Yeah I know pc gaming isnt dead....but take away ports, and you don't have enough pc releases to sustain a monthy magazine review section. They couldnt be satisfied owning the software end of gaming (windows) they needed to own the hardware itself...the xbox.
Windows has to be the largest user base in the world, why wouldnt Microsoft just utilize this and squeeze Playstation out of existence? The graphics would be better, not be limited to the constant state of the xbox/360 hardware.
The situation is so dire that CPU magazine which is for PC power users, has to review xbox/playstation 3 games in their game section. What's the point of all these uber machines if we are just playing ports? Every game feels the affect of this, whether dumbed down, or graphics lowered down so they can run on the lower end consoles.
I think you are making a premature assumption in terms of what Kinect can and can not do. I agree that the success will be determined by the games and applications made for it but I think you are missing the direction MS seems to be taking the xbox and that is for a central intertainment hub. I believe it may have been you that mentioned that in an earlier post (not sure as I write this) but if so, that was correct and I would argue is still being developed. While not popular among the core gamers, games such as Kinectimals does have potential with younger gamers as well as with parents, etc. If some forward thinking developers can harness the huge potential of Kinect and MS can get the word out regarding other potential uses (movie's, manipulation of virtual objects ---think control of virtual presentations, painting, etc.), it may harness a market unyet tapped or create a new market we have not realized yet.
If I expect anything from MS, it would be to develop a premium version of DirectX which gets licensed out. Basically what a lot of businesses are doing now, which is creating a product full of features, then stripping some features out so they can charge the user to access them. That would be an easy, and already proven, step for MS to doubly monetize PC gaming. (Since they get paid once just for the OS.)
And as someone pointed out, in a recession, NOTHING beats the entertainment value you can get out of a PC, for what you pay. Absolutely nothing. The # of free games, media, all that junk that you can access with a PC with an internet connection blows whatever a console or smart phone can offer up out of the water. Sure, the hardware differences are shrinking, but when you eliminate hardware differences, all that are left are format differences. And while I may not be able to cart my desktop around with me, I don't have to jailbreak my PC to do basic things, or cram a more functional OS in where it wasn't meant to be, or wrestle with restrictions that are designed into the product itself.
So yeah. The current thinking might be that we'll all have smart phones in 2 years and no one is going to sit around at home wishing for cheaper ways to entertain themselves anymore. But I'm wagering those people have jobs right now. PCs aren't going anywhere. The market is just becoming more stratified, again. 20 years ago it was a question of whether or not you owned a computer. Now the question is what kind of computer do you prefer to own and operate.
We already know what it can and can't do, because MS has told us. It has problems handling players who are sitting down. There's no buttons, so the amount of things you can actually control at once is pretty limited. The input lag is extremely high compared to the standard controller, which kills it for any kind of online competitive game.
For dance games? It's great. But that's not the market that has an Xbox now, and it's a hard sell to get them to spend the kind of money it'll take when Microsoft is so late to the market.
ummmmm...there already are keyboard and mouse options for the xbox series.
And, pc gaming is still here. Why? Because PC gaming's existence is not about hardware or software. What pc gaming is about is people; people who love that style of gaming. What PC gaming is lacking are developers who understand the people that play PC games. We can't really look to the big time triple A developers for good PC games because they just don't get it... all they care about getting is your money and they will lie, cheat, and misrepresent their way into your wallet to get it.
PC gaming is needing a developer that can create, should be creating the next generation of games. Games with so much detail and complexity and nuance that it would blow .. your .. mind. Hard drives have breached the terrabyte barrier, procedural and multi-threaded programming for multi-core processing systems is rising to the the fore-front so where, I ask, is the developer that is willing to utilize these things to their potential?
Look to the indie devs for they have the desire and are willing to put forth the effort to push gaming where it needs to go. Support their games for being ambitious in scope even if they don't succeed completely.
PC gamers is what keeps PC gaming alive.
