You should read it again - in that post I only said that among other features both Steamworks and Reactor have their DRM solutions - nothing else.
They're not the same. You ar eclaiming they are the same, when one has forced DRM built into it, and the other does not. You are using the word... same.
I am saying that both services (Steamworks and Reactor) contain DRM solution. I am in no way comparing those DRM solutions and/or their implementation. If you think so post text where I do so.....
Reactor doesn't "contain" a DRM solution it can use GOO as DRM.
Direct quote from Reactor whitepaper:
Game Object Obfuscation (GOO)
Impulse::Reactor combines digital rights management with copy protection in the form of the digital protection framework.
......
Impulse::Reactor’s Core Features Include:
• Game Object Obfuscation (GOO)
• Common Community Platform (CCP)
• Common Virtual Platform (CVP)
Ractor contain DRM (GOO) - Its even listed as core feature
http://frogboy.impulsedriven.net/article/378128/GDC_2010_ImpulseReactor_is_revolutionary
http://www.shacknews.com/onearticle.x/62814
"Impulse::Reactor uses GOO as DRM, but requires no client to operate. Games utilizing Reactor wouldn't even need to be bundled with Impulse..."
From the way I am reading this, Reactor uses GOO, it is not GOO. From the way you are talking about it, you are acting as if Impulse, Reactor and GOO are the same program.
In that case LEARN TO READ!!!!!!!!!
I compared Impulse Reactor to Steamworks and said that both contain DRM solution - I didnt say anything else about either DRM solutions.
And in previous post I replied to your claim where you said that Reactor DOESNT contain DRM - which, based on information from Reactor whitepaper is not correct.
Shocking, a steam fanbois resorts to insults. NO matter. There was a reason I was ignoring your growing rage earlier on; I know you can't help yourself.
To me it looks like you should learn to read what is written in posts to which you reply...... because your replies didnt make any sense.
Shocking, Impulse fanbois cant read
GOO I believe was renamed into Impulse Reactor, at least on Gamersgate.
The DRM(Reactor) and Impulse are seperate though, unlike Steam.
And I agree with you - my problem was that Nesries replies to my posts didnt make any sense.
Yes, I agree.
(btw. it would be nice if this forum had multiquote feature )
What is interesting is that publishers view Steam DRM as good enough protection, that they often drop other DRM from Steam version of game (for example Kings Bounty Crossworlds) while they still use Securom, Tages or even StarForce when sold via reatil and other digital distribution services.
Companies still use that crap?
Yes, some companies still use it.
Many companies are real afraid to go DRM free. Companies know Steamworks is pretty restrictive DRM.
Ironically, Capcom uses less DRM on Impulse then they do everywhere else. I think some other companies do also.
As for Starforce, what games this year used it? 1C is the biggest company I see, and they don't use it on anything sold on DD. It looks like a bunch of shovelware companies which aren't worth caring about.
Rebel isn't interested in details or facts. They're not one in the same, GOO and Reactor. If he didn't get that from my posts... well he should take his own advice.
They are not 1 thing and I never said it is - if you want to claim that I said it you should post such quote......
GOO and Reactor arent same thing but, GOO is one of Reactors core features, just like CEG is part of Steamworks. only nontechnical difference is that GOO can also be used as independant DRM. I even posted direct quotes from Reactor whitepaper - you might want to read it before posting that Reactor doesnt contain DRM....
Oops try again , reread what i said.
That said, the smaller companies will take the risks, then the bigger companies will catch up. Invasive DRM will disappear by the end of this decade in the PC market, in the markets that prove such DRM isn't profitable. Hopefully the PC market is one of those markets.
Actually, it's something that primarily occurs in Publically Traded Companies, such as EA, Ubisoft, Activision Blizzard, etc. With piracy being blamed for everything from poor movie sales, despite terrible movies chocking the industry, to Global Warming, stock-holders demand action be taken against these vile dwellers of the internet. The easiest thing to do is simply use DRM; it has zero effect on real pirates, and only a marginal one on 'casual piracy', but prevents second hand game sales, thus increasing first party sales - which is what stock holders want to see - thus giving the illusion that a difference was made, and that DRM has 'defeated' piracy.[/quote]
True, large corporations are by their nature risk-averse, and publicly traded corps are by their nature short-sighted. It's pretty much a standard theory of economics, though I'm unsure how exactly it's handled quantitatively.
Profits, and the protection of Copyright, are now more important than individual rights. Simply read one of EA Games End User Licence Agreements - they don't even have to give you anything in exchange for your purchase, and can revoke the licence without warning, without compensation and without justification. They have all the cards. Activision Blizzard are the next worse offenders - although they at least provide Digitial Downloads of Blizzard's games, to allow for backing up.
The Games Industry is the most profitable industry in the world. It's only going to get worse.
I'll have some of that popcorn, if you don't mind.
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