Seriously I cant believe sanitation research and hospitals were over looked! Granted they dont need to be super complex but there should be away to keep cities clean. For example having a sewer system/aqueducts increase prestige as the city is clean and people want to live in clean cities. Hospitals can also increase a city's prestige as well and should offer a tangible benefit like increased unit health when stationed in a city with a hospital.
Of course this does not need to be overly complex since researching various advanced medical concepts is beyond the scope of this game, however there should be basic health and hygiene building/research.
I very much agree with this. Also, not only will focusing on a part of the game streamline the entire gaming experience, it will also make balancing a lot easier. And everyone knows that a balanced game is a fun game
Sorry, my bad I did some CPR training and didn't remember the organization that start it all. I thougth it was red cross but my memory failed me and I'm sorry. But, I know there was a group of knigth in the medieval time that was trained with the basic "First aid" treatment to help the other survive but couldn't remember the name of this organisation... but for the other part of your post, I didn't imply that the "red cross" would go for the sanitation, only helping gaining some more HP each turn in a city like if they were in an hospital .
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