This is an incorrect statement. We have the initial release but it has great potential for future application in the future...kind of like Elemental. It is also falsely reported that it has issues whith the player sitting down. I do not have the article with me at the moment but can provide the reference (when I get back in town to dig up the magazine) where the project manager of the Kinect project debunks that claim quite well. I will be getting one and will definately report back my experience so we can see what it can and can't do.
the fear are pirates seems to be a bigger issue to Microsoft since the Xbox seems immune to that so it attracts more companies to make games only for consoles and for the Pc one put the biggest and baddest DRM they can on their game.
also technical compatibility is much easier for consoles since not all games want to work prefect on PC as seen more often now... Elemental had issues and so did Civ 5 as well as many other games these years of late.
and a lot cheaper to make lots of consoles then a Pc but meh Pcs will always be a step ahead.
fourms wouldn't go boom on xbox either
They are targetting the wrong market with the Kinect. Microsoft is obviously trying to go after the same people Nintendo has had a stranglehold on for the last four years. So their target audience is people who are interested in motion controlled gaming AND don't already own a Wii. And in order for buying a Kinect to come out cheaper than buying a Wii they have to already own an Xbox 360. The people who already own a 360 are for the most part at best apathetic about motion controls, and at worst hate them. Everyone and their mother and their grandmother already own a Wii if they're the least bit interested in motion controls. Why would they want to drop another $300 for a console and accesory that does fundamentaly the same thing?
I don't know why you bring up Wii Fit. It isn't required for most games and most of the commonly perceived best games on the Wii don't even use it. If the Kinect was priced closer to $75, it would probably sell like crazy. But $150 for something that does pretty much the same stuff as what you already have is too much.
The Kinect itself is a peripheral, and unless you plan on playing nothing but Kinectimals or use wired controllers, you're going to need controllers that use batteries of some sort. If you don't think the Wii has many solid games, that's your opinion, but you're looking in the wrong places It has plenty of solid games, they're just not all FPSs like the 360. And look at the current lineup of Kinect games. How many of those aren't just straight-up copies of Wii games? Not a lot. Again, they're trying to do the exact same thing the Wii is doing, only more expensive.
360s are not, in fact, immune to piracy. They just require several more steps to play a pirated product versus a PC, and that's more effort than even some PC pirates are willing to put out. But nothing is 100% immune to piracy, absolutely nothing.
I use that as an illustration of one of the several additional peripherals needed to enhance the user experience of the wii that is not needed after you purchase the kinect. I know the kinect is not a gaming system and is, in fact, a gaming controller so that argument is not lost on me. But the fact remains that the wii is NOT as inexpensive as you say if you want to take full advantage of its potential functions...they simply charge you ala cart.
Everyone is making a lot of assumption on who plays a wii vs xbox, including myself but I think many households have both...we do. I think MS is simply trying to make a better mouse trap. Just because one company has the market in an area does not mean you do not try to break into it with a better product. Pricing can be a dicey issue and I think $150 is a good price point. $75 more than likely does not have much of a profit margin AND implies lower value (it is well known that many people will not purchase something if it is too inexpensive).
MS has a challenge that I do not think they will completely overcome. Many people simply want them to fail. The reasons are many but they do exist and that alone will create many nay sayers. I prefer to look at this one as a potentially great product and will try it BUT who knows...I could end up with egg on my face as well.
Sometimes people get offended and misunderstand when they hear PC gaming is dying.
To me PC gaming is unique smaller developers making games that are always evolving, and usually should not be found on a console.
Basically compare PC games of the 90s to today.
In the 90s pick up a PC gamer and you have like 30 games reviewed every month. Usually alot of them were pretty good or okay.Filling multiple niches.
Consoles back in the 90s had alot of good games too, but PC games and games on Genesis/ SNES were VERY different.
Today... if its not already out on 360/PS3 then it must be made by Blizzard. Very little difference between what PC offers and console offers.
WOW sales or Starcraft sales does not mean that PC gaming is alive and well.
Consoles have picked up HUGGEEE amount of steam when it comes to gaming. They have unique games like Shadow of Collosus or Demons Souls to tech heavy games like GTA4/Red Dead Redemption.
While PC gamer are still bragging about sales of 10 year old Star Craft or how Crysis looks so good. losing just about any steam PC gaming had. Maybe thats why PC gamers enjoy GOG.com so much?
