread he is purely speculation that has been inspired by a thread created by Frogboy here : https://forums.sinsofasolarempire.com/451041/page/2/#3430986
The thread listed, is an explanation and demonstration of new technology that would be highly be expected to power the SOASE 2 engine since it would allow to remove limits on the current engine and put thing into the game that couldn't be done because of limitation but that the DEVs would have wanted to place into the game.
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