Updates to Sid Meier's Civilization® V have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:UI * Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn. * Aircraft banner corrections - now when you rebase an aircraft, the number will move with it. * Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads. * Selecting a great general will no longer cause yield icons to appear. * Added option to disable auto-unit cycling. * Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the "open" side, and not be able to scroll the map in that direction. * Misc additional fixes to mouse controls, and other interface issues. * Rounded out financial information in the Economic Overview screen.Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc. * Auto-populate save menu with save file name * Allow selection of other cities by hex from within the city screen * Added detailed trade route info to Economic Overview screen * Added new tab to the Economic Overview Screen: "Resources & Happiness." * Added option to activate the mp score list in single player (for "always up" score similar to Civ IV.) * The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action. * If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them. * Added Yield & Culture tool-tip info to the production popup. * Tweak information on the Global Politics tab in the Diplomacy Overview screen. MODDING * Category list now displays correctly * "Installed" panel now displays ALL versions of a mod but prevents the user from enabling multiple versions. GAMEPLAY * Workers - Added option to force workers to ignore manually made improvements (so they don't change what you decide was best for a plot). * Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip. * Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more. * Economy - Increased city wealth setting to 25% * Economy - Multiple fixes to the way trade-routes are tabulated and recognized. * Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). * Trade - Found and corrected a Trade problem that could cause your Resource inventory to multiply. * City States - Fixed a bug where you could not gift aircraft to city states. * Military - Medic promotion now only provides healing bonus for adjacent units. * Military - Fix for Minuteman movement. * Military - Correct promotions for "archer-like" units (horse archers, chariots). * Military - Embarked units will no longer slow enemy land units * Military - Improved unit cycling logic. Camera will jump around much less. * Balance - Engineers +1 hammer * Balance - Disbanding units now provides only 10% of their production cost in gold. * Request - Enable "one more turn" button if you lose, but are still alive. AI * Military - Better handling of unit need (navy vs land, etc.). * Military - AI will tend to build ships to deal with blockaded cities more often * Military - Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces * Diplomacy - AI will be more reluctant to offer or accept open border agreements with more powerful opponents. * Diplomacy - Fix for never ending deals (peace, research agreements, etc). * City - City specialization and city focus improvements. * City - Cities that are Avoiding Growth will not grow while that option is selected * Workers - Priority of trading posts reduced, and rebalanced priorities on other improvements * Workers - Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing. * City - Make sure Puppets don't construct buildings that require Resources. * City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. * Military - Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city.MULTIPLAYER * Exploit - Fix for gifting unit exploit * Chat - Color-coding, sound alerts, etc., added for in-game chat system, including a larger window. * Deals - Additional deal validation put in place to verify deals before they are committedMISC * Research treaties that end because you declare war will no longer grant the free tech * Save/Load - Fix for corrupted saves being experienced by some players in late-game. * Map - Huge map crash-during-load fix that were reported on some specific systems. * Map - Terrain caching fix that could cause problems for certain video cards (the "glowing red orbs" seen on the map are an indicator of this). * Map - Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations) * Strategic View - Crash fix for units rendering in background. * Strategic View - Fix for selecting units either standing on a city plot, or garrisoned in the city plot. * Eyefinity - Better handling of leader scenes when using Eyefinity displays. * Tutorials - Many tutorial tweaks and adjustments. * Multiple crash fixes. * Taller than wide map crash fix.
And if you install this patch you can't continue your game from 1.0 version.
I think it automatically installs. Might not have an option.
Only saves from Deluxe edition seems to be incompatible - hotfix for this problem is expected on monday or tuesday.
I notice they didn't mention anything about improving the way the way the AI moves or attacks with it's units, just it's build priority for them.
Well, at least they are doing something. Nothing said about optimizing code, too early for that I suppose. Think it will take another year or so to get this game to where it should have been at release. Mine is off my disk and likely to stay that way for a very long time.
I'm also waiting a little while before playing Civ 5 again. If I read about major AI improvements in this patch I may give it a shot, otherwise I am going to wait for the next one. I think it has the potential to be a great game, and the mechanics are for the most part quite solid. It just needs a lot of AI improvement and a little bit of polish in other areas.
Hmmm, haven't removed the Steam requirement I see.*walks away whistling*
Its funny how Steam has become the deciding factor for whether or not some people play this game. I guess the actual game doesn't matter, its the silly little program running in the background that's really important.
Well I know we see a lot of people like that on internet message boards, but I don't think they are a representative sample of the gaming population.
You're absolutely right FadedC.
I think you should do whatever feels right to you as a person. Just understand that it's a complicated issue and many disagree with you (and that for the majority of gamers it doesn't even register as an issue).