EWOM was one of the last hopes of seeing a small time developer make a unique game for PCs in this era.... but failed...kind of.
There are others that try to make innovative games, it is just most people never hear of them as they are not mainstream. EWOM may have been the last by a company large enough that many gamers have heard of them, but certainly not the last small developer that will try.
Some of the biggest games out there are still selling on PC. And hell, in the 90s it seemed like you had to pick up a new video card every 6 mos to keep playing. Now your two year old machine can still play games and not even have to be on the lowest settings either. There is plenty of room on the playing field, so I don't know why we have these console vs pc games debates every month on one forum or another. I've got a console and a PC that i play games on.
Yeah, your references are pretty dated....Shadow of Collossus? GTA4? Welcome to many, many years ago.
I've got my eye on plenty of indie developers. To me, EWOM as an indie game trying to become mainstream that blew it. All this "last hope" stuff....I dunno. Maybe I'm just not a big enough fan of Stardock to be quite that melodramatic.
Well GTA 4 is only 2 years old, that's not exactly many, many years ago. Shadow of the Colossus is 5 years old, so that's obviously a bit older, but honestly how often does a truely unique game like that come out for any game system?
But again, it's not needed, and most of the best games don't need it. I don't have one, and have never wished I did have one. You still get all the motion control without it. Kinect, on the other hand, is required if you want motion control. Wii Fit is only optional, and you won't be missing out on much if you choose not to buy it.
I own both, which is all the more reason why buying the Kinect would be a waste of money. Why would I spend that much money on something that does the exact same stuff as something I already own? I didn't say that MS would be making much money if they sold it at $75, but if they want to move significant numbers of it, the Kinect needs to be lower priced. That's still pretty expensive for a peripheral, and I don't think it's low enough to imply that it has low value.
I predict that in its lifetime, the Kinect will sell enough to break even on the ridiculous amout of money MS is spending to market the thing, but little more. Within a year of release we will see a price drop. But that's just my guess
I'm not a good person to talk to about SoC. I think it was an incredibly overrated cinematic experience. As a game, it was good for _A_ play through....and the entire game hinged on what a Colossus did. So don't look for me to be agreeing with you there. Hearing people fap on about Shadow of the Colossus makes me want to hit something.
Well I didn't necesarily like the game as much as everyone else did either, I didn't even get all the way through it. But I have to admit that it was a unique and original experience even if it wasn't entirely my cup of tea.
Will also be interested in seeing the success and/or failure of the Sony Move. Same price point and same assumed limitations/benefits with an added "silly looking" factor.
I was also under the impression that Nintendo never intended to push the balance board as the next big thing. It was always kind of a side item. From the way I am seeing Kinect advertised and all these announcements around Fable III, it seems MS really wants all the new games to use it if they can manage it.
hmm seems alot of people seem to be missing the point of my post. Hey thats cool just keep pretending your supporting PC gaming by buying EA and Blizzard games.
So you don't like some publishers. I don't like some too. So what? Your taste is just that, your taste.
Oh man, don't even get me started on the Move That thing is going to fail even harder than the Kinect. It *literally* is exactly the same as the Wii, but way more expensive ($400 for the PS3+Move bundle). The Kinect at least does motion control a different way; Sony didn't even try to disguise the fact they're copying Nintendo.
Yeah, there is that too. MS is riding a lot of hopes on Kinect, where as the balance board is nothing more than an optional peripheral.
Yeah Elder Scrolls IV Oblivion was a case in point where it was designed for a console and didn't get properly ported to PC. But it is the strength of the PC that a very very strong modding community arose and fixed most of the issues with the game, and if you used something like Oscuro's Oblivion Overhaul, it made it a seriously awesome, proper PC CRPG.
So while Bethesda catered to the console with inteface design, basic levelling etc, they at least released the mod tools that enabled the community to modify it in very major ways. And it was very cool to see questions on the forums from 360 players wondering why they couldn't use mods.
So this is a curious case where Bethesda gave the best of both worlds. But Vanilla Oblivion was rubbish.
God bless the internet, where people will complain about ANYTHING.
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