As for where I personally draw the line, I'm not sure. So far Steam has never inconvenienced me in any way. If it ever started to, I'd probably buy my games from a different service. For that very reason, I suspect they will try very hard not to inconvenience me. Though also for that reason, I'd prefer to see games like Civ available on Impulse to keep the competition up. But I'm not particularly worried about PC gaming becoming a registered trademark of valve. I'm not even sure what that would mean.
Okay you realize the majority of gamers still don't use Steam right, even though it is the largest DD of traditional games? If you have stats to prove otherwise, that the majority of gamers don't have this issue, please feel free to share them. 30 million, by the way, is not the majority of people playing electronic games on this globe or even the estimated 63% of the US population the plays video games.
From what I've seen of customer reviews of Civ5, steam didn't register with many because they had never encountered it before and when they bought the game, they were surprised they had to use this additional program to run the game. A lot of those people were considerably less that pleased about that and voiced their anger all over places like Amazon. Claiming that "for the majority of gamers it doesn't even register as an issue" is just a repetition of a steam sales pitch that you have apparently internalized for one reason or another.
Note that I never said that the majority of gamers use Steam. I just said that they don't care about it one way or another. Games that require steam are still huge sellers and I'm not aware of any evidence of it hurting sales. Do you really think that modern warfare or Civ 5 would have sold twice or more as many copies if it hadn't required Steam?
Edit: I'm not going to bother responding to Scratch the Pitch's post, because every communication I've had with him has degenerated into him insulting me and accusing me of secretly working for Steam along with everyone else who disagrees with him.
The sad thing is they wont be complaining, they probably wont even notice their lack of choice in the matter.
Passive-aggressive character assassination using falsehoods. Gee, what will the boy think of next?
The point is, you are stating your opinion as fact, but there is no way for you to know that. You have no idea what the majority of gamers think, not even a clue. This isn't about sales or Steam's success, this is about you trying to speak for the majority of gamers which you cannot do. I ask for proof, and you have none.
Fair enough. I will retract my statement and instead say that outside of internet message boards, I have never encountered a gamer who really knew enough about Steam to care about it. That combined with the extremely strong sales of games that require Steam leads me to believe that most don't care about it one way or another, but I am not aware of any scientific study which looks into the manner in an attempt to prove it.
I should state however that Zedoh who I was responding to was also stating his opinion as fact. I would question why you only made it a point to challenge me. Other then that you presumably agree with his opinion and not with mine.
I do know plenty of gamers that have problems with Steam but do not post on internet.
Lots of bugs got fixed but nothing much directly for multiplayer. I want map ping for a start and sharing of wonder bonuses.
Actually, you would be mistaken. I believe, if I recall correctly, Zehdon is very vehement against Steam. I am not. I use Steam myself. I would be a part of the 30 million Valve reported, though I still question their decisions and the idea of exclusivity on the system, I use it fairly frequently myself. I don't recall him claiming "most" gamers believe one thing or another even if he has been honest about his own opinion and maybe shared some insight as to why some people like himself would object to Steam entirely. I would plant myself, if given a choice, somewhere in the middle. My idle world would include Steam and all it's competitors having access to all products so long as consumers still want to use their service.
edit: I should add the reason I did not buy Civ V was barely about Steam and mostly about the MP issues which, according to the patch list, remains largely unchanged.
Well he stated as fact that Steam was a "forming monopoly", which while not a completely unreasonable opinion, is no more of a fact then my own claim. I guess I wrong though about your motives for only challenging me. My point was just that it's hard to draw the line about how much evidence you need before you can claim something is true on an internet message board, and most discussions consist of people stating things that have not been proven true beyond the shadow of a doubt. But as a scientist I can respect your drive towards truth and accuracy.
For the record I do almost completely agree with you about Steam. I actually prefer Impulse myself whenever possible so I may even be less pro-steam then you are.
Well I see your point. I could have challenged him on that point for the lack of evidence as you say. There is a natural tendency for any company to try to position itself into a monopoly position, so it didn't stand out as much to me as it might have to you. Then again I've studied monopolies a bit, and, of course, most companies won't come out and say hey, when I grow up I want to smash the competition and get to the point where I can set prices.
Still, it would be great of DD evolved to a point where it didn't matter where you bought a game, only that you could prove you owned it and use whatever service is available so if one goes down, the other's could pick up the stranded which sounds expensive, but those stranded would be shopping for a new service anyway. I like Impulse in that it doesn't seem as invasive as Steam is, but there are fewer service offerings, their sales are awful compared to what Steam gives us, and after Elemental's releaes, I am a lot less comfortable with Stardock as a company. I hope Civ V gets some good support, but it looks like the DLC route is, well the real plan instead.
Hey, Ill buy that DLC, IF its worth the money (the vast majority are certainly not). Because of that I feel like they are going to try and nickle and dime everyone. "Want airports like in civ4? FOUR DOLLAR!!1!"
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